Oxygen Not Included information: how you can ace your first 30 cycles in ONI

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Oxygen Not Included is one among my very favorite games. It’s additionally only recently been launched, which implies an entire wave of bright-eyed gamers have simply begun their very own journey into this hilarious, stunning, infernally advanced suffocation simulator.

So, to all these gamers: that is the Oxygen Not Included information that I want I had once I was first beginning out. Fully updated with the total launch of ONI, I’ll undergo all the issues you’ll have to unravel in your first 30 cycles step-by-step, and present you how you can use this primary month to create a stunning, elegant, and absolutely useful base.

Oxygen Not Included information: your first 30 cycles

Oxygen Not Included is a tremendously spectacular simulation, and there’s an terrible lot to find out about protecting your duplicants (or “dupes”) alive that the game doesn’t train you. To illustrate my factors, I’ll refer to numerous screenshots from the primary 30 cycles in my newest game. If you need to have precisely the identical expertise as I did, listed here are the small print you want:

  • Difficulty: Survival
  • Asteroid: Terra
  • Seed: 616868630

This Oxygen Not Included information will assume some very primary data – how you can dig, how you can construct, how you can set priorities, and so forth. I’ve sorted the Oxygen Not Included information into varied “problems” that you just’ll want to unravel so as to hold your dupes alive and completely satisfied. So, let’s start!

[Cycle 0] The Problem of Duplicants – Oxygen Not Included information

The first main facet of any Oxygen Not Included game is deciding upon your beginning three dupes. There are a number of primary tips right here that I all the time observe:

  • Try to search out one good researcher, one good operator, and one good digger or constructor.
  • Look out for optimistic traits which provide you with attribute bonuses, comparable to Night Owl, Early Bird, Buff, and so forth.
  • These are the one detrimental traits you ought to be proud of: Gastrophobia, Pacifist, Squeamish, Yokel, Irritable Bowel, and Small Bladder. The relaxation are rather more bother than the dupes are value.

You can see above the three dupes I settled on. If, like me, you find yourself with a Night Owl in your staff, then whereas they’re sleeping on the finish of your first cycle you must head into the scheduling tab and create a brand new schedule for that dupe, in order that they’re all the time at work through the three default “sleeping blocks”.

Oxygen Not Included guide - Cycle 1 start

Oxygen Not Included begins you in the midst of an asteroid, with nothing however three dupes, a Printing Pod, and a Ration Box of meals, and a obscure indication to begin digging. Stumped? I don’t blame you.

[Cycle 1] The Problem of Urine & Sleep – Oxygen Not Included information

  • Priorities: Outhouse (x2), Wash Basin (x2), Pitcher Pump, Cot (x3)

So, you’ve landed in the midst of an asteroid, and already our consideration has turned in the direction of urination. The high precedence to your first cycle is to ascertain a latrine space: dig out a dead-end someplace close by, and construct two Outhouses on the finish of it, with two Wash Basins on the entrance with their arrows pointing away from the Outhouses (in order that dupes wash their palms when exiting the latrine space).

But that’s not all! The different important factor you want is a provide of water: else neither Outhouses nor Wash Basins will operate. So dig in the direction of the closest provide and construct a Pitcher Pump to suck up all that beautiful soon-to-be-toilet-water.

Once you’ve received these three issues working, the instant disaster is over. You’re now not at risk of your dupes portray your asteroid yellow. The subsequent step is to ascertain an preliminary barracks space the place your dupes can sleep, so plop down three Cots in a separate room close to the Latrine.

Oxygen Not Included guide - Cycle 1 end

This is what I completed in my first cycle: two Outhouses, two Wash Basins (all the time have as many Wash Basins as Outhouses), a Pitcher Pump, three Cots, and the beginnings of the subsequent step, which is…

[Cycle 2] The Problem of Power & Research – Oxygen Not Included information

  • Priorities: Manual Generator, Battery (x2), Research Station, Oxygen Diffuser

Now that your dupes have a spot to alleviate themselves, it’s time to look in the direction of energy. Many of the options to the varied issues that come up all through Oxygen Not Included require energy. For now, all we’ll want is a single Manual Generator hooked as much as a pair of Batteries.

