“They were going to make the sequel without Jensen” – inside Deus Ex with actor Elias Toufexis

Elias Toufexis all the time wished to be an actor. As a toddler he sat, beady-eyed, watching Top Gun, Star Wars, Star Trek, and Kenneth Branagh’s Henry V, enthralled by the dialogue as a lot because the motion scenes.

Like most kids of the time, Luke Skywalker and Captain Kirk have been his icons. Fast ahead a few many years and right here Toufexis sits, invited to signal the Golden Book of Montreal – a celebration of the achievements of Canadians, like being handed the important thing to a metropolis – sandwiched between Michael Ironside and William Shatner.

“That was one of those things where you’re like, ‘Why am I here?’,” Toufexis tells me in his signature growl, a voice that’s now synonymous with the automated sun shades and spindly arm-blades of Deus Ex’s Adam Jensen. “You know what I mean? Signing this book of my hometown, and I’m signing it with William Shatner, Michael Ironside, and Brent Spiner was there signing it too.”

In this second, sitting subsequent to Captain Kirk himself, Toufexis felt like an imposter. “I felt that the whole time,” he remembers. “As if somebody’s going to come out and go, ‘What? Sir, please get out’.”

Toufexis didn’t make his begin in video games – his profession was born within the theatre, impressed by a love for Shakespeare. He spent three years honing his craft in a Montreal theatre faculty. Once finished with faculty, he began his personal theatre firm and toured throughout Canada and did a few performs in New York as effectively, “Off-off Broadway”.

It may sound glamorous, however Toufexis remembers his time touring in much less optimistic phrases: “Starved to death, and no money, literally no money.” He returned to Canada with nothing to point out for his time touring, apart from the form of expertise solely theatre can present – a direct hyperlink between the viewers and performer, with little room for error.

Moving again, that was when he received his first break, showing in a sci-fi movie known as Decoys. The gig paid out $15,000, which could as effectively have been $150,000 to him on the time. “I think the budget was around four million bucks,” Toufexis says. “I played the best friend of the lead, I was the co-lead. It was a teenage comedy with horror elements in it. It was alright, it was fine, but it really opened up a lot of doors for me in terms of money to do things for a little bit. That money didn’t last very long. But money to do things, and agents to have something to look at, and that got me more agents, etcetera, etcetera. And then my first video game was in Vancouver, actually, which I auditioned for like a film. It was Need for Speed: Carbon.”

This was on the cusp of when full efficiency seize – the place movement seize fits monitor physique, face, and voice in unison – was starting to be extensively adopted. Instead of utilizing the brand new tech, Need for Speed: Carbon went old-school and had FMV cutscenes the place the actors have been really filmed as themselves for his or her roles. But exterior of those cutscenes, once you’re tearing and drifting across the tracks, you may hear a particular sounding voice guiding you alongside the racing line. “There was a section where you’re racing and you’re talking to my character, so that was my first foray into voice acting for video games,” Toufexis recollects. “You know, ‘Turn right up ahead!’ Things like that.”

If you instructed somebody who wasn’t conversant in Toufexis’ work to hearken to Adam Jensen, the protagonist of Deus Ex: Human Revolution and Mankind Divided – the actor’s most well-known video game position – you’d forgive them to assume he was placing on a voice. It virtually appears like Bruce Wayne slipping into his Batman growl to throw off the dangerous guys. But Jensen is definitely very near Toufexis’ pure inflection – like a bike buzzing to life within the depths of his throat. With his first few video game roles, Toufexis by no means even thought of utilizing his pure, distinctive tone, although. He describes his position in Carbon as a form of “Joe Pesci impression”.

“I remember during Decoys, my girlfriend at the time said to me, ‘You have a really interesting voice,’ and I never really thought about it,” Toufexis remembers. “I was always doing voices. So when I started auditioning for voice work, I was auditioning for all these cartoons, and these crazy things. I remember a sound guy in Vancouver, Rob, while he was giving me direction for a cartoon voice, I would obviously answer in my own voice, and he said, ‘You know what, you should try just doing work in your own voice.’ And it hadn’t even really occurred to me. I was still young, so in my mind, it was always, do crazy voices and that’s what gets you the work.”

That realisation occurred to hit at across the similar time as military-based video games started to increase in reputation. Toufexis’ tone was good for all of the tango-downs of that period. Back then, the actor was dwelling again in Montreal, the place one in every of Ubisoft’s main studios relies. “So I started suddenly getting these auditions for games like Rainbow Six,” he remembers. “And then I was suddenly the lead bad guy in Rainbow Six. Or games like Splinter Cell, where I played, not the lead bad guy, one of the main bad guys in Splinter Cell. And then in that whole mix came the audition for Jensen in 2008.”

