All the main points about The Division’s largest replace are lastly right here.
The Division‘s going to have a busy few days this week. First, the long-awaited patch 1.6, will be released tomorrow.
That’s not all, the sport’s last enlargement, Last Stand, will even go dwell on the identical time. A free trial was also announced earlier.
Although Ubisoft beforehand outlined the high-level details for each Last Stand and 1.6, it’s solely now we’ve gotten entry to the complete patch notes.
Without additional ado, discover the complete factor under:
Last Stand sport mode
- SHD tech information relays loaded with operational data had been left behind within the Dark Zone when the JTF was compelled to withdraw. Rogues have focused these information relays and are trying to entry what’s inside. Engage in eight versus eight PvP fight and safe the information earlier than the Rogues can.
- Fight to manage three key tactical places on considered one of Four Dark Zone maps.
- In order to seize a tactical location, the staff might want to management three aims inside the placement. Once the tactical location is secured, the staff will start scoring factors.
- First staff to achieve the max rating wins.
- To assist propel their staff to victory, gamers can activate highly effective fortifications and SHD tech tactical boosts.
New Incursion – Lost Signal
- Lost Signal takes place in a civilian TV Broadcast middle taken over by the notorious Rikers gang.
- Players will enterprise into three totally different wings and face distinctive fight situations. Each encounter is supposed to push gamers to play tactically and make the perfect use of their builds.
- All wings convey their very own challenges and rewards; finishing all of them will unlock the ultimate boss combat and the strongest opposition but.
-Update 1.6
Game adjustments
- Dark Zone map enlargement
- Explore three new areas to the north of the Dark Zone. Engage highly effective enemies and uncover the risks hiding round each nook.
- Dark Zone Leaderboards
- Earn rewards within the Dark Zone by taking part in weekly and month-to-month actions tracked by way of the brand new Dark Zone leaderboards.
- See the way you stack up in opposition to different gamers within the Dark Zone on leaderboard actions that reset and alter each week and month. All the tracked weekly and month-to-month actions rely in direction of your whole rating. The increased your rating, the higher rewards you’ll earn when the leaderboards reset!
- Dark Zone Contamination Events
- The pockets of virus contamination within the subways under the Dark Zone are festering and turning into much more lethal. Cleaners have been drawn to the rising contamination. Players should handle their well being because the virus eats away at their filter whereas battling in opposition to highly effective Cleaners. Clear every Dark Zone subway of Cleaners to earn further rewards.
- Legendary problem
- Pit your self in opposition to elite LMB forces outfitted with superior gear and superior ways.
- Legendary problem strips missions of all narrative and focuses purely on fight situations.
- Each Legendary mission has a single checkpoint, about midway by.
- Legendary problem is just accessible in World Tier 5.
- Available missions: Napalm Production Site, WarrenGate Power Plant, Times Square Power Relay.
- More choices for character customisation
- Explore all new methods of customising your agent, with weapon skins, backpack skins, new clothes units and emotes!
- Visit the Premium Vendor in The Terminal to unlock premium vainness content material; shares replace weekly so verify again frequently!
Combat
- Increased the time to revive a downed teammate from 3s to 5s.
- Bleed not blocks dash. Instead it reduces motion velocity by 20%. Additional functions refresh the timer.
- Medkits can now be used at full well being and cleanse the character of all utilized standing results.
- Hipfire stability has been considerably lowered when transferring.
- Increased Hip-fire penalties: Weapon unfold is now wider whereas stability and recoil are additionally extra impacted.
- Player digital camera will now be impacted by hipfire, decreasing their area of view the longer they preserve firing.
- There is now a brief cooldown between every fight roll.
- Body shot harm has been barely elevated in PvP (this transformation doesn’t apply to PvE, headshot harm is unchanged).
- Implemented visible suggestions when an enemy participant makes use of a Medkit.
- The PvP harm multiplier has been set at zero.42. This applies to each Last Stand and the Dark Zone.
Last Stand Gear Normalisation
- Gear items
- Automatically enhance to Gear Score 256.
- Main attributes (Firearms, Stamina, Electronics) might be elevated to the utmost roll of the present stat on every outfitted piece.
- All bonuses, included from gear and efficiency mods, might be elevated to their most roll.
- Weapons
- Automatically enhance to Gear Score 256.
- Talents unlock primarily based on the normalized important attributes.
- All bonuses (together with from mods), harm and attributes might be elevated to their most roll.
