Update #25: Hotfix Now Available!

Greetings everyone,

We are pleased to announce the release of a new hotfix today aimed at addressing several bugs and technical issues. It seems that “Us” has been notably disruptive, causing numerous players to forego their much-needed rest. This problematic entity has been inadvertently extending its stay, much like an unwelcome guest who overstays their welcome and consumes all your snacks. To rectify this, we’ve taught it the principles of etiquette, particularly on knowing when it’s time to gracefully exit a gathering.

As per our standard protocol, should you encounter any problems after applying this recent hotfix, we recommend first removing all mods to see if the issue still persists. Should you continue facing difficulties, we urge you to get in touch with our support team and provide a comprehensive report, which will greatly assist us in resolving the problem.

Our commitment to refining and enhancing your gaming experience remains unwavering, with more fixes and patches on the way. We are grateful for your engagement with Baldur’s Gate 3 and look forward to your continued support.

FIXES
  • Addressed a rare instance of the game crashing when the Act I region is loading.
  • Eliminated a scarce occurrence of the game crashing upon mouse-over interactions with enemies.
  • Resolved a possible crash when loading a game saved during a trade.
  • Amended the issue with “Us” not exiting the party post-tutorial, which was causing additional instances of the Short Rest feature being blocked. Additional adjustments were made to prevent “Us” from intruding into the party undesirably.
  • Rectified the malfunctioning of item splitting in trades, specifically when transferring items from the inventories of your companions.
  • Corrected the issue where the context menu failed to display trade actions for items in a companion’s inventory.

Source

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