The first two belongings you’ll want that require energy are a Research Station (so you’ll be able to set your researcher to work pondering up new methods to unravel issues), and an Oxygen Diffuser. The Oxygen Diffuser received’t be wanted for an additional cycle or two however you may as nicely construct all of it now and disable the Diffuser till all of the pure Oxylite offering Oxygen to your base has run out.

Remember to hook all of it up with wires! In whole, you’ll want 1200-1400 Copper Ore to create all this, so be sure to mine any instant patches of Copper Ore round your beginning location.

Oxygen Not Included guide - Cycle 2 mid

You may as nicely place all of those buildings on the identical stage, with the intention to save on Copper Ore by connecting all of it through a single line of wire.

[Cycle 3] The Problem of Food – Oxygen Not Included information

  • Priorities: Microbe Musher, Basic Farming Research

We’ve sorted our preliminary Power provide and the essential wants of our dupes, however the meals in our Ration Box received’t final us lengthy. Our plan for getting us by way of the primary hundred cycles or extra shall be to construct a Mealwood farm so we are able to feed our dupes with Liceloaf, however we’re not fairly prepared for that but, and we’d like our dupes to not starve within the interim.

So, on Cycle Three our priorities are twofold: first, we have to get our researcher began on the “Farming” part of the tech tree, starting with Basic Farming and heading instantly on to Meal Preparation. And second, we have to construct and hook up a Microbe Musher and set it to churn out infinite Mush Bars – as a result of meals poisoning is preferable to hunger.

Besides this, Cycle Three is an effective time to increase the bottom just a little extra. You’ll see under I’ve positioned doorways on the entrances to our lavatory and barracks space in order that we get the Morale increase from these accomplished rooms (for those who’ve no thought what I’m speaking about, hit F11 in-game to carry up the Room Overlay). Your Printing Pod can even provide the possibility for a fourth dupe this cycle. Use the identical standards as I laid out initially of this information. If there aren’t any appropriate candidates, you’ll be able to all the time decide the non-dupe providing, or reject it altogether. Remember, extra dupes isn’t all the time a very good factor as you’ll have to hold them fed and oxygenated. They’ve gotta be well worth the bother.

Oxygen Not Included guide - Cycle 3 end

By the tip of Cycle 3, I’ve a fourth Dupe with Cot put in, Basic Farming researched, and a Microbe Musher connected and able to churn out Mush Bars till we are able to transition over to Liceloaf.

[Cycle 4] The Problem of Food, Part 2 – Oxygen Not Included information

  • Priorities: Mealwood Farm

The Food Saga continues. Hopefully by this time your researcher could have completed researching Meal Preparation, which can can help you get beginning together with your Mealwood Farm utilizing your shiny new Farm Tiles.

For the bottom structure I’m utilizing (eight dupes per barracks), it’s a good suggestion to position down a farm of 30 Farm Tiles, which shall be simply sufficient to maintain all eight dupes fed. It’s okay for those who don’t have sufficient Mealwood seeds for all of them proper now; simply plant nevertheless many you’ll be able to.

Oxygen Not Included guide - Cycle 5 mid

This job could take greater than a single cycle to finish. Here I’m in the midst of Cycle 5, nearly to truly plant my Mealwood seeds.

[Cycle 5] The Problem of Oxygen & Algae – Oxygen Not Included information

  • Priorities: Enable Oxygen Diffuser, Dig out Algae & Copper Ore, Research, second Manual Generator

While you’re getting your Mealwood Farm arrange, this can be a good time to flip your Oxygen Diffuser again on for those who disabled it earlier. You’re possible to not have rather more Oxylite left by Cycle 5.

The different factor to take inventory of is your materials reserves. Check the dropdown menu on the right-hand aspect of your display for something you’re low on, notably Algae and Copper Ore as these are important and barely rarer than the standard Dirt and Sandstone that all the pieces is comprised of in your beginning biome.

