Greetings everyone,
Today, we’re excited to announce a freshly released hotfix aimed at addressing a collection of pesky bugs and errors. It seems that the entity known as Us has been giving everyone a bit of trouble, leading to numerous restless nights. This problematic entity, resembling a bothersome lump of flesh, has persistently prevented some players from initiating a Short Rest. We’ve schooled it in the fine art of etiquette and the importance of exiting gatherings at a suitable moment—instead of lingering like an unwelcome guest who devours every bit of cheese in the fridge.
As is customary with our updates, should you encounter any problems post-installation of this latest patch, please first ensure that all modifications (mods) have been removed. If the problem remains post-mod removal, do not hesitate to reach out to our support team and provide a detailed report to aid us in resolving the issue.
We are committed to delivering ongoing corrections and updates. Meanwhile, we extend our gratitude for your engagement with Baldur’s Gate 3!
- Rectified an infrequent code malfunction occurring during the loading of the Act I region.
- Eliminated an unusual code anomaly observed when targeting foes.
- Addressed a potential system crash encountered when loading a saved game created amid a trade.
- Resolved the issue of Us not departing post-tutorial festivities, which in several instances, led to the obstruction of Short Rests. Additional adjustments were made concerning Us’s unwanted presence within the party.
- Corrected the malfunctioning item division during trades, specifically when transferring items from the inventories of companions.
- Amended the issue where the context menu failed to display trading options for items within a companion’s inventory.