- All gamers might be set to 35% armor mitigation worth. This armor mitigation is affected by Talents and Skill buffs.
- Player skills, Gear Set bonuses and Weapon Set bonuses operate as regular.
Dark Zone
- Players can now quick journey between Dark Zone checkpoints.
- Players will not lose Dark Zone expertise and funds when killed within the Dark Zone if they don’t seem to be Rogue.
- Supply drops will now reward Dark Zone expertise as nicely.
- Koreatown is not labeled as a Landmark.
Armor and Resistances
- Armor has been eliminated as a Major bonus from gadgets and is changed with Health.
- Base Health has been added to the sport. Depending on the World Tier you’re in, you’ll robotically obtain a given quantity of Base Health totally free.
- Added a brand new bonus known as “Resist All” which provides resistance to all kinds of standing results.
- Older gadgets (pre 1.6) with Health bonus will see this bonus changed with a Resist All one.
- Resist All is capped at 60%.
- Resistances to standing results will now scale back the impact as a substitute of getting an opportunity to withstand it. This signifies that a 10% bleed resist will decrease the bleed harm and period by 10% as a substitute of getting a 10% likelihood to disregard it.
- When utilized repeatedly in a short while, the participant will naturally construct up resistance to this standing impact. In different phrases, standing results will now have diminishing returns when utilized repeatedly to a participant.
- If the participant manages to construct up 100% resistance to a standing impact, they’ll resist it solely.
Gear Talents
- Rejuvenated now offers 40% resistance to all standing results for 10 seconds, when utilizing a Medkit.
For gear stats, (-) means a bonus is eliminated, (+) signifies a bonus has been added, and (=) means the bonus stays.
Gear stats
- Chest
- -Damage to Elite
- -Damage from Elite
- +Skill Haste
- +Enemy Armor Damage
- =Health
- =Health on Kill
- =Exotic Damage Resilience
- =All Resistance
- Backpack
- -Skill Haste
- -Signature Skill Resource Gain
- +Weapon Stability
- =Health
- =Critical Hit Damage
- =Skill Power
- Mask
- -Damage to Elite
- +Enemy Armor Damage
- =Critical Hit Chance
- =Health on Kill
- =Exotic Damage Resilience
- =Skill Power
- =All Resistance
- Gloves
- -Damage to Elite
- +Enemy Armor Damage
- +Skill Haste
- =Critical Hit Chance
- =Critical Hit Damage
- =Health on Kill
- =Assault rifle Damage
- =LMG Damage
- =Marksman rifle Damage
- =Shotgun Damage
- =SMG Damage
- =Pistol Damage
- Knees
- -Damage to Elite
- -Damage from Elite
- +Enemy Armor Damage
- +Skill Power
- =Health
- =Critical Hit Damage
- =Exotic Damage Resilience
- =All Resistance
- Holster
- -Damage from Elite
- -Pistol Damage
- +Critical Hit Chance
- +Reload Speed
- =Health
- =Skill Haste
- Other adjustments to statistics
- Enemy Armor Damage is now a Major bonus and not a Minor.
- Damage to Elites is now a Minor bonus and not a Major.
- Damage from Elite values have been halved.
- Pistol Damage is doubled on gloves.
- Recalibration
- If you had a local Armor bonus (not recalibrated), it will likely be changed into well being.
- If you had a recalibrated Armor bonus, the recalibration will reset and you’ll be again to the preliminary bonus the merchandise had when it was acquired.
- If you had a local Health bonus (not recalibrated), it will likely be changed into All Resistance.
- If you had a recalibrated Health bonus on some other Gear Piece, the recalibration will reset.
- If you had a recalibrated Health bonus in Chestpiece and no native armor roll on this piece, the Health roll will stay.
- If you had a recalibrated Health bonus in Chestpiece and a local armor roll on this piece, the recalibration will reset as you’d in any other case find yourself with 2 Health bonuses.
- If you had a recalibrated Health bonus in some other Gear Piece, the recalibration will reset.
- If you had a recalibrated Skill Haste bonus in your backpack, the recalibration will reset.
- If you had a recalibrated Pistol Damage bonus in your holster, and the holster was acquired after replace 1.5, the recalibration will reset.
- If you had a recalibrated Enemy Armor Damage or Damage to Elite and the merchandise was acquired after replace 1.5, the recalibration will reset.
- All recalibrations on Exotic weapons will reset.
