Excavator monument and extra optimizations and fixes
- Added Excavator Monument
- Added drive triggers (excavator belts)
- Added terrain anti hack safety
- Fixed binds not working with “cinematic_play” and “cinematic_stop”
- Fixed “monuments” console command being abused to search out caves
- Fixed weapon reload points at extraordinarily low FPS
- Fixed RF Broadcaster being positioned by means of partitions
- Fixed being caught when dismounting helicopter on prime of Compound buildings
- Fixed by chance urgent “Create Team” whereas dropping gadgets on low resolutions
- Fixed textual content overflow on staff dock when gamers have lengthy names
- Fixed staff member map font being unreadable
- Fixed giant furnace placement underneath the terrain
- Fixed scope overlay being extraordinarily small on bigger display resolutions
- Fixed misclicking settle for would reject the staff invite
- Fixed hunters jacket pores and skin being black
- Fixed some volumetrics not disappearing throughout day time
- Fixed damaged prepare cart coal materials on powerplant monument
- Fixed some supplies turning black on lowest shader ranges in powerplant monument
- Fixed duplicate networkable objects (e.g. doorways) when taking part in demos
- Fixed passengers with the ability to entry minicopter gas
- Fixed horses consuming an excessive amount of meals at hitching posts
- Optimized some server facet participant packet verifications
- Entity parenting triggers now help compound triggers and exclusion zones (excavator arm)
- Removed giant monuments and mountains on smaller maps (now restricted to 3500 world measurement or bigger)
- Barren now has harbors, oil rigs and water wells
- Barren prefab mountains not spawn within the desert
- Allow deployables to be positioned underneath Water barrel
- Increased the price of lowgrade at Compound
- Increased server browser timeout restrict to 90 seconds
- Hapis Island fixes and tweaks
- Optimized server-side water buoyancy
- Optimized terrain shader
Source