Risk of Rain 2 characters information – expertise, builds, stats & suggestions for all characters


Your preliminary alternative out of the Risk of Rain 2 characters roster performs a vital function within the size and flavour of your run. From the Mercenary to the Commando, from the Huntress to the Engineer, every character comes outfitted with a distinct collection of assaults, expertise, stats, and viable builds and techniques – all of which we’ll go over in our Risk of Rain 2 characters information. Below you’ll discover detailed info on every of the six survivors presently within the game, together with sensible tips about tips on how to get essentially the most out of every character.

This characters and survivors information is only one a part of our bigger collection of Risk of Rain 2 guides, all of which you’ll be able to peruse by heading over to our foremost Risk of Rain 2 guide web page. You’ll discover every thing from beginner-friendly explanations to helpful suggestions and hyperlinks to different areas of our guides, from Risk of Rain 2 challenges to Risk of Rain 2 enemies, and far more.

Risk of Rain 2 characters information – expertise, builds, suggestions

Risk of Rain 2 already options six totally fleshed out characters, every with their very own distinctive skills and playstyles, and there’s probably extra to come back because the game continues to push via early entry. So there’s a good quantity to get via with this characters information. Click on any of the hyperlinks under to skip forward to a piece or survivor of your alternative.

Risk of Rain 2 characters & skills overview
Commando MUL-T Huntress
Engineer Artificer Mercenary

Risk of Rain 2 characters & expertise overview

Each time you start a brand new run in Risk of Rain 2, you’ll be prompted to pick out your character, or “survivor”. If you’ve simply began taking part in, then you definately’ll solely have entry to the primary character: the Commando. The different characters are unlocked by finishing a particular problem in-game for every of them. For full particulars on tips on how to unlock all the characters (and gadgets) within the game, take a look at our Risk of Rain 2 challenges information.

Each character operates in a really totally different method, because of their distinctive units of expertise. Each character has a main talent (your foremost assault); a secondary talent (your secondary assault, normally on a brief cooldown); a utility talent (one other activatable capability on cooldown, normally mobility-based); and a particular talent (a extra highly effective capability on a bigger cooldown, normally offensive in nature). A few characters (MUL-T and Mercenary) have further traits and/or expertise apart from these foremost 4, however these core talent units are what give every character a singular playstyle.

Aside from the talents, there are particular different stats assigned to every character, similar to your most Health and Damage; the speed at which your Health regenerates; whether or not you could have any damage-reducing Armor; and so forth. Each character additionally has a motion velocity stat, which I’ve uncared for to incorporate within the tables under for the easy motive that each character has precisely the identical motion velocity: 7 metres per second, which will increase to 10.15 whereas sprinting (a 45% enhance).

Below you’ll be able to view each the stats and expertise for every character, alongside our personal suggestions and ideas on good methods and merchandise builds. We’ll be speaking so much about particular gadgets within the under sections, so in the event you’d like some extra info on the gadgets in query remember to take a look at our Risk of Rain 2 items information.

Commando suggestions, stats & expertise

Health 110 (+33 per stage)
Damage 12 (+2.Four per stage)
Primary Skill
(Default:
Left-Click)
Double Tap
Shoot twice for 2×90% harm.
Secondary Skill
(Default:
Right-Click)
Phase Round
Fire a piercing bullet that hits all enemies in a line for 230% harm.
Cooldown: 3s
Utility Skill
(Default: Shift)
Tactical Dive
Roll a brief distance.
Cooldown: 4s
Special Skill
(Default: R)
Suppressive Fire
Fire quickly, gorgeous enemies for 6×100% harm.
Cooldown: 9s

Commando is the primary playable character in Risk of Rain 2, and it’s straightforward to see why. Their skillset is impressively beginner-friendly, with three easy-to-use offensive expertise on brief cooldown, alongside the ever-useful Tactical Dive talent, which seems like one thing footballers do so much, however on this case means that you can roll out of the best way of assaults or cross distances even sooner than simply sprinting.

The low cooldowns of all Commando’s skills means that you can chain collectively your assaults very simply. In explicit, you must intersperse your Double Taps with Phase Rounds, as a result of every use of Phase Round will reset the bloom (learn: accuracy) of your main assaults. Suppressive Fire needs to be used as usually as attainable for that further increase in DPS, however its true energy comes with the stun impact, which lets you reliably interrupt harmful assaults such because the Stone Golem’s laser or the Beetle Guard’s long-range strikes (for tonnes extra information on all of the totally different monsters within the game, have a learn of our Risk of Rain 2 enemies whenever you get the possibility).

