Update #25 Now Available!

Update #25 Now Available!

Greetings everyone,

Today, we’re excited to announce a freshly released hotfix aimed at addressing a collection of pesky bugs and errors. It seems that the entity known as Us has been giving everyone a bit of trouble, leading to numerous restless nights. This problematic entity, resembling a bothersome lump of flesh, has persistently prevented some players from initiating a Short Rest. We’ve schooled it in the fine art of etiquette and the importance of exiting gatherings at a suitable moment—instead of lingering like an unwelcome guest who devours every bit of cheese in the fridge.

As is customary with our updates, should you encounter any problems post-installation of this latest patch, please first ensure that all modifications (mods) have been removed. If the problem remains post-mod removal, do not hesitate to reach out to our support team and provide a detailed report to aid us in resolving the issue.

We are committed to delivering ongoing corrections and updates. Meanwhile, we extend our gratitude for your engagement with Baldur’s Gate 3!

CORRECTIONS
  • Rectified an infrequent code malfunction occurring during the loading of the Act I region.
  • Eliminated an unusual code anomaly observed when targeting foes.
  • Addressed a potential system crash encountered when loading a saved game created amid a trade.
  • Resolved the issue of Us not departing post-tutorial festivities, which in several instances, led to the obstruction of Short Rests. Additional adjustments were made concerning Us’s unwanted presence within the party.
  • Corrected the malfunctioning item division during trades, specifically when transferring items from the inventories of companions.
  • Amended the issue where the context menu failed to display trading options for items within a companion’s inventory.

Source