A quick chat with the creator of Dust 2 on Valve’s current map overhaul

A quick chat with the creator of Dust 2 on Valve’s current map overhaul

It’s arduous to consider a map in a multiplayer FPS that’s extra well-known or fashionable than De_Dust2. Dave Johnston created the unique model of Dust for Counter-Strike 1.zero approach again in 2000, with Dust 2 popping out the next yr. How many different ranges are worthy of a sequel?

Valve lately gave the Counter-Strike: Global Offensive model of the map an overhaul, their targets being to enhance readability, refine participant motion and replace the visuals. I had a fast chat with Dave to get his opinion on the modifications.

RPS: Did you have got any involvement with the current Dust 2 remake?

Dave: I ought to preface all of this by saying that, embarrassingly, I’ve not truly performed the brand new model but! I did take a really, very shut take a look at the screenshots when it was revealed although. Regardless, it’s virtually definitely one of the best model of Dust 2 ever made.

I’ve not been concerned in any CS maps since Condition Zero. Frankly, it appears like CS map making has advanced a lot within the interim that, if requested as we speak, I’m undecided I might present any helpful enter – if something, it’d be like Jony Ive asking Alexander Graham Bell for assist designing the subsequent iPhone. The fundamentals are usually the identical, however trendy CS map design has so many further layers on high – each technical necessities and gameplay elements – that I merely don’t have a adequate consciousness of. There are metagames that didn’t even exist after I made Dust 2 – so I had it extremely straightforward in comparison with the present technology of designers!

RPS: What do you consider the brand new artwork path?

Dave: The up to date artwork path is gorgeous. It’s clear, it’s crisp, it feels actual and lived-in. The most essential facet is that it truly feels a nice atmosphere to be in – I’d actually like to spend a weekend at resort Aurore if I might. Half the rationale the unique Dust and D2 had been so vibrant is as a result of I like that embracing, welcoming atmosphere, so I’m so glad it’s been retained.

RPS: Why do you assume Dust 2 has loved such lengthy lasting attraction?

Dave: I’m undecided there’s a single purpose why D2 has lasted so lengthy. I prefer to assume it simply occurred to hit the appropriate stability of simplicity and depth, however it additionally obtained a giant enhance just by being the successor to Dust. Today it’s the one huge fixed that brings gamers from each technology of CS collectively, and provides a sure consolation by simply being there, even when it’s not essentially essentially the most fascinating or thrilling map at any explicit second.

RPS: Thanks on your time.

You can attempt the brand new model of Dust 2 for your self everytime you like – it’s presently stay in CS:GO.

Source

Counter-Strike: Global Offensive, interview, Valve

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