As far as merchandise builds are involved, Commando’s versatility means that you can go in many alternative instructions with out an excessive amount of hassle. There aren’t any unhealthy decisions right here, however in the event you’re simply beginning out, you must all the time give attention to gadgets that provide you with higher DPS over gadgets that enhance your survivability. Attack velocity, essential hit likelihood, and on-hit gadgets such because the Ukulele or Kjaro’s Band ought to all the time be prime precedence. Stun Grenade is one other nice pickup for any character, and mixed with Commando’s Suppressive Fire you’ll be able to very simply maintain the vast majority of threats shocked and passive till you kill them.

A pair extra helpful tidbits: Phase Rounds can journey via terrain, permitting you to deal harm whereas behind cowl. Your foremost assault has some vital harm drop-off over longer distances, so use Phase Rounds to deal good harm at lengthy vary. Suppressive Fire additionally has harm drop-off, nevertheless it additionally has a slight auto-aim about it, permitting you to hit targets even in the event you’re not fairly aiming on them.

MUL-T suggestions, stats & expertise

Health 200 (+60 per stage)
Armor 20 (16.67% harm discount)
Damage 11 (+2.2 per stage)
Primary Skill
(Default:
Left-Click)
Auto-Nailgun
Rapidly fireplace nails for 60% harm. Fires six nails when initially pressed.
Secondary Skill
(Default:
Right-Click)
Blast Canister
Launch a stun canister for 220% harm. Drops stun bomblets for 5×44% harm.
Cooldown: 6s
Utility Skill
(Default: Shift)
Transport Mode
Zoom ahead, gaining 200 Armor, and extra velocity. Deals 250% harm to enemies in the best way. Deals extra harm at greater speeds.
Cooldown: 8s
Special Skill
(Default: R)
Retool
Switches his main fireplace between the speedy Auto-Nailgun and a piercing heavy-damage Rebar Puncher that offers 600% harm.
Additional Skills Multifunctional
MUL-T can maintain two tools directly. The energetic tools is swapped by utilizing Retool.
Cooldown: 0.5s

MUL-T takes fairly a bit extra getting used to than Commando does, however repays this further dedication with nice survivability and harm potential over any distance. First factor you must discover is that your Retool talent permits you not solely to change between two totally different Equipment slots however between your two totally different main assaults: the Auto-Nailgun, an exceptionally fast-firing however inaccurate assault; and the Rebar Puncher, which fees as much as unleash a devastating piercing blast for 600% of your regular harm.

The Rebar Puncher is amazingly correct over any distance, making it your best long- and mid-range choice. the Nailgun is so inaccurate that it ought to solely be used at close-range, however it may possibly soften away enemies with its glorious DPS. Aside from this, similar to with Commando you could have a dependable stun in your Blast Canister that you must use every time it’s not on cooldown; and your Transport Mode, whereas it might not seem to be a lot at first, provides you a whopping 200 Armor when you’re utilizing it. Adding on MUL-T’s preliminary 20 Armor, this makes for practically a 70% harm discount with Transport Mode in impact. So that is mainly your good outdated “get me the hell out of this situation” button.

One factor to keep in mind is that Hopoo have added a hidden worth known as the “proc coefficient”, which mainly means how usually on-hit results truly come into impact. With MUL-T this modifier may be very low, as a result of if it weren’t, their Nailgun’s insane price of fireplace would imply the on-hit results proc on a regular basis, making them totally overpowered. However, some gadgets are nonetheless exceptionally highly effective with the Nailgun, such because the Ocular HUD, which can double your already appreciable harm whereas it’s in impact.

Crowbars are extra helpful with high-damage single-shot skills, which makes them an ideal match for MUL-T’s Rebar Puncher. Movement bonuses are a must have for MUL-T as nicely, as a result of despite the fact that their Transport Mode may be very helpful, it isn’t as fast for dodging and getting out of conditions as Commando’s roll or Huntress’s teleport. I’d additionally say that MUL-T is maybe the character greatest fitted to a Shaped Glass run attributable to their already excessive harm, Health, and Armor values – however after all, it’s nonetheless a threat that will or could not repay.