- Unique skills on Exotic weapons can’t be recalibrated.
- Free skills on Exotic weapons that don’t have a Unique expertise (Liberator, Centurion, Eir and Hildr) might be recalibrated.
- Note that when a recalibration resets, the cash spent might be reimbursed, primarily based on the recalibration prices of Update 1.6. Since recalibration now has a price cap, if the preliminary recalibration costed extra, you’ll solely be reimbursed in accordance with this cover.
Character skills
- On the transfer lowered to 15%.
- Battle Buddy lowered to 30%.
- Critical Save lowered to 20%.
- Adrenaline will not apply Overheal. Instead it replaces the moment heal of Medkits with a heal over time that may additionally apply whereas taking harm.
Skills
- Changes to ability energy
- The Skill Power curve has been modified, leading to much less environment friendly abilities at low Skill Power, and extra environment friendly abilities at excessive Skill Power.
- Skills will now scale to the World Tier you’re at the moment in as an “expected Skill Power” has been carried out.
- Diminishing return on Skill Power won’t kick in earlier than 450 00zero Skill Power.
- All abilities have been tailored to this new scaling.
- Skill Haste gear bonuses have been elevated by 100%.
- Skill Haste has a cap of 50%.
- Sticky Bomb
- Changed Flashbang mod to have solely a flashbang impact.
- Replaced the Proximity Fuse mod with Disruptor, which has an EMP impact. Its explosion radius has been elevated to 9 meters.
- Added warning and delay to Sticky Bomb. This signifies that Sticky Bombs, apart from Disruptor, will not detonate instantly, however after a while.
- First Aid
- Defibrillator will now heal in 2 steps, one on the spot burst of therapeutic following by a heal over time.
- Booster Shot: Damage Mitigation bonus decreased by 50% from 15% to 7.5%.
- Turret
- Shock Turret will not deal any harm and solely shock the enemy.
- Base ability and Active Sensor: Range decreased from 35 meters to 25 meters.
- All mods besides Shock: Base well being lowered by 25%.
- All mods: Skill Power influence on well being lowered.
- Mobile Cover
- All mods: Base cooldown elevated by 33%.
- Pulse
- Reduced influence of Skill Power on Critical Hit Chance and Critical Hit Damage.
- Tactical Scanner
- Critical Hit Chance elevated by +20%.
- Critical Hit Damage lowered by -11%.
- Smart Cover
- Damage Resilience decreased by 33%.
- Reduced influence of Skill Power on Damage Resilience.
- All mods: Base cooldown elevated by 9%.
- Seeker Mine
- All mods: Added a PvP harm modifier that applies to all PvP actions, to cut back its efficiency. The multiplier is ready to 40%.
- Base cooldown elevated by 17%.
- Cluster
- The stagger impact has been eliminated. Explosion harm has been decreased, bleed harm has been elevated.
- Support Station
- All mods: Radius decreased from eight meters to 7,5 meters.
- Life Support: Revive time elevated from three seconds to five seconds.
- Support Station heal procs have a 1 second cooldown.
- Signature Skills
- The exhaust that applies after a participant obtained a Signature Skill impact is prolonged to 60 seconds (from 30 seconds).
- Players will not be capable of set off a Signature Skill if they’re beneath the exhaust impact from a earlier utility.
- Signature Skills cooldown will now be affected by Skill Haste.
- Tactical Link
- Damage bonus is decreased to 10% in Last Stand. (this transformation doesn’t apply outdoors of Last Stand, the place the bonus stays at 30%).
- Weapon Stability might be extra hindered by the speed of fireside bonus.
Gear units
- D3-FNC
- Four items: When used, your Ballistic Shield has no ability mod energetic. It will not take away Critical Chance out of your weapon.
- Characters will now robotically swap to their sidearm if the SMG runs out of ammo.
- Reclaimer
- 2 items: +30% Support Station vary.
- three items: +50% Support Station period.
- Four items: All Support Station mods are energetic on the identical time.
- AlphaBridge
- Four items: Now solely supplies the third (free) expertise of the unused weapon as a substitute of all three. All skills ignore unlock necessities.
- Tactician’s Authority
- 2 items: +15% Skill Haste.
- Four items: Now consumes the ability energy buff on ability use as a substitute of after 10 seconds.
