One of the various issues the Risk of Rain games do proper is the dizzying arrays of things and tools on provide. All completely different colors and shapes and features, every awakening a unique pressure of morbid curiosity within the participant. What about that creepy white masks, eh? Or that blue fungal wizard statue factor? And that rusty outdated key – what does that unlock, precisely? The solutions to all these questions and way more may be discovered slightly below, in our pretty and concise Risk of Rain 2 gadgets and tools information. We’ll stroll you thru not solely each merchandise and tools sort but in addition how one can come about this stuff, and what to search for when creating your subsequent construct in Risk of Rain 2.
This gadgets and tools information is only one a part of our bigger collection of Risk of Rain 2 guides, all of which you’ll be able to peruse by heading over to our most important Risk of Rain 2 guide web page. You’ll discover the whole lot from beginner-friendly explanations to helpful ideas and hyperlinks to different areas of our guides, from Risk of Rain 2 challenges to Risk of Rain 2 enemies, and way more.
Risk of Rain 2 gadgets & tools information
Below we’ll stroll you thru how the completely different lessons of merchandise and tools in Risk of Rain 2 work, and how you can receive all of them. We’ll additionally undergo some useful tips on how you can prioritise gadgets in your general construct throughout a run, earlier than explaining each merchandise and tools within the game and what they will do to help (or in some circumstances, hinder) your survival.
If you’re in search of tips about how you can unlock every of this stuff, then look no additional than our definitive Risk of Rain 2 challenges information for full particulars. Otherwise, the whole lot you should know is correct right here on this web page, and chances are you’ll use any of the hyperlinks beneath to skip forward to a piece of your alternative.
Item types & rarities explained |
Best items in Risk of Rain 2 – how to create a winning item build |
Risk of Rain 2 item list |
Risk of Rain 2 equipment list |
Item sorts & rarities defined
Risk of Rain 2’s checklist of things and tools might not fairly attain the size of its predecessor (but!), not to mention the dimensions of sure different roguelite games (The Binding of Isaac involves thoughts); however every merchandise right here has been crafted with nice care and thought. The overwhelming majority of this stuff may be collected greater than as soon as to extend the energy of their results. This is named merchandise stacking, and its presence in Risk of Rain 2 permits you to construct vast (a number of completely different gadgets) or tall (a number of the identical few gadgets) with every run you make.
Currently there are six various kinds of merchandise within the game together with tools, and we’ll go over them briefly now so you understand what to anticipate from every:
- Common (gray) – probably the most often-found gadgets in Risk of Rain 2, may be dropped from Chests, Terminals, and Shrines of Chance.
- Uncommon (inexperienced) – much less widespread gadgets, may be dropped from Chests, Terminals, Shrines of Chance, and defeated Bosses.
- Legendary (purple) – the rarest of things you can nonetheless discover from Chests, Terminals, and Shrines of Chance. Larger, dearer chests have the next probability of dropping Legendary gadgets, and Legendary Chests assure a Legendary drop.
- Boss (gold) – highly effective gadgets that often drop from a particular sort of Boss.
- Lunar (blue) – highly effective gadgets usually with each a constructive and a unfavorable impact. Can solely be acquired by spending Lunar Coins at Lunar Pods or on the Bazaar Between Time (for extra data on the latter, take a look at our Risk of Rain 2 stages/levels information).
- Equipment (orange) – activateable gadgets that occupy your tools slot (or slots if you’re MUL-T – learn extra in our Risk of Rain 2 characters information).
Best gadgets in Risk of Rain 2 – how you can create a successful merchandise construct
I do know, I do know. Winning is a fairly nebulous time period to make use of within the context of Risk of Rain 2. What I actually imply to point out you is a handful of normal tips on how you can create an merchandise construct that can get you thru no less than a few “Loops” by means of every set of levels (if you happen to’re undecided what I’m speaking about, find out about levels and “loops” over at our Risk of Rain 2 stages/levels information).