Like most auditions, Toufexis didn’t know what he was auditioning for when he went for the position in Deus Ex. He had no concept what sort of game it was, or who he was enjoying. The solely path he had was that he was enjoying some form of Clint Eastwood-influenced character – a really stoic man with a way of justice.

“A little too stoic, for my taste, in the first one,” Toufexis says. “So I said, ‘Okay,’ and I just gave it to them. I did the audition, I did their stoic kind of Clint Eastwood thing they wanted, and then a few weeks later I got the call. They said, ‘You got this game, and it’s the lead.’ And I had never done a lead in a game before. And I thought, ‘Oh, this is really cool.’ And I honestly thought it was going to be like a week of work, like my other games had been. And it ended up being four years that I worked on the game.”

His life ended up fully intertwined with Jensen’s. In reality, Megan Reed, Jensen’s girlfriend in Human Revolution, is definitely performed by Michelle Boback, Toufexis’ spouse.

“That was completely coincidental,” he explains. “They didn’t know she was my wife when she auditioned, and she got the role. And she came back saying, ‘I got this role in your game, Megan’. And I’m like, ‘Oh, I think you’re playing my girlfriend!’”

At one level in Human Revolution, Jensen finds out that Megan, presumed useless, is definitely alive and has been utilizing his DNA to resolve points with the human physique’s auto-immune rejection of augmentations. That morning, in the true world, Toufexis and Boback had been having an argument, as individuals who reside collectively generally do. “And we said, ‘Well, we’re not going to make up, let’s just go in and do it.’,” Toufexis laughs. “And in order that battle is us actually indignant at one another, for different causes, however combating within the game.

“I’m like, ‘Oh man, this game is taking over my life, this character,’ which I adored ultimately. I find it irresistible, I really like that I’m fully concerned on this game. And when the trailer hit, which was solely after we have been about midway by recording, after which I realised, ‘Okay, this might actually be very big.’ And it turned out to be a lot greater than I assumed. And then when the game launched, and was an enormous – it wasn’t an enormous hit, but it surely was an enormous cult hit.”

There are some ways in which you’ll measure what makes an iconic character. One of them is design – most individuals keep in mind Lara Croft due to her twin pistols and journey getup, whereas individuals keep in mind Jensen for his sharp beard, carbon arms, and frameless shades. But not many individuals may recite a well-known line from Miss Croft, whereas there’s all the time somebody able to reply “I never asked for this” every time Toufexis places out a tweet.

“Yeah, people say that still all the time, which is why I don’t know why we’re not, well, we haven’t started on the new one yet,” Toufexis says. “But you can go look at my Twitter, no matter what I tweet, inevitably somebody is saying, ‘Did you ask for this? I bet you didn’t ask for this.’ It’s the craziest thing, the fact that Jensen got pumped into this top tier of video game characters was very surprising.”

Initially, issues went quiet after Human Revolution. Toufexis was nonetheless busy engaged on games resembling Splinter Cell and Assassin’s Creed, however he had no concept if he would ever return for a Deus Ex sequel. “And then they called me for the sequel,” he recollects. “And it was a great thing to hear because initially – and I don’t know if anybody knows this, I think it’s okay to say this now – initially they were going to make the sequel without Jensen. They were just going to make another Deus Ex game. And from what I remember when I was told, the marketing team said, ‘No, you can’t do that. Jensen has just bumped into this,’ like I said, ‘this discussion of top video game characters ever. You can’t just not make a game without him, when you have him ready to go.’ And they agreed, and they continued the story of Human Revolution. And we worked on that for two years, two and a half years.”

Because Toufexis was so tied to the character at this level, it meant he may make some requests. Rather than asking for a rider with a bowl of particular M&Ms, he requested to do extra work. You see, the actor solely portrayed Jensen’s voice in Human Revolution whereas another person did the movement seize. This was on account of technical limitations, with Jensen being 6’2” and the actor being 5’10”, however the developer managed to seize his efficiency and stretch the leads to Mankind Divided, permitting Toufexis to totally inhabit the character.

Another huge distinction between the 2 games was how a lot data Toufexis had. Scenes are normally filmed out of order in video games, so he solely had a grasp on the person items as he carried out them in Human Revolution. For Mankind Divided, he requested the total story define, in addition to conferences with the remainder of the solid and the chance to carry out collectively the place attainable.

“Not only was I more comfortable, but I had this, ‘power’ is a stronger word, but people were deferring to me – ‘Would Jensen say this?’,” Toufexis recollects his time on Mankind Divided. “It was the same overall writer, Mary, who’s amazing, but she had all of these other writers who were writing different missions and different parts of the story, and they would all ask me. ‘Is this good for Jensen? Does Jensen do this?’ So I had all of this leeway, and I don’t know if you noticed, but my Jensen in Mankind Divided is much more laidback and human and realistic than he is in Human Revolution.”