- Banshee’s Shadow
- Four items:
- While Rogue, all ammo is totally refilled each 30 seconds. Damage taken from non-rogue gamers lowered by 10%. (no change)
- While not Rogue, Damage to Rogue gamers is elevated by 10%. This bonus is elevated to 20% for 10 minutes after being killed by a rogue.
- Deadeye
- Four items: Now solely works with zoomed scopes.
Loot
- High-End Named gadgets change into Exotic:
- This high quality comes with a brand new merchandise colour.
- Exotic weapons have been faraway from the Advanced Weaponry Vendor.
- Updates sources for Exotics: Some sources have been moved round. We additionally added extra sources with possibilities to drop any Exotic.
- Exotics Caches have been added to the sport. These assure an Exotic merchandise when opened.
- Phoenix Credits cap has been elevated from 2000 to 5000.
- The scavenger field within the Base of Operations will now correctly scale with world tier.
- Weekly Assignment Caches will now assure an Exotic merchandise.
- Exotic gadgets bought at Vendors have had their costs barely elevated.
- Gear Set gadgets have been lowered to be equal to High End costs.
Crafting
- Recalibrations at the moment are limitless. This signifies that as soon as a stat is picked for recalibration, it may be recalibrated as many instances on the participant has foreign money to pay for it. The price will enhance at first however ultimately cap and not enhance.
Weapons
- Base harm on all weapons has been lowered to steadiness accurately with the lowered harm mitigation from the change to Armor (observe that NPC well being and harm has additionally been tailored to protect the Time to Kill and Time to be Killed values pre 1.6).
- SMGs have been given again their Critical Hit Chance, with a most roll of round 22%.
- Coolheaded will now have a small cooldown to not set off repeatedly with automated weapons.
- L86
- Base Damage elevated by Four%.
- Damage falloff at vary lowered by 40%.
- Provident expertise: The final bullet of offers 10% extra harm. (Instead of 60%)
Named weapons
- General
- All Named Weapons at the moment are of Exotic Quality.
- Exotic weapons now every have a singular expertise within the third free slot. The different 2 skills are rolled randomly from the record of skills accessible to this weapon sort.
- Exotic weapons owned pre-Update 1.6 may have the brand new distinctive expertise added and their remaining skills randomly rerolled.
- Exotic weapon skills should not transferred to the opposite weapon when utilizing AlphaBridge.
- Exotic skills can’t be recalibrated. See above for extra details about how recalibration works for legacy gadgets.
- Exotic weapons every obtained a singular descriptive lore textual content of their UI.
- Some Exotic Weapons now operate as Gear Sets: The distinctive expertise unlocks when two particular Exotic weapons are outfitted.
- FAMAS is now an Exotic weapon and Uncomplicated its distinctive expertise. It has been renamed Bullfrog.
- Base harm elevated by 11.7%.
- Tommy Gun
- Carefree: Hipfire harm is elevated by 11%.
- Medved
- Center Mass: Shoots heavy slugs as a substitute of buckshot.
- Hungry Hog
- Glutton: Killing a goal will increase your harm dealt by 10% till you cease firing. Multiple kills stack this bonus as much as 5 instances.
- Tenebrae
- Lights out: Destroying an enemy weak level resets ability cooldowns for you and your close by group members. This expertise has a 10 second cooldown.
- Pakhan
- Pakhan: Each kill makes the subsequent reload have 20% further bullets in comparison with its base.
- Liberator & Centurion (Weapon Gear Set)
- Free Republic: Each shot with the Liberator grabts +5% to you subsequent headshot harm with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds.
- Valkyria turns into Hildr & Eir (Weapon Gear Set)
- Valkyria: Each hit with Hildr will increase essential hit harm by 1% to a max of 30. The bonus decreases by 1 each second. This bonus solely applies to Eir.
- Hildr can’t crit.
- Cassidy
- Boomstick: Double set off fires off each barrels briefly succession.
- Urban MDR
- Base harm elevated by 65%.
- Distracted: Your harm is elevated by 18% in opposition to targets with standing results.
- Warlord
- Play tough: Damage taken is lowered by 20% whereas firing. The taken harm is utilized if you cease firing.
- Thompson M1928
- Carefree: Hipfire harm is elevated by 11%.
- Damascus
- Quickdraw: When drawn weapon harm is elevated by 20% for two seconds. After that weapon harm is decreased by 20%.
- Golden Rhino
- Golden Rhino: Increase stagger by 200%.
- Historian
- History repeats: Each bullet embers itself within the goal and detonates 2 seconds later for 700% of the consumer’s Firearms.