Huntress suggestions, stats & expertise

Health 90 (+27 per stage)
Damage 12 (+2.Four per stage)
Primary Skill
(Default:
Left-Click)
Strafe
Fire a searching for arrow for 150% harm. Can be used whereas sprinting.
Secondary Skill
(Default:
Right-Click)
Laser Glaive
Throw a searching for glaive that bounces as much as 6 instances for 250% harm. Damage will increase by 10% per bounce.
Cooldown: 7s
Utility Skill
(Default: Shift)
Blink
Disappear and teleport ahead.
Cooldown: 7s
Special Skill
(Default: R)
Arrow Rain
Teleport into the sky. Target an space to rain arrows, slowing all enemies and dealing 225% harm per second.
Cooldown: 17s

Huntress is the favorite of many Risk of Rain 2 gamers attributable to her ease of use, her glorious mobility, and her late game potential. I say late game potential primarily as a result of, as you’ll doubtless have realised in the event you’ve reached far sufficient in a Risk of Rain 2 run, finally you’ll get to a degree the place even the slightest hit from a daily enemy will one- or two-shot you. Huntress excels right here attributable to her manoeuvrability and dodging capabilities.

Huntress’s Strafe locks onto a goal, permitting her to deal first rate constant harm even whereas sprinting in a distinct route. Her Laser Glaive offers glorious crowd management in a wide range of conditions, permitting you to successfully cope with a sky crammed with Lesser Wisps, or a pair of extra highly effective creatures in shut proximity to 1 one other. Try to not use the Glaive towards only one enemy, as a result of it clearly received’t deal anyplace close to its most potential harm with out the flexibility to bounce between targets.

Blink might be the perfect mobility talent in Risk of Rain 2, and utilizing the Hardlight Afterburner merchandise with Huntress feels completely unbelievable because of this. If it’s good to dodge and your Blink is on cooldown, you need to use your Arrow Rain talent, which teleports you excessive into the air and means that you can rain hell down on a small space of impact for a number of seconds. Oh, and by the best way, Arrow Rain has a merely ludicrous vary on it, that means you’ll be able to place that space of impact down upon the bottom from throughout the map in the event you wished to.

Where Huntress excels is in crowd management, and the place she falls brief is her capability to burst down single high-threat targets. Your merchandise construct ought to work to counteract this as a lot as attainable with heavy DPS buffs, utilizing gadgets like Soldier’s Syringe, Harvester’s Scythe, Ukulele, and so forth. Berzerker’s Pauldron is one other good shout, since you’re prone to be killing 3+ enemies in 1 second quite a bit together with your Glaive and Arrow Rain expertise. Besides this, ensure you choose up a handful of survival-based gadgets to assist her not be fairly so squishy (Leeching Seed, Tougher Times, Medkit, Foreign Fruit, and many others.).

Engineer suggestions, stats & expertise

Health 130 (+39 per stage)
Damage 14 (+2.eight per stage)
Primary Skill
(Default:
Left-Click)
Bouncing Grenades
Charge as much as eight grenades that deal 100% harm every.
Secondary Skill
(Default:
Right-Click)
Pressure Mines
Place a mine that offers 300% harm when an enemy walks close by. Can place as much as 10.
Cooldown: 8s
Utility Skill
(Default: Shift)
Bubble Shield
Create an impenetrable defend that blocks all incoming harm.
Cooldown: 25s
Special Skill
(Default: R)
TR12 Gauss Auto-Turret
Place a turret that inherits all of your gadgets. Fires a cannon for 100% harm. Can place as much as 2.
Cooldown: 30s

Don’t let the Engineer’s unusual skillset dissuade you from taking part in as this character. In the precise arms, with the precise construct, they’re completely magnificent at any stage of a run, thanks primarily to the synergy of their Turrets and Bubble Shield talent. If you’re taking part in as Engineer, put together for a extra considerate and defence-oriented game, as a result of your foremost transfer is all the time going to be the next:

1) Place Turrets

2) Place Shield atop Turrets

3) Fire Grenades/Mines at enemies whereas your Turrets care for every thing else

Your Bouncing Grenades main assault serves to assist your Turrets with bigger, nearer threats, and the Pressure Mines add an additional layer of defence towards enemies seeking to move via your Shield and melee you (they usually’re helpful in a pinch in the event you’re caught with most of your expertise on cooldown, because of their excessive variety of fees). But the actual meat of the Engineer’s skillset is with these two placable Turrets which persist till they’re destroyed or changed elsewhere, and which oh-so crucially inherit your entire gadgets as soon as positioned. That means the already huge harm potential obtainable via the opposite characters is tripled with the Engineer and their twin Turrets of Death.

