A new update for Team Fortress 2 has been released. Upon restarting the game, the update will automatically apply. Key updates include:
- Added the missing No Gloves style for the Consigliere’s Coverup
- Added missing Versus Saxton Hale kill icons
- Included additional tournament medals
- Resolved overlapping issues of Taunt: Curtain Call voice lines with other Spy voice lines
- Fixed incorrect movement of the Playful Aurora and Frisky Morning Unusual effects
- Updated timing issues in the Aurora Skies Unusual effect
- Corrected material issues with the Necroprancer
- Addressed material issues with the Dusk Duster
- Revised the Dapper Noel
- Remodeled the normal map for OpenGL compatibility
- Re-baked Diffuse and updated backpack icon to reflect these changes
- Eliminated misplaced ambient occlusion
- Fixed problematic face flexes
- Resolved an issue with the Engineer’s beard protruding through his goggles
- Fixed disabled jigglebones
- Made Sniper’s hat compatible with his melee taunt
- Updated Scrooge McDoc
- Lenses properly rigged to the correct bone (prp_glasses instead of bip_head) for taunt compatibility
- Enhanced scarf rigging and positioning for better integration with shirt cosmetics
- Refreshed backpack icon
- Enhanced koth_overcast_final
- Fixed model and material issues
- Reintroduced snow coverings using displacements on some props
- Corrected misaligned textures in various areas
- Rectified lighting issue on a wall in the blue spawn
- Fixed improper display of the ‘Hotel’ sign
- Re-added indicators under certain health and ammo kits
- Refined cp_fortezza
- Removed the sniper window leading into the last section
- Prevented Engineers from constructing in certain doorways
- Addressed solidity issues of certain props
- Minor art updates
- Updated vsh_maul
- Prohibited players from hiding from Saxton in the dark
- Resolved overlapping of props
- Fixed z-fighting issues with brushes
- Repaired missing particle effects for the water feature
- Adjusted orientation of water feature particles
- Made minor lighting adjustments around the cinema
- Modified LOD change distances for the Cinema sign
- Updated VSH logic
- Grounded floating props
- Aligned improperly aligned textures
- Fixed walls with incorrect textures
- Clipped upper metal beams
- Fixed clipping brushes projecting from walkable walls
- Players will now be pushed off the fire bell
- Adjusted the cinema sign shadow
- Applied spell check to the Saxton’s Package sign
- Updated the method for activating and deactivating music
- Fixed clipping on hanging large ornaments