Team Fortress 2 Update from October 13, 2025

Team Fortress 2 Update from October 13, 2025

An update for Team Fortress 2 has been released. It will install automatically the next time you restart the game. Key changes include:

  • Added a “No Bullets” style option for the Commissar’s Coat.
  • Restored a missing text string for Cowerhouse contracts.
  • Added and refreshed several tournament medals.
  • Tweaked the Mad Drip to resolve LOD issues affecting a few styles.
  • Fixed a placement bug in the Candle Flame Unusual effect that misaligned the flame’s direction point.
  • Restored the missing flex animation for the surgical hood mesh on the Viscera Visor.
  • Corrected scarf clipping on the Cigarillo Caballero when worn with the poncho.
  • Updated El Gigante’s Gunbelt:
    • Fixed minor clipping.
    • Repaired a gap at the back that appeared with an additional bullet.
    • Scaled the belt buckle up slightly.
  • Updated the Poncho del Pesado:
    • Fixed the “No Bullets” style so bullets are properly hidden.
    • Addressed minor clipping on both styles.
  • Updated the Buzz Kill:
    • Corrected hair normals and improved texture work.
    • Updated the backpack icon.
  • Updated the Torn Terror and the Ripped Runts:
    • Fixed AO issues and enhanced textures.
    • Refined meshes to eliminate clipping.
  • Updated arena_afterlife:
    • Fixed several issues that could cause rounds to last indefinitely or restart repeatedly.
    • Added two new Devil voicelines during the preround.
    • Prevented players from accessing the clocktower area in Hell.
    • Fixed overlapping Devil voicelines.
    • Stopped players from canceling taunts or levitating by attempting to change class mid-round.
    • Fixed a bug that allowed players to fall into lava in Hell and survive.
    • Rounds now play as best-of-3 minirounds instead of best-of-5.
    • Removed crumpkins.
  • Updated cp_cowerhouse:
    • Reworked the BLU last control point gantry so ragdolls no longer fall through, Engineers can place buildings correctly, and players properly fall after the gantry opens in the post-round finale.
    • Prevented ragdolls from falling through the RED last control point pit.
    • Moved the soul gargoyle spawn (previously underwater) to sit above water on debris near the MID control point.
    • Adjusted the boards on the upper waterfall-side RED barricade in MID to better match the height of the BLU counterpart.
    • Applied minor performance optimizations across the map: combined several prop_dynamics into prop_static, disabled bone followers on static robots and gibs, merged some func_nobuilds, and converted other prop_dynamics to prop_static.
    • Adjusted a playerclip in the BLU spawn near the rear exit door.
    • Refined the playerclip around the BLU battlement painting (the RED village on fire) to prevent players from getting stuck on the wall edge.
    • Added a changelog note: shooting each wooden cow stand‑in in the RED stable (near MID) will cause them to return as ghost cows.

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