When it involves merchandise builds, you’ll wish to go loopy with the on-hit gadgets. Ukulele, Gasoline, Stun Grenade, Sticky Bomb, and so forth. All these will buff each your assaults and your Turrets’ assaults, that means every of these things is doubtlessly thrice as efficient as standard with Engineer. Soldier’s Syringe can also be helpful for dashing up the charge-up time of your Bouncing Grenades, permitting you to deal baffling harm in a tiny period of time; and also you’ll additionally need Alien Head to scale back all of your talent cooldowns if attainable, as a result of the one actual draw back to Engineer is that you just do have some very excessive cooldowns in your skills.

But two gadgets particularly I’d like to spotlight that can assist you together with your turtling “turrets/shield/mines” technique: Warbanner and Bustling Fungus. If you get a Warbanner positioned down by the Teleporter earlier than a combat, place your Turrets within the space of impact to provide them a improbable assault velocity increase. And Bustling Fungus turns your Turrets into veritable discipline hospitals, offering therapeutic to one another and to close by gamers (in addition to you offering therapeutic to them in return), giving all of you far more survivability.

Oh, and by the best way, in the event you’re taking part in with a pal… Try coating them in your mines. Those mines stick, they usually’ll detach when enemies strategy. Works notably nicely with close-range characters like Mercenary. You’re welcome.

Artificer suggestions, stats & expertise

Health 110 (+33 per stage)
Damage 12 (+2.Four per stage)
Primary Skill
(Default:
Left-Click)
Flame Bolt
Fire a bolt for 200% harm that ignites enemies. Hold as much as 4.
Cooldown: 1.3s
Secondary Skill
(Default:
Right-Click)
Charged Nano-Bomb
Charge up a nano-bomb that offers 400%-1200% harm and stuns all enemies.
Cooldown: 5s
Utility Skill
(Default: Shift)
Snapfreeze
Create a barrier that freezes enemies for 100% harm. Enemies at low well being are immediately killed if frozen.
Cooldown: 12s
Special Skill
(Default: R)
Flamethrower
Burn all enemies in entrance of you for 1700% harm.
Cooldown: 5s

The nukiest nuker that ever nuked, Artificer is unmatched at bursting down enemies, whether or not teams of smaller ones or huge chunky Elites (for more information on Elites, take a look at our Risk of Rain 2 enemies information). First factor I’ll say is that your main assault, whereas excellent at delivering excessive harm for enemies, shouldn’t be used as a main assault. Because of its restricted variety of fees, it’s not an efficient supply of sustained harm – which is what you’d normally count on out of your main talent.

This is the disadvantage of taking part in as Artificer, and what counteracts their stupendous harm potential: it’s good to be very cautious to make use of your expertise effectively, and ensure you all the time have one thing in reserve able to cope with the following risk. It’s straightforward to simply shoot all of your high-damage expertise at each close by goal, however then you definately’ll don’t have anything left to cope with the following risk (and as time goes on in Risk of Rain 2, the delay between present risk and subsequent risk will get ever-shorter).

The excellent news is that these skills are all actually, actually highly effective. Flame Bolt is nice for anti-air and that further bit of harm potential; your Charged Nano-Bomb is your actual bread-and-butter, delivering ridiculous harm in a big space – and you may merely faucet it quite than holding it all the way down to commerce harm for a speedy stun. Likewise, your Flamethrower offers huge harm at a brief vary, and is extremely good at proccing on-hit results – however keep in mind that you may’t cancel out of Flamethrower by firing a Flame Bolt, so as a substitute dash or use one other talent to halt it. Snapfreeze is difficult to become familiar with, however improbable towards bigger, already-damaged enemies, as it should immediately kill any enemy at lower than 30% Health that it comes into contact with.