Each of the completely different Risk of Rain 2 characters prioritises sure gadgets above different characters, however there are some absolute truths relating to merchandise builds. For occasion: the important thing to a long term is insane harm potential. As your run continues, your enemies will proceed to scale up till they are going to one-shot you irrespective of how a lot Health, irrespective of what number of survival-focused gadgets you might have. The solely defence is a mind-bogglingly good offense within the type of harm potential. Damage potential may be elevated with 4 forms of gadgets:
- Attack Speed (Soldier’s Syringe, Predatory Instincts, Berzerker’s Pauldron, Warbanner)
- Critical Hit (Lens-Maker’s Glasses, Harvester’s Scythe, Predatory Instincts, Ocular HUD)
- On-Hit Items (Tri-Tip Dagger, Gasoline, Sticky Bomb, AtG Missile Mk. 1, Will-o’-the-wisp, Ukulele, Runald’s Band, Kjaro’s Band, Brilliant Behemoth, Ceremonial Dagger, Frost Relic, Unstable Tesla Coil, Sentient Meat Hook)
- General Damage Increase (Crowbar, Armor-Piercing Rounds, Shaped Glass)
Certain of this stuff are very dependent in your assault sort (for instance, Crowbar is a lot better for low-fire-rate, high-damage assaults like MUL-T’s Rebar Puncher than Commando’s Double Tap), however general you need to be specializing in constructing tall with this stuff, stacking collectively as many Soldier’s Syringes, Armor-Piercing Rounds, Harvester’s Scythes, Ceremonial Daggers (and so forth) as you probably can. Other wonderful picks for characters who make extra use of their non-primary expertise (Huntress, Mercenary, Artificer) are the Bandolier, Backup Magazine, and Hardlight Afterburner.
If you discover a 3D Printer in a while within the game with one among these very important damage-based gadgets, then it’s best to severely think about sacrificing a few of your current, much less efficient gadgets for the larger reason behind elevated harm. But it’s necessary to remember that having simply one among this stuff stacked up ridiculously excessive usually received’t minimize it. Overall, 10 Soldier’s Syringes received’t get you so far as having 2 Soldier’s Syringes, 2 Armor-Piercing Rounds, a Ukulele, a Kjaro’s Band, and so forth.
But moreover all this, you’ll have to get by means of the early game with a purpose to put collectively a full merchandise construct, and that does imply selecting some gadgets merely for survivability – significantly if you happen to’re a really squishy character similar to Huntress or Artificer. Some wonderful picks for survivability are Leeching Seed, Tougher Times, Paul’s Goat Hoof, Medkit, Old War Stealthkit, and Foreign Fruit.
Full Risk of Rain 2 merchandise checklist
Below you’ll discover a full, detailed checklist of each merchandise at present in Risk of Rain 2. Use the search bar on the prime of the desk to filter the checklist right down to particular forms of gadgets by typing in phrases similar to “Lunar”, or “critical”, or “Legendary” – you get the thought.
Icon | Name | Type | Effect |
---|---|---|---|
Soldier’s Syringe | Common | Increases assault velocity by 15% (+15% per stack) | |
Tougher Times | Common | 15% (+15% per stack) probability to dam incoming harm. Unaffected by luck. | |
Monster Tooth | Common | Killing an enemy spawns a therapeutic orb that heals for 4 (+Four per stack) well being. | |
Lens-Maker’s Glasses | Common | Your assaults have a 10% (+10% per stack) probability to ‘Critically Strike’, dealing double harm. | |
Paul’s Goat Hoof | Common | Increases motion velocity by 14% (+14% per stack). | |
Bustling Fungus | Common | After standing nonetheless for two seconds, create a zone that heals for 4.5% (+2.25% per stack) of your well being each second to all allies inside 3m (+1.5m per stack). | |
Crowbar | Common | Deal 150% (+30% per stack) harm to enemies above 90% well being. | |
Tri-Tip Dagger | Common | 15% (+15% per stack) probability to bleed an enemy for 240% base harm. | |
Warbanner | Common | On stage up drop a banner that strengthens all allies inside 16m (+8m per stack).
Raise assault and motion velocity by 30%. |
|
Cautious Slug | Common | Increases passive well being regeneration by 250% (+150% per stack) whereas outdoors of fight. | |
Personal Shield Generator | Common | Gain a 25 (+25 per stack) well being defend. Recharges outdoors of hazard. | |
Medkit | Common | Heal for 10 (+10 per stack) well being 1.1 seconds after getting damage. | |
Gasoline | Common | Killing an enemy ignites all enemies inside 12m (+4m per stack).
