
<p>The recent *Resident Evil Requiem* showcase may have largely revisited familiar territory, but it also offered some compelling new gameplay insights. Perhaps the most intriguing reveal for survival horror purists is a dedicated difficulty setting that mandates the use of ink ribbons to save progress during Grace’s harrowing sequences.</p>
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<p>*Requiem* features a versatile suite of difficulty options. Beginners can opt for 'Casual' mode, which includes aim assist to streamline combat. Meanwhile, 'Standard (Modern)' provides a balanced experience consistent with contemporary entries in the franchise.</p>
<p>However, for those who yearn for the atmospheric tension of the 32-bit era, 'Standard (Classic)' is the definitive way to play. In this mode, autosaves are restricted during Grace’s chapters, forcing players to manage their limited supply of ink ribbons carefully. Given that the game’s two protagonists represent the dual pillars of the series—survival horror and high-octane action—it is a welcome touch to see these old-school mechanics return for the more atmospheric portions of the journey.</p>
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<p>While Capcom hasn't detailed specific mechanical differences between these tiers beyond the saving system, a dedicated 'Hard' mode was conspicuously absent from the presentation. It’s highly probable that a more grueling challenge awaits as an unlockable reward for completing the campaign.</p>
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<p>Customization extends to the perspective as well. Players can tailor their experience by selecting either first- or third-person cameras independently for Grace and Leon. This allows the game to lean into its specific strengths: immersive, claustrophobic horror for Grace and tactical, over-the-shoulder action for Leon.</p>
<p><em>Check out our guide to more <a href="#">upcoming horror games</a> to keep your pulse racing.</em></p>
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Source: gamesradar.com


