Split Fiction Lead Fears AA Games’ Success Is Setting Unrealistic Standards: “You Can’t Do GTA for $10 Million”

Mio Hudson and Zoe Foster featured in Split Fiction

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“I hope publishers don’t just look at a hit like [Expedition 33] and decide that AA is the only path forward. I don’t buy into that,” Fares continues. “Let’s be honest: many AA games were released this year that completely failed to find an audience. We shouldn’t forget that.”

A healthy creative ecosystem requires variety across all budget tiers. There is as much room for the monumental scale of GTA 6 as there is for smaller, experimental projects like Ball x Pit. As Fares implies, mid-budget status doesn’t guarantee quality or success; games in every category can struggle, with the high-profile stumble of Anthem serving as a cautionary tale.

Through his studio, Hazelight, Fares has specialized in innovative co-op hits such as A Way Out and It Takes Two, with Split Fiction currently in the works. These projects fulfill a specific niche, yet Fares argues that the focus should remain on supporting genuine creativity wherever it arises, rather than trying to replicate a specific studio’s model, whether it’s Sandfall or his own.

Regarding GTA 6, reports indicate the game is nearing completion, and while Rockstar is notorious for refusing to release a “compromised” product, the rumored November launch window is beginning to feel increasingly tangible.



 

Source: gamesradar.com

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