Rust :: Excavator Update

Rust :: Excavator Update

Excavator monument and extra optimizations and fixes

  • Added Excavator Monument
  • Added drive triggers (excavator belts)
  • Added terrain anti hack safety
  • Fixed binds not working with “cinematic_play” and “cinematic_stop”
  • Fixed “monuments” console command being abused to search out caves
  • Fixed weapon reload points at extraordinarily low FPS
  • Fixed RF Broadcaster being positioned by means of partitions
  • Fixed being caught when dismounting helicopter on prime of Compound buildings
  • Fixed by chance urgent “Create Team” whereas dropping gadgets on low resolutions
  • Fixed textual content overflow on staff dock when gamers have lengthy names
  • Fixed staff member map font being unreadable
  • Fixed giant furnace placement underneath the terrain
  • Fixed scope overlay being extraordinarily small on bigger display resolutions
  • Fixed misclicking settle for would reject the staff invite
  • Fixed hunters jacket pores and skin being black
  • Fixed some volumetrics not disappearing throughout day time
  • Fixed damaged prepare cart coal materials on powerplant monument
  • Fixed some supplies turning black on lowest shader ranges in powerplant monument
  • Fixed duplicate networkable objects (e.g. doorways) when taking part in demos
  • Fixed passengers with the ability to entry minicopter gas
  • Fixed horses consuming an excessive amount of meals at hitching posts
  • Optimized some server facet participant packet verifications
  • Entity parenting triggers now help compound triggers and exclusion zones (excavator arm)
  • Removed giant monuments and mountains on smaller maps (now restricted to 3500 world measurement or bigger)
  • Barren now has harbors, oil rigs and water wells
  • Barren prefab mountains not spawn within the desert
  • Allow deployables to be positioned underneath Water barrel
  • Increased the price of lowgrade at Compound
  • Increased server browser timeout restrict to 90 seconds
  • Hapis Island fixes and tweaks
  • Optimized server-side water buoyancy
  • Optimized terrain shader
 
Source

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