An update for Team Fortress 2 is now available and will install automatically when you next restart the game. Notable fixes and changes include:
- Resolved a crash caused by KeyValues handling.
- Added a “No Bullets” style option for the Paka Parka.
- Fixed the Widowmaker not awarding metal when a Spy is disguised as their own team (GitHub fix from Grampa Swood).
- Corrected on-hit attributes failing to trigger for Spies disguised as their own team (GitHub fix from Grampa Swood).
- Fixed game-mode prefix checks breaking when loading Workshop maps (GitHub fix from LizardOfOz).
- Added null-pointer checks tied to the recent casual-doors fix (GitHub fix from Bitl).
- Prevented Gas Passer gas from affecting players inside spawn rooms (GitHub fix from Bitl).
- Corrected a typo in a logical expression (GitHub fix from Ian Brun).
- Stopped Vaccinator charge sounds from playing multiple times per tick (GitHub fix from treacherousfiend).
- Fixed an event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich).
- Prevented Minigun barrel movement from being updated multiple times per tick (GitHub fix from Marioiscool246).
- Fixed CHealthAccountPanel so negative values use NegativeColor (GitHub fix from Bradasparky).
- Improved the random-class selection algorithm to lower the chance of failure (GitHub fix from Bradasparky).
- Fixed a KeyValues memory leak affecting bird entities (GitHub fix from CosminPerRam).
- Corrected Team Spirit Footprints to display BLU team coloring properly (GitHub fix from Herobrine0412).
- Fixed animation playback in the class-selection menu (GitHub fix from Hunter Kvalevog).
- Mann Co. Catalog controls updated to match the Workshop dialog behavior (GitHub fix from Liam Stone).
- Fixed the Globetrotter so the secondary style no longer uses the wrong BLU team skin.
- Updated and added several tournament medals.
- Seamann’s Stubble updates:
- Improved the normal map for better shading.
- Updated the backpack icon.
- arena_afterlife update:
- Fixed a rare regression where players in Hell could be counted as alive.
- koth_dusker updates:
- Prevented building inside RED spawn.
- Removed an unintended perch outside BLU spawn.
- Added a visual boundary for the capture zone.
- zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods:
- Patched an exploit that allowed Zombie Spies to disguise as Survivors.
- ctf_doublecross_event improvements:
- Made significant FPS improvements, especially around the bridge.
- Reduced particle and prop usage across the map.
- Removed the minify-spell roll and replaced it with a single-charge teleport spell (Thanks Lizard of Oz).
- Extended window frames between opposing bases and adjusted raised shacks to limit Sniper sightlines.
- Removed the two spell books positioned just outside each base door.
- Slightly increased the respawn time for the rare spell book.
- Added Gargoyle spawn points.
- Fixed several minor visual issues and clipping bugs (thanks to Lilly, The Rat Man, Dr. Maxi, and everyone who reported them).
