Teamfight Tactics patch 9.14 modifications

Twisted Fate and Graves having each other's back like the best friends they are.

The first large replace to Teamfight Tactics has now been launched and it does introduce some somewhat drastic modifications: A brand new champion, the introduction of ranked mode, UI updates, and the overhaul of how assault pace merchandise buffs work. There’s loads to cowl, so under is the complete patch notes full with navigation hyperlinks.

Teamfight Tactics patch 9.14 information

Our Teamfight Tactics patch information will go over the newest updates as of the present patch (patch 9.14). This contains the brand new champion, new options, steadiness modifications, and bug fixes.

Twisted Fate's stats and skill is highlighted.

Teamfight Tactics patch 9.14 replace

Riot Games have put out patch notes particularly for Teamfight Tactics, which incorporates the brand new champion and the introduction of Ranked play, amongst a variety of smaller modifications that drastically change the game. Most notably, the primary new options you’ll discover right away are Ranked mode and the introduction of Twisted Fate.

Twisted Fate

On 1st July, a teaser from Twitter person “Wittrock” confirmed a part of a picture that was shortly deciphered and confirmed by Richard Henkel – the product lead for Teamfight Tactics. In it, he calls the character by his initials, “Tf”, referring to Twisted Fate.

Those conversant in him in League of Legends know he’s a ranged fighter that makes use of cube to randomly acquire gold for each enemy he kills, whereas on the identical time utilizing playing cards to carry out expertise. True to kind, his playing cards are a large a part of his talent in TFT and under is precisely what his talent does:

  • Pick a Card – Twisted Fate throws a card that both stuns, offers injury round his goal, or restores mana to himself and close by allies.
    • Damage – 100/150/200
    • Stun length – 2/3/Four seconds
    • Mana restore – 20/35/50

Twisted Fate is a Pirate Sorcerer, so will mix in properly with any Pirates and Sorcerers, and his capacity to sometimes restore mana to different champions in your staff makes him a useful if a considerably random possibility. You’ll need to get him utilizing his capacity usually, so any gadgets that have an effect on mana technology are first rate for this job. Have a have a look at our TFT items information for a cheat sheet and all of the merchandise descriptions.

TFT 17/07/2019 Imperial replace & Health Bugfix

  • Items now not profit from the Imperial trait bonus
  • Fixed a bug that was inflicting well being gadgets to present an excessive amount of well being to all 2 star items
  • Fixed a bug that brought on 2 and three star shapeshifters to obtain an excessive amount of well being on transformation from all sources

TFT Patch 9.14 system modifications

  • Added Ranked mode.
  • Changed the assault pace ratios in order that assault pace bonuses at the moment are primarily based on a share of the champion’s base assault pace, somewhat than a set quantity.
  • Altered assault pace gadgets and champions to mirror the above change.
  • In the occasion that you don’t get an merchandise throughout a PvE spherical, one of many minions, monsters, or epic monsters will now drop gold as a substitute.
  • Dragon and Elder Dragon now not profit from the Dragon Trait bonuses. All sorcery comps rejoice.
  • The ranked premade get together dimension is now restricted to a few gamers in any respect ranks. Down from 5 under plat.
  • XP wanted to get from stage Eight to stage 9: 70 ⇒ 64
  • Abilities that concentrate on low well being champions now decide “lowest health” by HP share as a substitute of whole HP
  • When you reroll your store after levelling up from spherical XP, the store is rolled at your new stage as a substitute of your previous stage
  • Added “Streak” indicator subsequent to gold whole. It shows your present streak (win or loss) and the rewards for sustaining streaks of various lengths
  • Added a fight recap so you possibly can see how a lot injury every champion offers every spherical.
  • Added champion stats (assault injury, armor, magic resist and many others) on their pop up examine panel once you proper click on

Attacking the enemy by surrounding them with champions.

TFT Patch 9.14 trait modifications

  • Demon
    • Mana burn likelihood: 40/60/80% ⇒ 25/50/85%
  • Elementalist
    • Golem well being: 3000 ⇒ 2500
    • Golem Attack injury: 200 ⇒ 100
  • Guardian
    • Armor buff: Stacks as much as 2 occasions ⇒ Stacks any variety of occasions
  • Gunslinger
    • Improved visualization of Gunslinger AoE assaults
    • Fixed some bugs the place Gunslinger further assaults might fail to fireside at excessive assault speeds
    • Extra Units Hit: 1/all ⇒ half
  • Pirate
    • Average gold per chest: 2 ⇒ 1.6
  • Shapeshifter
    • Bugfix: Shapeshifters will now acquire the right amount of well being after they remodel, beforehand they might fail to have in mind the well being they gained from their star stage.
    • Transform well being acquire: 100% ⇒ 60%
  • Wild
    • Attack pace per stack: 7% ⇒ 8%

You can discover out extra in regards to the particular person champion traits in our TFT champions information.