Enemies burn for 150% (+75% per stack) base harm. |
|
Stun Grenade | Common | 5% (+5% per stack) probability on hit to stun enemies for two seconds. | |
Bundle of Fireworks | Common | Opening a chest launches 8 (+Four per stack) fireworks that deal 300% base harm. | |
Energy Drink | Common | Sprint velocity is improved by 30% (+20% per stack). | |
Backup Magazine | Common | Add +1 (+1 per stack) cost of your Secondary ability. | |
Sticky Bomb | Common | 5% (+2.5% per stack) probability on hit to connect a bomb to an enemy, detonating for 250% harm (+125% per stack). | |
Rusted Key | Common | A hidden cache containing an merchandise will seem in a random location in every stage. (Increases rarity of the merchandise per stack). | |
Armor-Piercing Rounds | Common | Deal a further 20% harm (+10% per stack) to bosses. | |
AtG Missile Mk. 1 | Uncommon | 10% probability to fireplace a missile that offers 300% (+300% per stack) harm. | |
Will-o’-the-wisp | Uncommon | On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base harm. | |
Hopoo Feather | Uncommon | Gain +1 (+1 per stack) most soar rely. | |
Ukulele | Uncommon | 25% probability to fireplace chain lightning for 80% harm as much as 3 (+2 per stack) targets inside 20m (+2m per stack) | |
Leeching Seed | Uncommon | Dealing harm heals you for 1 (+1 per stack) well being. | |
Predatory Instincts | Uncommon | Critical Strikes will increase assault velocity by 10%. Maximum cap of 30% (+30% per stack) assault velocity. Also will increase Critical Strike Chance by 5%. | |
Red Whip | Uncommon | Leaving fight boosts your motion velocity by 30% (+30% per stack). | |
Old War Stealthkit | Uncommon | Chance on taking harm to achieve 40% motion velocity and invisibility for 3s (+1.5s per stack). Chance will increase the extra harm you are taking. | |
Harvester’s Scythe | Uncommon | Gain 5% essential probability. Critical strikes heal for 8 (+Four per stack) well being. | |
Fuel Cell | Uncommon | Hold a further tools cost (+1 per stack). Reduce tools cooldown by 15% (+15% per stack). | |
Infusion | Uncommon | Killing an enemy will increase your well being completely by 1, as much as a most of 100 (+100 per stack) well being. | |
Bandolier | Uncommon | 18% (+10% per stack) probability on kill to drop an ammo pack that resets all cooldowns. | |
Berzerker’s Pauldron | Uncommon | Killing Three enemies inside 1 second sends you right into a frenzy for 6s (+4s per stack). Increases motion velocity by 50% and assault velocity by 100%. | |
Rose Buckler | Uncommon | Increase armor by 30 (+30 per stack) whereas sprinting. | |
Runald’s Band | Uncommon | 8% probability on hit to strike an enemy with a runic ice blast, slowing them by 80% and dealing 250% harm (+125% per stack). | |
Kjaro’s Band | Uncommon | 8% probability on hit to strike an enemy with a runic flame twister, dealing 500% harm (+250% per stack). | |
Chronobauble | Uncommon | Slow enemies on hit for -60% motion velocity for 1s (+1s per stack). | |
Wax Quail | Uncommon | Jumping whereas sprinting boosts you ahead by 10m (+10m per stack). | |
Brilliant Behemoth | Legendary | All your assaults explode in a 4m (+1.5m per stack) radius for a bonus 60% harm to close by enemies. | |
Ceremonial Dagger | Legendary | Killing an enemy fires out 3 (+Three per stack) homing daggers that deal 150% base harm. | |
Frost Relic | Legendary | Killing an enemy surrounds you with Three icicles that deal 3×33% harm. | |
Happiest Mask | Legendary | Killing enemies has a 10% probability to spawn a ghost of the killed enemy with 500% harm. Lasts 30s (+30s per stack) | |
H3AD-5T v2 | Legendary | Increase soar top. Creates a 10m radius kinetic explosion on hitting the bottom, dealing 2300% base harm that scales up with velocity. Recharges in 10 (-50% per stack) seconds. | |
N’kuhana’s Opinion | Legendary | Store 100% (+100% per stack) of therapeutic as Soul Energy. After your Soul Energy reaches 10% of your most well being, hearth a cranium that offers 250% of your Soul Energy as harm. | |
Unstable Tesla Coil | Legendary | Fire out lightning that hits 3 (+Three per stack) enemies for 200% base harm each 0.5 seconds. The Tesla Coil switches off each 10 seconds. | |
57 Leaf Clover | Legendary | All random results are rolled +1 (+1 per stack) occasions for a good end result. | |
Sentient Meat Hook | Legendary | 20% (+20% per stack) probability on hit to fireplace homing hooks at as much as 10 (+5 per stack) enemies for 100% harm. | |
