Yucatan is a Mexican Day of the Dead themed, neon-soaked, low poly journey that wishes to convey Metroidvania type sport design to the arcade racer style. I imply… throw the phrase “blockchain” in there someplace and I feel this adequately sums up every thing the web is into proper now? Unfortunately, you’ve bought a little bit of a wait on this, as Yucatan is about to be launched on PC and PS4 in early 2019. The excellent news is that there’s a demo out there proper now.
I simply bought performed doing a little bit of drifting and take into account me excited for 2019. I imply, I already needed to get out of this Hell-Year, however that is positive one thing to sit up for as well as. There’s simply a lot occurring right here that I can not consider this title isn’t on extra gamer’s radars.
The full sport is about to characteristic two hours of single-player racing, specializing in challenge-based driving the place gamers should beat the monitor and the clock. Yucatan takes conventional arcade-racer tropes and turns them round; gamers will unlock shields, boosts, and bombs as everlasting skills after which use these to unlock new areas within the type of a Metroidvania. The artwork type is daring low-poly 3D, influenced by Mexican Day of the Dead themes. You drive a retro-futurist area Cadillac alongside neon soaked floating highways.
The sport’s abstract on the official web site is a bit more mysterious than the remainder of this info.
Yucatan is a journey of self discovery. It heals wounds and completes tax returns. It goes quick, and it goes sluggish, and also you don’t have to inform it too as a result of it additionally reads your thoughts. Yucatan gives the salt and the sizzle, the bang and the meat, the rinse and the roulette. Yucatan offers you every thing. Yes. Finally. Thirst isn’t any extra. Hunger isn’t any extra. Want and want are the previous. Yucatan is the long run. Yucatan is your future. Release your self and embrace your future.
Yucatan is being developed by Joe Bain, an impartial developer based mostly in Scotland who has labored on video games for Adult Swim and OKGo. He has been engaged on Yucatan for over two years with assist from American low-poly artist Ethan Redd and English sound designer Dicky Moore.
Also, can’t assist however share this little bit of background from the sport’s press packet. I actually need to satisfy these people.
The concept for Yucatan got here in a imaginative and prescient, one darkish night time in 2012. Hairy Heart founder and boss-man, Joe Bain, was tripping out, in all probability watching your favourtie anime or listening to that band you noticed as soon as at that pageant. In the midst of a wild fever-dream, the principle character, Charlie Skullface, appeared and recited a protracted sport design doc, together with on-line multiplayer. As Joe furiously wrote down the lengthy, difficult design doc, a postman knocked on the door. The supply of the uncommon difficulty #9 of the 2015 reboot of DC’s Omega Men, interrupted the reverie, and the sport design, recent from the cranium’s lips [skulls don’t have lips], was misplaced within the incoming breeze. Hence there will probably be no on-line multiplayer.
Metroidvania Neon Arcade Racer. What a time to be alive.