Techland’s open world fantasy RPG could embody “opponents of unusual size” – are we speaking Monster Hunter or Shadow of the Colossus?

Dying Light developer Techland has not but formally revealed its Warsaw group’s venture, however we’re simply dying to know extra.

Techland’s open world fantasy RPG could embody “opponents of unusual size” – are we speaking Monster Hunter or Shadow of the Colossus?

You know that “fantasy game with big, open world and RPG elements” within the works at Techland’s Warsaw studio?

Well, the studio acquired four.5 million zł (USD $1 million) in funding by way of the Polish National Centre for Research and Development’s GameINN scheme, in line with Eurogamer Poland.

What it obtained the cash for is especially attention-grabbing. This is by way of auto-translate, however Techland made a grant proposal to “develop innovative technologies to promote the effective production of high-tech gaming AAA”.

More particularly, it wished its Warsaw group to “prototype interaction with opponents of unusual size” for a first-person motion RPG in an “original fantasy world”.

That sounds a heck of loads like Techland Warsaw’s open world RPG will characteristic nice huge monsters, doesn’t it? Are we speaking a contemporary successor to Shadow of the Colossus finally? Or a extra mainstream-friendly Monster Hunter now that Capcom appears to be taking the collection completely transportable? Either prospect is fairly intriguing.

This isn’t the one purpose to get excited concerning the venture. As just lately reported, Witcher 3 and Gwent designer Damien Monnier is now at Techland Warsaw, engaged on this very IP.

CD Projekt RED, CI Games and extra additionally funded

GameINN is a European Union funded program which this 12 months handed out 115 million zł ($27.1 million) to Polish builders.

CD Projekt scored (USD $7 million) for seamless multiplayer and living cities, presumably for Cyberpunk 2077.

Sniper: Ghost Warrior and Lords of the Fallen 2 developer CI Games acquired funding for its plan to create synthetic intelligence algorithms devoted to producing crowds and herds of animals.

Necrovision and Painkiller developer The Farm 51 is engaged on superior ballistics know-how, whereas Hard Reset and Shadow Warrior studio Flying Wild Hog has a brand new graphics engine within the works.

This War of Mine developer 11 bit Studios additionally acquired funding, as did Bloober Team, the studio answerable for Layers of Fear.


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