Apex Legends’ system necessities could restrict its success

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Apex Legends shortly rocketed to the highest of the charts, amassing greater than 50 million registered users in its first month of availability. But some new knowledgeable evaluation suggests Respawn’s free-to-play battle royale could also be hitting a wall, with its progress restricted by comparatively excessive system necessities.

DFC Intelligence has checked out Apex Legends’ efficiency over the previous month, and its forecast for the game attracts on comparable comparisons it did final 12 months on Fortnite and PlayerUnknown’s Battlegrounds. While DFC finds Apex Legends’ preliminary participant haul spectacular, the report notes that the game has barely registered with youthful gamers aged 6-16. Among gamers 10 years outdated and above, Fortnite remains to be comfortably the highest game.

The report speculates that one limiting issue for Apex Legends is use of Respawn’s conventional first-person shooter mannequin. Fortnite, the report says, was helped by being perceived as a extra accessible expertise for individuals who don’t usually play FPS games – a undeniable fact that contributed to its eventual overtake of PUBG.

But one other factor PUBG and Apex Legends is higher system requirements. According to DFC’s information, 64% of PC customers have {hardware} that meets Fortnite’s minimal system necessities. Only 47% of customers handed Apex Legends system check, and solely 29% handed PUBG’s.

“All this means is that DFC thinks Apex Legends is a major battle royale success that will probably not reach the level of Fortnite,” the group wrote. “Of course, it should be a nice windfall for parent company Electronic Arts. What remains to be seen is whether Apex Legends can be a steady, long-term revenue generator.”

DFC has issues on that entrance as properly.

“Electronic Arts has never been good with microtransaction business models and this trend appears to continue with Apex Legends,” it wrote. “We will give the game some time before doing a full analysis, but the initial microtransaction model was confusing and expensive. This could prove to be a long-term problem for a game that front-loaded its audience.”

Read extra: Here’s what’s within the first Apex Legends battle pass

Fair sufficient – Apex Legends’ battle pass is a bit dear for what it supplies, and the game’s cosmetics depart a bit to be desired. But even when the game’s progress is slowing down, the numbers it’s already achieved, each by way of gamers and revenues, are nothing wanting spectacular.

Hopefully it has a few years of bouncy, team-based taking pictures forward.

 
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