Xen Engine Hotfix and Public Release

Xen Engine Public Release

We have patched the newest model of the Xen Engine and launched it to everybody. Please tell us on the Steam boards if you happen to run into any sport breaking points. As we’ve got talked about earlier than, that is necessary to check our new options in order that the Xen launch could be as flawless as doable. We will most likely do yet one more “Engine” launch simply earlier than we drop Xen, as a way to be sure that every little thing is operating easily on everybody’s machines. We need the Xen launch to be as near a easy content material launch as doable! Here is what’s within the newest patch:

April Patch List

  • Fixed display freezes / crashes on Radeon RX 3XX 4XX 5xx playing cards!
  • Fixed most dynamic shadows flickering and improved the general high quality and efficiency
  • Fixed most dynamic lights flickering on decrease high quality ranges Nvidia GPUs (and a few AMD GPUs)
  • CSM high quality and perf enhancements
  • Fixed CSM not engaged on some AMD playing cards
  • Fixed decals flickering in some maps
  • Fixed full display blur when utilizing dynamic gentle godrays
  • Fixed zombie headshots with the crossbow. Now while you headshot a zombie utilizing the crossbow, they may now not spawn a dwell headcrab.
  • Fixed assault factors for Houndeyes
  • Added texture scrolling for dynamic gentle cookie textures
  • Fixed tilemap animation bug in gentle cookie textures.
  • Fixed rim lighting not working with outdated gentle entities
  • Fixed Phong/pores and skin shader specular not engaged on static props
  • Flashlight depth and vary elevated
  • Settings optimization for brand new deferred lighting and shadows

December Patch Notes

Known Issues

Flashlight Doesn’t Have Shadows
We have a extra superior plan for the flashlight within the works. This can be deployed at a later date.

Haloing Around Props/Object
MSAA is inflicting outlines round sure objects. MSSA is a efficiency killer and we hope to have a greater answer for anti-aliasing with the Xen launch. To take away the haloing/define, merely flip off MSAA.

Dynamic Shadows Flickering On Moving Dynamic Lights
These ought to be fully fastened, however if you happen to DO get them strive:
Try operating the sport in windowed borderless mode.
Try turning off Vsync, reducing your total settings, or turning off dynamic shadows completely.

Stencil Shadows
We have eliminated the outdated Source stencil shadows. This helps efficiency and fixes the double shadows that occur in exterior environments the place CSM is used. We plan on utilizing new dynamic lights to get extra practical shadows in key inside sections.

Always Run
Always run has a difficulty the place after each map load it’s a must to press “shift” for it to work. We can be fixing this for Xen.

Outlines Around Weapons
If you progress the display quick in areas utilizing dynamic lights, you might even see small outlines round your weapon. This could be very minimal and is one thing we are going to look into fixing.

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