The development team faced a particular challenge.
An analysis of the first The Witcher attracted fans’ attention. Artur Ganszyniec, who worked on the story, broke down several in-game moments.
The developer explained why the multi-style combat in the original game felt similar to a rhythm game:
“The combat system looks the way it does mainly because Mike Kiciński, who was the game’s creative director, said we needed to make a casual experience you could play with one hand while holding a beer in the other.”
In the end, CD Projekt Red moved toward a combat design that asks players to find “their own rhythm.”
Source: iXBT.games