Much like Huntress, Artificer may be very squishy; so that you’ll want some survival-focused gadgets similar to Tougher Times, Medkit, Leeching Seed, Foreign Fruit, and so forth so you’ll be able to truly reside lengthy sufficient to deal your huge quantities of harm. Speaking of which, you’ll additionally wish to give attention to tonnes of on-hit gadgets, as all the time, to spice up your general DPS. Soldier’s Syringe is fairly pointless to your main assault because it doesn’t do something to scale back Flame Bolt’s cooldown, nevertheless it’s very good at lowering the charge-up interval of your actual main assault, which is the Charged Nano-Bomb. Other glorious picks are Crowbar, Berzerker’s Pauldron, and particularly Bandolier (extra capability utilization!) and Primordial Cube (clump collectively enemies so you’ll be able to burst them down unexpectedly!).

Mercenary suggestions, stats & expertise

Health 140 (+42 per stage)
Armor 20 (16.67% harm discount)
Damage 12 (+2.Four per stage)
Primary Skill
(Default:
Left-Click)
Laser Sword
Slice in entrance for 130% harm. Every third hit strikes in a higher space for 300% harm.
Secondary Skill
(Default:
Right-Click)
Whirlwind
Quickly slice horizontally twice, dealing 2×200% harm. If airborne, slice vertically as a substitute.
Cooldown: 2.5s
Utility Skill
(Default: Shift)
Blinding Assault
Dash ahead, gorgeous enemies for 200% harm. If you hit an enemy, you’ll be able to sprint once more, as much as Three whole.
Cooldown: 7s
Special Skill
(Default: R)
Eviscerate
Target the closest enemy, attacking them for 110% harm repeatedly. You can’t be hit for the period.
Cooldown: 6s
Additional Skills Cybernetic Enhancements
The Mercenary can soar twice.
Increased Health Regeneration
While all different characters have a Health Regen of 1.5/s (+0.Three per stage), the Mercenary’s is 3.75/s (+0.75 per stage).

Mercenary is described as a high-skill-ceiling character by the game, which is true to an extent, however I believe it’s extra appropriate to say there’s a little bit of a barrier for entry with Mercenary, after which it turns into pretty plain crusing (with the precise gadgets, after all). That barrier for entry is that Mercenary is a melee-oriented character, and there’s an inclination to get a bit confused and scared whenever you’re surrounded by Lesser Wisps and different enemies. But as soon as it begins to click on, Mercenary change into probably essentially the most enjoyable survivor to play with.

This flighty melee acrobat is all about combos and synergies. Similar to Artificer, your secondary talent is the actual bread-and-butter harm supplier, quite than your main assault. Whirlwind means that you can shut gaps shortly or keep within the air for for much longer (a giant factor with Mercenary, who spends just about all their time within the air). This, mixed with the second soar you obtain proper off the bat as Mercenary, provides you some improbable aerial and vertical prowess that not one of the different characters (not even Huntress) may hope to attain.

And that’s not even speaking about Blinding Assault, which might act as an escape, an provoke, or just to reposition your self for an excellent combo – and it stuns, and offers sufficient harm to one-shot a Lesser Wisp. And it stacks as much as Three in the event you hit enemies every time. AND you don’t even must be that correct with it, as a result of the harm and stun is dealt in an a small space of impact round you. It’s an incredible capability; as is your particular talent, Eviscerate, which teleports you in the direction of the closest enemy, dealing silly harm to them and granting you full invulnerability for the period. You can even hit a number of targets with this capability, similar to all of your different expertise.

Mercenary loves clumped collectively enemies. For this motive, Primordial Cube is a perfect choose to your tools slot. You’ll additionally need at the very least one Backup Magazine to provide you some further Whirlwind fees to maintain you within the air for even longer (mainly without end, if you wish to). The remainder of your construct needs to be designed to get you previous the early game (whenever you’re at your weakest relative to the opposite characters – that barrier for entry rearing its head once more) and to maximise your harm and on-hit results. Brainstalks and Hardlight Afterburner can help you go completely loopy together with your expertise, whereas Leeching Seed provides you some a lot wanted survivability befitting an aggressive all-in character similar to your self. To assist with bosses (one other weak level for Mercenary) you’ll wish to take as many Armor Piercing Rounds as attainable too, and hopefully finish these Teleporter fights in as brief a time as attainable, ideally whereas spending the vast majority of the combat invincible.

And with that, we conclude (for now) our Risk of Rain 2 characters information. I’ve tried to offer a good quantity of sensible info for every of the survivors presently within the game, concerning each their expertise and the route you’ll wish to take your merchandise construct for every character. Hopefully you’ve learnt a factor or two about these characters and the way they need to greatest be used underneath all method of perilous circumstances.


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