Seven: The Days Long Gone is a horrible identify and an enchanting sport. It’s a stealthy RPG from former Witcher 3 devs that calls to thoughts every part from Thief to Shadow Tactics: Blades of the Shogun. It’s due out subsequent week, however within the meantime I’ve been enjoying a bit of. Carry on for some ideas and a brand new trailer with some stealth classes to be taught.
I’m within the technique of reviewing it for RPS fanzine PC Gamer [Traitor – Ed] and have largely been stripping corpses and working off with their garments in an effort to create a choice of helpful disguises. Peh, the jail island on which the sport is ready (not the dismissive noise I make after I hear one thing ridiculous) is basically open, so I’ve been getting as much as mischief by myself phrases, breaking into locations I shouldn’t be, stealing every part not nailed down. I’m already in jail — what have I obtained to lose? Actually quite a bit, however we’re venturing into spoiler territory.
The trailer says there’s “always more than one solution to a problem” and that kind of free-wheeling experimentation may be very a lot current proper from the get-go. I used to be capable of ignore all the tutorial’s directions and full the primary mission in a wholly totally different approach, simply by mucking round and testing the sport’s limits. I left a whole lot of bare, booby-trapped our bodies mendacity round.
Peh itself, and the world it resides in, is an uncommon place. It’s a post-apocalyptic sci-fi setting, however there’s mysticism and magic that verges on the fantastical, together with the trimmings of an industrial dystopia with a touch of cyberpunk. It’s a mashup of a whole lot of totally different settings, which I haven’t determined if I like or simply discover actually complicated.