A Wild/Sorcerer team with two rank 3 champions and the rest filled with Rank 2 champions.

TFT Patch 9.14 champion modifications

Below are all of the champion modifications on a person stage. We’ve up to date our TFT tier list information accordingly, together with the brand new price for Elise and the complete record of stats which at the moment are obtainable to us.

Tier 1 champions

  • Darius
    • No longer casts his capacity at occasions when no enemies can be in vary at begin of solid
  • Elise
    • Cost: 2 ⇒ 1
    • Spiderlings now profit from the Demon Origin impact
    • Mana price: 75 ⇒ 100
    • Number of spiderlings: 2/3/4 ⇒ half/4
    • Health: 500 ⇒ 450
    • Armor: 25 ⇒ 20
  • Fiora
    • Attack pace 0.7 ⇒ 1.0
    • Damage: 100-250 ⇒ 100-400
  • Graves
    • Health: 500 ⇒ 450
  • Vayne
    • Attack Speed: 0.6 ⇒ 0.65
  • Warwick
    • Ability now applies on-hit results

Tier 2 champions

  • Ahri
    • Fixed a bug the place Ahri’s capacity wouldn’t deal injury whereas she was useless
    • Now retargets her capacity if the goal dies in the course of the solid time
    • Ability concentrating on: Random enemy ⇒ Current assault goal
  • Blitzcrank
    • Fixed a bug the place Blitz might hook a unit off the board if he died whereas casting
    • Nearby allies at the moment are extra prone to goal the unit Blitzcrank pulls
  • Braum
    • Fixed Braum’s tooltip to correctly mirror that his protect reduces a share of all incoming injury
    • Damage discount: 60-90% ⇒ 70-90%
    • Mana price: 75 ⇒ 50
    • Ability concentrating on: nearest enemy ⇒ furthest enemy
  • Lucian
    • Relentless Pursuit second shot injury: 65/150/235 ⇒ 150/250/350
  • Pyke
    • Mana price: 100 ⇒ 125
    • Starting mana: 50 ⇒ 75
  • Rek’Sai
    • Burrow length: 1.5 ⇒ 1
    • Knockup length: 1.25 ⇒ 1.75
    • Damage: 150-250 ⇒ 150-350
  • Shen
    • Starting mana: 50 ⇒ 100

Tier Three champions

  • Aatrox
    • Mana price: 100 ⇒ 75
    • Damage: 350-850 ⇒ 400-1000
  • Evelynn
    • Health: 550 ⇒ 600
    • Execute threshold: 50% HP ⇒ 65% HP
    • Execute injury multiplier: 300/400/500% ⇒ 300/500/700%
    • Eve’s capacity now roots targets in the course of the solid time (0.35s) to stop them from transferring out of the realm of impact.
  • Gangplank
    • Ability now applies on-hit results
    • Fixed quite a few bugs with animations and barrel chains
    • Attack pace: 0.6 ⇒ 0.65
    • Health: 650 ⇒ 700
  • Katarina
    • Fixed a bug the place her capacity wasn’t correctly stopping enemy therapeutic
  • Kennen
    • Damage: 300-660 ⇒ 400-900
    • Attack injury: 60 ⇒ 70
  • Morgana
    • No longer casts her capacity at occasions when no enemies can be in vary at begin of solid
    • Damage: 250-450 ⇒ 300-450
  • Poppy
    • Armor: 30 ⇒ 40
    • Stun length: 1.5/2.5/3.5 ⇒ 2/3/4
    • Number of targets hit: 1 ⇒ half/3
  • Rengar
    • Savagery’s assault pace buff is now multiplicative (it will increase Rengar’s assault pace ratio)
  • Shyvana
    • Attack pace: 0.65 ⇒ 0.7
    • Health: 550 ⇒ 650
    • Bonus assault injury whereas dragon: 60-160 ⇒ 100-200
  • Veigar
    • Damage to decrease star champions: 9999 ⇒ 19999
    • Mana price: 85 ⇒ 75
  • Volibear
    • Health: 650 ⇒ 700
    • Attack pace: 0.55 ⇒ 0.65
    • Mana price: 100 ⇒ 75
    • Lightning assault injury ratio: 60-100% ⇒ 80-100%