Alien Head | Legendary | Reduce ability cooldowns by 25% (+25% per stack). | |
Soulbound Catalyst | Legendary | Kills cut back tools cooldown by 4s (+2s per stack). | |
Dio’s Best Friend | Legendary | Upon demise, this merchandise can be consumed and you’ll be returned to life with Three seconds of invulnerability. | |
Hardlight Afterburner | Legendary | Add +2 (+2 per stack) fees of your Utility Skill. Reduces Utility ability cooldown by 33%. | |
Wake of Vultures | Legendary | Gain the ability of any killed elite monster for 8s (+5s per stack). | |
Brainstalks | Legendary | Upon killing an elite monster, enter a frenzy for 3s (+2s per stack) the place expertise haven’t any cooldowns. | |
Rejuvenation Rack | Legendary | Heal +100% (+100% per stack) extra. | |
Titanic Knurl | Boss | Increase most well being by 40 (+40 per stack) and well being regeneration by 1.6 (+1.6 per stack) well being / second. | |
Queen’s Gland | Boss | Every 30 seconds, summon a Beetle Guard with bonus 300% harm and 100% well being. Can have as much as 1 (+1 per stack) Guards at a time. | |
Shaped Glass | Lunar | Increase base harm by 100% (+100% per stack). Reduce most well being by 50% (+50% per stack). | |
Brittle Crown | Lunar | 30% probability on hit to achieve 3 (+Three per stack) gold. Lose gold equal to the quantity you might be hit for OR lose % gold equal to the % most well being you misplaced. Chooses the larger of the 2. | |
Transcendence | Lunar | Convert all however 1 well being into regenerating shields. Gain 50% (+25% per stack) most well being. | |
Corpsebloom | Lunar | Heal +100% (+100% per stack) extra. All therapeutic is utilized over time. Can heal for a most of 10% (diminished by 50% per stack) of your well being per second. | |
Gesture of the Drowned | Lunar | Reduce Equipment cooldown by 50% (+50% per stack). Forces your Equipment to activate at any time when it’s off cooldown. |
Risk of Rain 2 tools checklist
And now, let’s undergo every bit of Risk of Rain 2 tools in the identical style. As earlier than, you should use the search bar on the prime of the desk to filter the beneath desk.
Icon | Name | Type | Effect | Cooldown |
---|---|---|---|---|
Disposable Missile Launcher | Equipment | Fire a swarm of 12 missiles that deal 12×300% harm. | 45s | |
Foreign Fruit | Equipment | Instantly heal for 50% of your most well being. | 45s | |
Primordial Cube | Equipment | Fire a black gap that attracts enemies inside 30m into its middle. Lasts 10 seconds. | 60s | |
Ocular HUD | Equipment | Gain +100% Critical Strike Chance for Eight seconds. | 60s | |
The Back-up | Equipment | Call 4 Strike Drones to struggle for you. Lasts 25 seconds. | 100s | |
Preon Accumulator | Equipment | Fires preon tendrils, zapping enemies inside 35m for as much as 600% harm/second. On contact, detonate in an unlimited 20m explosion for 4000% harm. | 140s | |
Milky Chrysalis | Equipment | Sprout wings and fly for 15 seconds. Gain +20% motion velocity for the period. | 60s | |
Royal Capacitor | Equipment | Call down a lightning strike on a focused monster, dealing 3000% harm and beautiful close by monsters. | 20s | |
The Crowdfunder | Equipment | Fires a steady barrage that offers 100% harm per bullet. Costs $1 per bullet. Cost will increase over time. | N/A | |
Gnarled Woodsprite | Equipment | Gain a Woodsprite follower that heals for 1.5% of your most well being/second. Can be despatched to an ally to heal them for 10% of their most well being. | 15s | |
Radar Scanner | Equipment | Reveal all interactables inside 500m for 10 seconds. | 45s | |
Glowing Meteorite | Lunar Equipment | Rain meteors from the sky, damaging ALL characters for 600% harm per blast. Lasts 20 seconds. | 140s | |
Helfire Tincture | Lunar Equipment | Ignite ALL characters inside 9m. Deal 5% of your most well being/second as burning to your self. The burn is 0.5x stronger on allies, and 24x stronger on enemies. Lasts for 8s. | 45s | |
Effigy of Grief | Lunar Equipment | ALL characters inside are slowed by 50% and have their armor diminished by 20. Can be picked again up. | N/A |
And that’s each merchandise at present in Risk of Rain 2! Hopefully you’ve emerged with one or two new tips up your sleeve relating to perfecting the merchandise construct in your subsequent run by means of Risk of Rain 2’s hellish landscapes and swarms of monstrous entities. Best of luck to you, and keep in mind to test again usually for all the newest stats and up to date data on this stuff.