The Team Update

We’ve added a rudimentary group system. This means you may create groups and invite different gamers to them. This will yield the flexibility for all group members to distinguish one another at lengthy distances, in addition to see one another on the map. You may see if somebody is on-line or useless. It’s fairly easy:

To create a group, press tab and click on the “Create Team” button. To invite one other participant, stroll as much as them and press E.

To kick a participant out, you should be group chief (checkmark): hover over them within the tab menu and press “Kick”. To promote one other participant to chief (when you’re logging off,) maintain “E” on a group member for three seconds. To depart a group, press the “Leave Team” button within the tab menu.

Teams have a default max dimension of eight and any server can disable the group system solely with the startup command maxteamsize 0.

The choice so as to add this to the sport has been very controversial, with some gamers saying it should destroy the sport, and others welcoming it with open arms. Here’s the place we stand:

The solely technique to play collectively as a group successfully is to make use of third-party voice software program and ask gamers to leap to determine who they’re. This is unacceptable. Sure, this added a meta the place individuals bought actually good at jump-checking, which gave them a bonus over different gamers, however let’s be trustworthy: it is silly.

You might additionally get skins and have matching uniforms, however even that was extraordinarily tough to handle, and it solely labored for probably the most decked-out of gamers who weren’t operating with patchwork gadgets, and it did not work if somebody had skins disabled.

It’s worse when you simply meet an ally and need to roll collectively after which encounter one other group of gamers. There’s no technique to differentiate who’s who and the sport breaks down into chao. Or worse but, it’s important to hesitate earlier than firing which ends up in you dying, dropping all of your shit, and rage-quitting the sport.

At the tip of the day, with the group system I really feel we acquire greater than we lose, and we are able to tweak and modify it as time goes on. Worst-case state of affairs is that it sucks so unhealthy that we’ve to take away it; best-case state of affairs is it makes the sport higher. Either manner, no hurt is completed.

I hope you guys take pleasure in this method, and as a lot as I hate studying by way of the abuse and spam, I will likely be checking for the few nuggets of constructive criticism over the following few weeks.

Have enjoyable guys.

We’ve added some low hanging fruit for you guys, and I feel it’s going to add a brand new and attention-grabbing mechanic to the sport, in addition to spruce up player-made compounds.

The watchtower you have seen at varied monuments, such because the quarries, is now a deployable object. You can discover them as blueprints fairly generally in sq. tier 1 crates. You can analysis them for 75 scrap, and craft them for 2000 wooden.

Special because of Pojomania for the suggestion, this prop was good.

We’ve added the Pneumatic Jackhammer to the sport this month. It is the ying to the Chainsaw’s yang when it comes to useful resource gathering and can completely destroy ore nodes. You do not even need to intention on the particular hot-spots as it should tear down your complete node in seconds for the total yield. It’ll additionally grind up people if you will get shut sufficient.

It’s uncraftable, cannot be repaired, however may be refilled with air at a workbench just like the diving tank. You’ll discover it in device crates and it’s obtainable on the market on the compound.

Happy ore searching!

We’ve added a compass to the in-game HUD. It’s on the prime of your display and reveals you your present heading in addition to together with numbered markers for directional callouts.

Some individuals have complained that that is anti-Rust, and it ought to have been some type of a handheld merchandise. Maybe they’re proper, however I’m positive we would have gotten extra flak if we used up yet one more belt slot for that. Let’s simply strive it out as it’s and see if we have to make any changes sooner or later.

You can change the compass visibility within the choices menu to both Off, Toggle, Hold, On and the default compass button is C.

Happy navigating!

No new puzzles hitting this month, however a well-deserved visible polish replace to the puzzle components. The work spent on these new components will likely be re-used for participant electrical energy circuits (when it comes). Here’s a few of them in isolation:

More will come to the puzzles sooner or later as we’ve been floating the thought of getting alternate units for every monuments, to maintain the expertise brisker.

I’ve been engaged on our SDK to assist the creation of customized map instruments for Rust. It’s known as Rust.World and the supply code is obtainable on GitHub underneath the MIT license. Things are at an early stage, however I’m hoping to get the second model of the SDK wrapped up this weekend. We’ve already noticed some interesting stuff out within the wild and I’m positive issues will solely be getting crazier from right here.

For this patch I’m rolling out an enormous, lengthy overdue, principally inner revamp to the water system. Our system has traditionally been a bit too static to deal with our procedural scenes and dynamic gameplay, so a lot of the work this month was devoted to make the system extra sturdy.

Our designers now can preview remaining water throughout scene modifying, with out having to fireside up the sport. It is now attainable so as to add, take away or change any physique of water throughout gameplay which opens up lots of potentialities like spawning water swimming pools or altering the ocean water stage at any time limit.