Tier Four champions

  • Akali
    • Fixed quite a few bugs that might typically trigger her capacity to not deal injury
    • No longer casts her capacity at occasions when no enemies can be in vary at begin of solid
  • Brand
    • Mana price: 100 ⇒ 125
  • Cho’Gath
    • Health: 1100 ⇒ 1000
    • Knockup length: 2/2.25/2.5 ⇒ 1.5/2/2.5
  • Draven
    • Attack pace: 0.85 ⇒ 0.75
  • Gnar
    • Health: 850 ⇒ 750
    • Armor: 35 ⇒ 30
  • Leona
    • Mana price: 150 ⇒ 100
  • Sejuani
    • Stun length: 3/4/5 ⇒ 2/3.5/5

Tier 5 champions

  • Anivia
    • Ability now not cancels when Anivia dies
  • Miss Fortune
    • Ability concentrating on: random enemy ⇒ present assault goal
    • Now retargets her capacity if the goal dies in the course of the windup
    • Fixed a bug the place Miss Fortune would typically transfer and alter her ult’s trajectory whereas channeling
    • Mana price: 75 ⇒ 100
  • Yasuo
    • Ability now applies on-hit results
    • Knockup length: 1.25 ⇒ 1.5
    • Damage: 150/250/350 ⇒ 150/350/550

Dragging a basic item onto a champion.

TFT Patch 9.14 merchandise modifications

Items have seen an enormous change on the subject of assault pace and the way the Spatula works when mixed with different gadgets. For the complete record and a cheat sheet of the right way to make all of the gadgets, head on over to our TFT items information.

  • Items now not profit from Ability Power
  • Spatula now doubles the stat energy of its sister element. For instance: Youmuu’s Ghostblade grants 40 Attack Damage
  • Cursed Blade
    • Can now scale back targets to Zero stars.
    • Fixed a bug the place Cursed Blade would reset an enemy champion’s stage if it triggered a second time.
  • Frozen Heart – Effect now applies extra constantly to any unit close to the wearer
  • Guardian Angel
    • Revive delay: Four sec ⇒ 2 sec
    • Health restored: 500 ⇒ 1000
    • Bugfix: Guardian Angel now correctly clears Grievous Wounds
  • Guinsoo’s Rageblade – Attack Speed per stack: 3% ⇒ 4%
  • Hextech Gunblade
    • Fixed a bug the place spell vamp was typically not correctly granted
    • No longer advantages from merchandise results ( you Shyvana with Thornmail)
  • Ionic Spark
    • Now offers true injury as a substitute of magic injury
    • Fixed a bug the place Ionic Spark was making use of 75 injury as a substitute of 200
  • Locket of the Iron Solari
    • Now shields the wearer and the champions two areas to the left and proper of the wearer at the beginning of the spherical
    • Shield worth: 200 ⇒ 300
  • Luden’s Echo
    • Fixed a bug the place targets weren’t taking the right amount of harm
    • Fixed a bug the place Luden’s would proc on primary assault hits however not on capacity hits
    • Primary goal injury: 100 ⇒ 200
    • AoE Damage: 0 + 1.Zero AP ⇒ 200
  • Morellonomicon – Max HP injury per second: 2.5% ⇒ 3%
  • Rapidfire Cannon – Now updates in response to vary modifications (RIP RFC Nidalee)
  • Recurve Bow – Attack Speed: 15% ⇒ 20%
  • Redemption
    • Now triggers at 25% well being
    • No longer damages enemies
  • Runaan’s Hurricane
    • Bolts: 2 ⇒ 1
    • Bolt Damage: 50% ⇒ 25%
    • Now applies on-hit results
  • Seraph’s Embrace – Fixed a bug the place Seraph’s impact wouldn’t stack
  • Statikk Shiv
    • Now at all times hits Three further targets, somewhat than all champions in a frontal cone
    • Now solely prompts a most of 1 time per launch assault
  • Thornmail
    • Reflect injury: 35% of bodily injury taken ⇒ 100% of bodily injury mitigated
    • Damage sort: Magic injury ⇒ True injury
  • Warmog’s – Regen: 3% max HP ⇒ 6% lacking HP
  • Zeke’s Herald
    • Now solely grants assault pace to champions two areas to the left and proper of the wearer
    • Attack Speed Aura: 10% ⇒ 15%

Win streaks are kept track of in the chat, along with whenever an enemy upgrades a champion.

TFT Patch 9.14 bugfixes

  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now performs sounds
  • Fixed a bug the place champions levelling upon combining from a shared draft choice typically duplicated the champion
  • Reconnecting to a TFT game will now not forestall finish of game stats from being displayed
  • Fixed quite a few bugs that might trigger melee champions to AFK and cease transferring
  • A billion different bugfixes listed within the sections above


Source

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