The PS5 would be the benchmark platform for GPU optimization, the place the aim could be to attain the identical efficiency and finish end result on each consoles [l’autre console étant la Xbox Series X, nldr].
It even permits itself to chain with SSDs.
Have this stage of IO efficiency [le flux de données entrant et sortant, “IO” tenant pour “Input/Ouput”, nldr] per second is a unbelievable evolution of what now we have labored with up to now. You’ll see a revolution in next-gen games, the place load occasions will both be minimal or simply gone. Even the decrease IO efficiency of the Xbox Series X is already an unbelievable improve.
Two machines with totally different structure, subsequently, for roughly comparable outcomes? This is what appears to point the developer, with nonetheless an ease for the optimization for PS5. We, so long as we’re served nice games, you recognize …