There are some slight visible enhancements, although principally associated to foam which now not displays manner an excessive amount of of the encircling sky, rendering white as Nature initially meant. Also mounted a few bugs that have been inflicting irregular patterns primarily based on terrain slope and added wave primarily based foam deformation.

There’s nonetheless lots of work and aesthetic enhancements to ship, which I hope to get again to after taking good care of some priorities for subsequent patch.

We up to date our Ambient Occlusion answer to newest, which incorporates a respectable efficiency enhance (>30%) and a slight high quality enchancment. From our checks, anybody operating a mid-range card – e.g. NV GTX 960, NV GTX 1060+, AMD R9 380 – ought to discover solely very small impression in efficiency (1-2 FPS) by turning on at Full HD decision.

Take this chance now to show it on because it performs such a vital position in tying issues collectively, including depth to the visuals:

Despite what we had hoped for, the Bandit Town monument will not be making it on this month’s patch. While majority of artwork is already achieved, the gameplay half has not been applied, so we determined to push it till subsequent month and polish it as a substitute of including half-finished content material.

However, having an additional month provides us time to broaden this concept additional. In the following patch, you will see that we are going to not solely have a Bandit Town, but additionally a brand new Swamp mini biome that may seem in Tundra and Temperate climates. These swamp landmarks will work similarly to the ice lakes, and won’t solely present visible selection, however may even permit you to construct your bases there and full your fantasy of taking part in as Shrek.

The Bandit Town itself has gone by way of some modifications for the reason that final replace. We changed the wood cabins with a lot larger high quality belongings and dressed them up with some new props that have been made by Tom. There is now additionally new swamp foliage, comparable to reeds and water crops made by Vincent.

As Damian mentioned, the bandit city has gone by way of some massive modifications. We’re specializing in making it extra lived in by creating some belongings to “costume” the setting. These will likely be transferred over to different monuments, too.

There’s extra inbound: hanging instruments and cabinets, and so forth. All in order that we are able to actually make the setting extra relatable and never so shell like.

This was a extremely enjoyable device to make. The design course of with Paul and Alex felt very cohesive. There have been a few iterations, however we’re fairly proud of the result.

If you want to take a look in 3D for your self, have a look under.

I observed the the C4 we’re utilizing is a significantly dated asset that I made ages in the past and would not use the identical artwork workflow as newer belongings (PBR texturing). So it appears type of misplaced. It even had a very totally different icon to the precise mannequin. I made some modifications to the previous one, changing it for a little bit of an improve.

It additionally made me realise that we do not have a mannequin for the Anti-Radiation capsules. So I made one.

Hopefully these will look good sitting in your hand as you dose up on all these radiation capsules.

Throwing melee weapons and instruments on the Compound ought to now not make Scientists go all loopy. Their heightened senses to sure stimuli wanted to be checked.

Junkpile scientists got here in pressure to servers final patch, attributable to a bug within the transition from the previous to the brand new sensory system. They ought to now correctly respect the utmost variety of junkpile scientists allowed per server. Thankfully the load balancer appeared to be as much as the duty of over 200 junkpile scientists stay on a server with out inflicting any main efficiency hits.

All scientists ought to now be extra correctly glued to the bottom when strolling, and never levitate above the bottom anymore.

Junkpile scientists have turn into hostile once more, however solely to people who get too shut.

The know-how that forestalls animals from getting into buildings noticed some optimization this patch, however there are nonetheless lots of enhancements that may be made. It ought to assist with efficiency, particularly when giant bases are raided.

202 July 05 2018

  • new

    Added Team System

  • new

    Added Compass

  • new

    Added Hapis previous rock cave prefab for modders working to revive previous procgen maps

  • new

    Added Watchtower

  • new

    Added Jackhammer

  • up to date

    Faster Ambient Occlusion impact

  • up to date

    New visuals for puzzle components

  • up to date

    Small wood signal may be positioned on cabinets

  • up to date

    Can place storage packing containers underneath analysis desk

  • up to date

    Updated Stone world mannequin

  • up to date

    Disabled forceSingleInstance (a number of servers on one field)

  • up to date

    Small refinery can now not be totally submerge underwater

  • up to date

    Improved water foam

  • mounted

    Fixed exploit which allowed passing loot by way of partitions utilizing analysis desk

  • mounted

    Fixed exploit which allowed passing loot by way of partitions utilizing BBQ

  • mounted

    Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall

  • mounted

    Fixed a technique which allowed gamers to make use of merchandising machine as door (kinda)

  • mounted

    Fixed tunnel brightness exploit

  • mounted

    Fixed workshop pores and skin regular maps

  • mounted

    Fixed some small server reminiscence leaks

  • mounted

    Downloadable Skin lighting

 
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