Though a lot of it is because of these technical limitations and the efficiency variations between the 2 games, it is smart for Jensen’s arc. In Human Revolution, Jensen had his humanity stripped away from him with out his consent. Not solely was he virtually killed, he was reborn as a killing instrument. Rather than merely giving him prosthetic limbs, the corporate he labored for deemed it match to embed blades into his arms, and shrapnel explosives into his elbows. He wasn’t allowed to easily die – he was was a weapon for an organization. He misplaced his humanity. Between Human Revolution and Mankind Divided, he discovered what it means to be human once more.

“So if you go watch the performance captured scenes in Mankind Divided, they’re my favourite,” Toufexis says. “Because they’re subtle, they’re realistic, every little movement I’m making is captured. It’s very human, and I love that about it. And it makes it much more engrossing, for me, than when I’m being very stoic and then another actor is capturing my body. Personally I think Human Revolution is the better game, but acting and performance-wise, I like Mankind Divided better.”

One of the issues that makes Human Revolution the higher game is that it looks like a correct, standalone expertise. Mankind Divided looks like the primary two acts in a bigger story and ends abruptly, chopping Jensen’s story brief.

“Yeah, I’m not too ecstatic about that,” Toufexis admits. “What had happened was – and I don’t want to step on anybody’s toes, so I’m going to be vague – we had filmed about two months of an entire game, and it was going to be a completed game, if I remember correctly, and me and a couple other people had a big problem with where the story was going, and it wasn’t working. So they rewrote the entire thing, and they made it much bigger.”

The rewrite occurred round two months into recording. Many of the actors and writers weren’t pleased with the standard of the script, and the group ended up parting methods with the author, getting new individuals in to begin from scratch. Obviously this determination had penalties – it’s not low-cost to throw away two months of efficiency seize and improvement work – so this may occasionally have impacted Square Enix’s expectations as effectively. Of course, that is simply hypothesis.

“I remember even doing performance capture, finishing the day, and then going to the writers, and going, ‘What do you think?’ And they were like, ‘Yeah, yeah.’ And I think we all decided, we shouldn’t be saying, ‘Yeah, it’s okay,’ we should be saying, ‘Yeah, that was fucking great.’,” Toufexis recollects. “And we were going to, as far as I know, finish up where we finished up in Mankind Divided, and continue into whatever the next game was going to be. And I don’t think that Mankind Divided shipped their goal in terms of sales that they wanted to hit. So it immediately back-burnered. But I know that they said, I knew we were going to go right into it. In my mind, I had said, ‘Okay, we’re doing this one, and then we’re doing the next one.’ And then suddenly I stopped getting phone calls.”

Both Square Enix and Eidos haven’t explicitly stated the sequel is cancelled, however the developer is presently engaged on a brand new Marvel Avengers game. Who is aware of what the plans are as soon as that’s out the door. “But one big fear with this, is that they go, ‘Well, we’re going to start all over.’ And they don’t finish the Jensen trilogy,” Toufexis says. “So I hope they end it. Personally, it’s not as an actor, about cash and issues like that, I’m high-quality, I’m doing different huge initiatives. But as a fan, I need them to complete this game, and I wish to deliver closure to Jensen. I don’t even care if Jensen turns into a secondary character, so long as they shut his story. There’s a lot to inform, and there’s a lot I find out about the place they have been going, that they may change, however I find out about the place they have been going that I need followers to expertise. Nothing was set in stone. But what they instructed me about what was coming was actually thrilling. More thrilling than Mankind Divided’s story. I keep in mind going, ‘Oh man, God, I can’t wait to do this!’ And then, we nonetheless haven’t gotten round to doing it, so, hopefully.

“I’m not upset within the ending story-wise, as a result of I do know the place the story is meant to go. So I take a look at it and go, ‘Yeah, that’s precisely the place it’s supposed to finish.’ What I’m upset in, is that we haven’t completed it but. When we transfer on, if we ever do end the story, I don’t assume Mankind Divided goes to be the sticking level that it’s proper now. I believe individuals will go, ‘Oh, that makes sense.’ It’s like, think about they did Infinity War? And then they’re like, ‘Oh yeah, one day we’ll get to Endgame.’ [laughs] You’re like, ‘Come on!’ That’s form of how I really feel about Mankind Divided. Everyone’s pissed off about it now, and that is smart, however as soon as we end it, you’ll see why it ended the place it ended. We simply need to fucking get on it.”

Speaking to Toufexis, all of this comes throughout as real. He’s not a struggling actor hoping for extra work – he’s presently engaged on an unannounced triple-A, a brand new IP the place he performs the primary character in a “complex” storyline, and he’s been busy in tv enjoying a terrifying alien antagonist in The Expanse. It’s simply that he needs Jensen’s story to be completed for the followers who tweet him each day, sarcastically, all the time asking for it.


 
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