After 24 years, Doom II’s remaining secret has been discovered!

John Romero has just congratulated Doom guru Zero Master on discovering the final hidden secret of Doom II, some 24 years after it was launched. A secret that had beforehand been thought inconceivable to truly discover.

Prepare to place your Doom Pedantry Hat on for this one, as a result of the key has been identified, and considered a bug.

“It is normally impossible to register secret #4, as the secret sector in question (sector 147) is located adjacent to the raised teleport pad and is only 16 units wide. This setup completely prevents the player from touching this sector’s floor (as is required to trigger a secret), because upon crossing the sector’s boundary they are immediately raised onto the pad and teleport away. Therefore, the maximum SECRETS percentage one can ordinarily get on this map is 90%.”

Unless it seems, you get pushed into it by a demon. Jump to three minutes within the video beneath to see the quite uneventful second happen:

Zero Master defined why the bug meant it was thought-about inconceivable saying, “In other words, a secret can only be triggered if doomguys center is within the secret area and if he is on the same height as the secret sector. The second being impossible because doomguy is always lifted up to the teleporter floor height when his center is either exactly on or over the secret sector.” But, it seems, tricking a ache elemental into serving to you out will get round this. ZM continues,

“This trick has something to do with the moving door and the pain elemental spawning a lost soul on top of you. This forces you down to the lowest floor the moving door is on, which puts you within the secret sector and on the same height, thus triggering the secret.”

Doom’s co-creator John Romero took to Twitter to congratulate Zero Master on this saying,

So there it’s. Just shy of 24 years because the game was launched, lastly all of the secrets and techniques have been efficiently found with out using noclip. An extremely area of interest factor to make certain, however , it’s testomony to the completely pivotal significance of Doom to all of PC gaming historical past, that it took three a long time to see the game doable to 100%.

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Doom II, john romero

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