- Caduceus
- Caduceus: Each Critical Hit heals you and your group for 1% of the consumer’s Skill Power. This expertise has a zero.2 seconds cooldown. A participant can solely be healed by one Caduceus at a time.
- Midas
- Midas: Each bullet you hit with reduces your harm by 1% and your goal’s harm by 1% to a max of 20%. The impact is lowered by 5% per second.
- Showstopper
- Base harm elevated by 11%.
Open world
- Civilians will now at all times drop Target Intel when helped.
- Collectibles will now reward gamers with extra XP when picked up at stage 30.
Survival
- Crafting High End pistols will not price Division Tech
- Updated Survival Cache content material: it not has a selected drop that weights in direction of weapons launched in Survival and has a extra generic drop as a substitute. Exotic gadgets have a small likelihood to drop as a bonus.
- Reviving gamers from downed state will now price a Medkit.
- When matchmaking in Solo PvP Survival, gamers will find yourself in a assured Solo occasion the place grouping isn’t doable.
- Players can not “loot and kill” different downed gamers in PvE Survival.
- Supplies accessible across the totally different spawn hideouts have been rebalanced.
Underground
- Killing NPCs will now grant Underground XP as a substitute of regular XP. This signifies that gamers will not earn regular XP when enjoying Underground.
- Underground Caches now assure two gadgets as a substitute of 1. Exotic gadgets have a small likelihood to drop as a bonus.
Incursions
- Increased the Weekly Rewards on all Challenging and Heroic Incursions.
Gameplay
- [PC Only] Several enhancements and bug fixes made to gamepad assist on PC.
Bug fixes
- Fixed a bug the place typically consumables wouldn’t be consumed when utilized in Survival mode or regular gameplay.
- Fixed a bug the place the sport would return an incorrect out of playable map space error in DZ06.
- Fixed a bug the place the UI would incorrectly mirror the safety bonus from Hunter’s Faith. gear set expertise when two or extra gamers had the Four-piece bonus energetic whereas in shut proximity.
- Fixed a bug the place gamers may by accident use consumables whereas searching the emote wheel.
- Fixed a bug the place the Pulse Master ability wouldn’t at all times set off the early warning for hostile characters.
- Fixed a number of situations of Ballistic Shield turning into unusable.
- Fixed a bug the place Recovery Link wouldn’t set off accurately.
- Fixed a bug the place gamers could be unable to do something for just a few seconds after utilizing a ability.
- Fixed a bug the place the UI QuickNav operate wouldn’t work correctly.
- Fixed a bug the place crafting materials high quality wouldn’t scale correctly with world tier.
- Fixed a bug on PlayStation Four the place gamers could be caught in infinite loading.
- Fixed a bug the place weapon skills wouldn’t activate if the character attribute values had been equal, however not increased than the necessities.
- Fixed a number of situations of delay when utilizing First Aid.
- Fixed a bug the place Vigorous expertise wouldn’t work correctly.
- Fixed a bug the place gamers would be capable of use consumables infinitely.
- Fixed a bug the place the Competent weapon expertise wouldn’t work for sure abilities.
- Fixed a bug the place the Coolheaded weapon expertise would scale back consumable period.
- Fixed a bug the place the NPC audio wouldn’t work after ending a Survival sport mode session.
- Fixed a bug the place a Favorited merchandise might be by accident marked as junk.
- Fixed a bug the place NPCs would usually get good goal.
- Fixed a bug the place mods might be unequipped randomly when relogging into the sport.
- Fixed a bug with Mobile Cover the place skills Adept, Competent and Capable would keep energetic till both the quilt was destroyed or the participant modified cowl.
- Fixed a bug the place typically the participant would lose enter performance after closing the stash.
- Fixed a bug the place the Signature ability cooldown wouldn’t replace on the occasion’s UI if used outdoors of occasion vary.
- Fixed a bug with the Chromatic aberration graphical setting.
- Fixed a bug the place crafted stage 34 prolonged magazines would roll with decrease stats than supposed.
- Fixed a bug the place the Nimble expertise may revive the participant from a downed/lifeless state.
- Fixed a bug the place enemies could be caught behind a door throughout a mission within the Garment District.
- Fixed a bug the place Brycce Thompson would randomly repeat a few of his strains even after the participant completes the associated mission.
- Fixed a number of situations of FPS drops and freezes.