Why Did Ubisoft Set Up Prince of Persia: The Lost Crown for Failure?

Prince of Persia: The Lost Crown Sargon standing in front of Jahandar the manticorePrince of Persia: The Lost Crown Sargon standing in front of Jahandar the manticoreImage: Ubisoft Montpellier/Ubisoft through PolygonMaddy MyersMaddy Myers has actually run Polygon’s games area given that 2020 as replacement editor. She has actually operated in games journalism given that 2007, at Kotaku, The Mary Sue, and the Boston Phoenix.

Usually, around this moment of year, I’m reflecting on several of my favored games of the previous year and prepping for Game of the Year discussions. Instead, I have actually invested today being pissed off that of my outright favored games of 2024 simply had its growth group spread to the 4 winds. 2024 isn’t also over yet, and Prince of Persia: The Lost Crown has actually obviously been crossed out by Ubisoft superordinates.

Abdelhak Elguess, the game’s elderly manufacturer, informed Eurogamer on Wednesday that “most of the team members who worked on Prince of Persia: The Lost Crown have shifted to other projects that will benefit from their expertise.” And according to Insider Gaming, those jobs purportedly are a Rayman game, the following Ghost Recon game, and Beyond Good and Evil 2 (which has actually remained in growth heck given that it was initially revealed in 2008– that’s right, 2008).

That’s regardless of The Lost Crown group pitching a follow up that would certainly have maintained them completely. Again, according to Insider Gaming’s very same record, that follow up was turned down as a result of the game dragging for sale assumptions.

The Lost Crown, a crisp 2D Metroidvania with liquid fight, an amazing tale, and super-adjustable trouble setups, had not been simply an essential beloved right here atPolygon It’s obtained an 86 on Metacritic and “Very Positive” examines onSteam The game apparently marketed one million copies, yet obviously, that had not been sufficient. (Ominous information for Ubisoft’s Star Wars Outlaws, which has likewise only sold one million.)

Whose mistake is it if the game really did not offer well? Surely not the programmers of The Lost Crown, which once again, was seriously well-known and precious by much of individuals that did play it. That seems like an advertising issue, not a growth issue. So why broken up a group of individuals that developed something excellent currently? Building a natural, effective group is incredibly difficult. If Ubisoft decision-makers really did not desire that group to service one more Prince of Persia game, penalty– yet why not appoint the group to a brand-new task, while maintaining them completely?

Baldur’s Gate 3 director Michael Douse appears to concur. Douse created a string on X (previously Twitter) regarding Ubisoft management having actually stopped working The Lost Crown, and specifically, the truth that the game had not been launched on Steam till August of this year. “If it had released on Steam,” he wrote, “not only would it have been a market success, but there would likely be a sequel because the team are so strong. It’s such a broken strategy. The hardest thing is to make a 85+ [on Metacritic] game — it is much, much easier to release one. It just shouldn’t be done as it was.

“If the statement ‘gamers should get used to not owning their games’ is true because of a specific release strategy (sub above sales),” he continued, “then the statement ‘developers must get used to not having jobs if they make a critically acclaimed game’ (platform strategy above title sales) is also true, and that just isn’t sensible — even from a business perspective.”

I’m uncertain whether an earlier Steam launch would certainly have made a distinction for The Lost Crown or otherwise, yet I do recognize that producing a game in very early January is a strange action. Very couple of significant games appeared because period; I would certainly presume that’s due to the fact that most individuals are active playing whatever games they obtained as presents over the vacations, and if you can not take care of to produce a game prior to the holiday, you’ll be climbing up uphill to obtain traditional focus on it.

Or perhaps it was the darkness of the Sands of Time remake, likewise in growth heck, that led individuals to be shut off by a various Prince ofPersia game After all, The Lost Crown does not star the Prince, so if that’s what gamers desired, they might not have actually provided this game an opportunity. Or, in looking for various other descriptions, some could want to the pile-up of racist talk about the first reveal trailer for this game, which debuted its Black, non-Prince lead character withan original hip-hop song It’s tough to state just how much chauvinists impact sales; there’s not nearly enough information on that particular. But I will certainly state, as someone that took pleasure in the trailer’s track and ambiance, I obtained ta confess– that trailer does not truly match the video clipgame The game’s soundtrack also owns, yet it has an extremely various soundscape that fits together both modern and historic music impacts. It seems like nobody at Ubisoft might determine exactly how to offer this game, which is dumb and irritating, due to the fact that it’s unbelievably excellent.

Prince of Persia: The Lost Crown was entitled to much better. Its group of programmers was entitled to one more opportunity to maintain making trendy games with each other. So as we go into GOTY period, well, I’m mosting likely to continue being mad regarding this.

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Source: Polygon

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