Volume 79 – Ready or Not Development Update

Volume 79 – Ready or Not Development Update

Attention Officers,

Welcome to the 79th installment of our Ready or Not Development Briefing, dated October twenty fifth, 2024!

This week, we concentrate on the transient postponement of DLC #2 and supply a visible sneak peek of the forthcoming ranges in addition to a number of options accompanying its launch.

DLC #2 is now slated for launch within the Winter season, a shift from its preliminary Autumn schedule.

The rescheduling of DLC #1 inevitably influenced DLC #2’s timeline, compounded by the vary of options we intention to include within the upcoming DLC #2 launch.

In this developer replace, we’re unveiling three beforehand undisclosed DLC #2 ranges alongside function prototypes, increasing on themes from the Dev Briefing Vol. 78: Suspect Squad Dynamics, Suspect Loadouts, SWAT Visual Identification, enhancements for the simultaneous use of a number of headgear objects, and upgraded NVG overlays.

Note: These growth briefings are designed to maintain you knowledgeable about numerous sides of our ongoing help for Ready or Not. However, they don’t cowl everything of our present tasks. Please do not forget that the content material in our growth briefings should still be underneath growth and topic to modifications.

Revised DLC #2 Release Timeline

We are happy to report that many options of DLC #2 are already nicely alongside of their implementation. There can be an added emphasis on high quality assurance and have integration into the brand new ranges.

Our three new DLC #2 ranges are making good progress however nonetheless require extra refinement. The preliminary ‘blockout’ variations of the degrees had been playtested and iterated upon over current months, with every stage now poised for its remaining artwork go.

Meanwhile, options and weapons are primarily within the animation phases, as core programming has been largely finalized and options are rising from the prototype section.

Similar to DLC #1, all new weapons and lots of options in DLC #2 will likely be out there to all gamers, no matter DLC possession (some options could also be particular to sure ranges). Playing the brand new DLC #2 missions in multiplayer is complimentary, offered the host owns the DLC. An unique beauty outfit set will even be out there for DLC homeowners, that includes a definite theme.

Preview of DLC #2 Levels

Without revealing an excessive amount of simply but, this is a glimpse of the three new missions in DLC 2:

Mission 1

(Image under: An oil rig stands tall underneath a cloudy sky)

Volume 79 – Ready or Not Development Update

Mission 2

(Image under: A uncared for tropical paradise as soon as manicured, now wild and overgrown)

Mission 3

(Image under: A lavish lounge with a buffet unfold)

DLC #2 Features Preview Sample

Here’s a charming preview of the options deliberate for inclusion in DLC #2! Additional options will likely be revealed nearer to launch.

GPNVGs/NVGs Overlay Enhancements

The GPNVGs (often known as ‘quad nods’ or quad tube evening imaginative and prescient goggles) and binocular NVGs within the game will now function an enhanced first-person overlay. The GPNVG enhancements embrace an expanded real-world FOV and a simulation of how picture knowledge from the peripheral tubes could be digitally merged, with a contact of distortion.

The darkish vignetted tube define will now shift together with your actions, resembling the best way NVGs droop in entrance of your character’s eyes. Simultaneously, your in-game digital camera view is barely moved ahead and the FOV narrowed to imitate the NVG tubes perspective.

Aiming challenges come up with out canting your weapon—a vital facet of those visible adjustments is the added blurring to close by obstacles and your weapon’s optics/ironsights whereas NVGs are engaged. NVG-compatible holosight optics, just like the Holosight EXPS3, will assist mitigate this difficulty!

(Video Below: The new GPNVG and binocular NVG overlay)

Headgear Adjustments

We’ve revamped the headgear and facewear system to raised accommodate various gameplay selections. You can now mix NVGs with a fuel masks, or combine & match helmets, NVGs, flash goggles, and ballistic masks.

(Video under: Headgear system modifications)

Suspect Loadouts

The video under showcases the brand new suspect loadout traits: flashlight utilization and the flexibility to change to a secondary weapon at will. Not displayed, however underneath growth, are melee switching and the addition of weapon optics.

(The weapon utilized by the suspect is a check model, thus missing {a magazine}, and a few animation nuances could seem non-standard)

(Video under: Suspect loadout function exhibiting flashlight utilization and seamless transitioning to a holstered secondary weapon)

SWAT Team Recognition

For those that favor ultra-realistic or cinematic gameplay kinds with HUD parts turned off, the addition of luminous nameplates on officers’ backs is a much-appreciated high quality of life enhancement.

(Image under: Officers lined up with nameplates displayed on the again of their tactical vests)

Suspect Group Dynamics

Below is a glimpse of the suspect squad behaviours set for DLC #2, together with “rallying” and “regrouping.” Rallying is employed as an offensive tactic, whereas regrouping is a retreat maneuver.

(GIF Below: Preview of suspect rally habits, depicting suspects converging to help an ally in want)


(GIF Below: Preview of suspect regroup habits, illustrating a suspect retreating to rendezvous with one other ally)

Hesitation Animation Variations

(Video under: Compilation of newly carried out refined and gradual hesitation animations which can be being included into gameplay)

Conclusion

With our new goal launch set for Winter, our crew endeavors to ship an distinctive replace for you.

We prolong our thanks for sharing worthwhile suggestions in our current Community Sentiment Survey! We are diligently analyzing the insights to tell our growth course of within the upcoming week.

Lastly, Steam has rescheduled a significant gaming sale, together with for RoN, to subsequent week with the Scream Fest. This will likely be an opportune second to accumulate the game or introduce it to new pals! A brief confusion resulted in our and different games’ gross sales launching this week. This was not supposed as a trick, however we hope it was a pleasant shock!

This wraps up our 79th growth briefing, and we admire your participation. Be certain to hitch us subsequent time for extra updates on our growth journey!

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VOID Interactive


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