Also be sure to proceed researching. Your analysis dupe ought to do little else. After Meal Preparation is completed,  beeline to Advanced Research after which decide up Power Regulation for the Jumbo Batteries it provides you.

And now could be a very good time so as to add a second Manual Generator to your energy station with the intention to simply hold Oxygen Diffuser, Research Station, and Microbe Musher powered always.

Oxygen Not Included guide - Cycle 5 end

Looking on the Oxygen Overlay, you’ll be able to see some areas of my base had began to darken after the Oxylite ran out; however with the Oxygen Diffuser now operating, issues are already beginning to brighten.

[Cycle 6] The Problem of Storage & Pollution – Oxygen Not Included information

  • Priorities: Create Water Lock for Pollution space, construct Storage Bins

You’ll little question have tonnes of particles littering each floor of your base, which dupes hate with a ardour (try how a lot of an impression particles makes on the Decor Overlay utilizing F8). So you’ll have to create a bunch of Storage Bins so dupes have someplace to place all this trash. I’d suggest 10-15 Bins to start with, someplace off to the aspect of your base.

The different drawback is barely extra advanced. We’re going to put in a Water Lock in order that we’ve a spot to retailer the nasty polluted supplies that come from our Latrine. Outhouses produce Polluted Dirt, and Wash Basins produce Polluted Water. Both these items cough out Polluted Air, which isn’t good to have floating round. Hence the Water Lock.

A Water Lock is a manner of making an hermetic barrier between two areas, and it’s truly very simple. Check under for reference: you’ll want a V-shaped despair within the floor, and also you’ll want to put in a Bottle Emptier subsequent to it, with Auto-Bottle enabled in order that dupes will fill the area up with water. Once it’s finished, deconstruct the Bottle Emptier, and construct a Compost Heap (for the Polluted Dirt) and one other Bottle Emptier over a small pit (for the Polluted Water) on the opposite aspect.

And there you could have it! You now have a option to eliminate Polluted materials with out it continually introducing Polluted Air into your base. Dupes received’t like going there a lot (they don’t wish to journey by way of water), however fortunately they’ll solely have to go there sparingly anyway.

Oxygen Not Included - Cycle 6 mid

On the left, you’ll be able to see my Water-Locked air pollution space in progress, with room for each Compost and a small Polluted Water dump. Meanwhile, on the correct, you’ll be able to see the beginnings of my storage space.

[Cycle 7] The Problem of Morale & Rot – Oxygen Not Included information

  • Priorities: Debris, Rooms, Sterilise Food, Super Computer

Now that your storage space is constructed, it’s in all probability an thought at this level to simply set everybody who isn’t on crucial duties (analysis, offering energy) to sweep up the particles all through your base, as a result of Dupes hate mess.

Another factor value contemplating for those who haven’t finished so already is popping all of your rooms into precise rooms to achieve the related morale bonus. With lavatory and barracks this shall be simple; you’ll be able to see under that I’ve additionally began placing collectively a Recreation Room and a Massage Clinic (requires Employment and Interior Decor techs) for much more of a morale increase.

Another huge essential factor to know is that your meals will rot inside a number of cycles for those who don’t hold it in a sterile surroundings. Fortunately, there’s a straightforward answer to this. Deconstruct your Ration Box, and construct one other one on the backside of your base the place it’s 100% CO2. Carbon Dioxide is sterile, so your meals shall be preserved without end so long as the CO2 stays there.

Finally, proceed to analysis! Build a Super Computer for those who haven’t already finished so, and begin heading in the direction of the Sanitation and Distillation techs.

All this can in all probability take a number of cycles, and that’s okay, since you’ve earned your self a little bit of a respite from the “always something to fix” mindset that Oxygen Not Included forces you to undertake.

Oxygen Not Included guide - Cycle 9 mid

Massage Clinic on the left, and Recreation Room on the correct. Massage Tables are a hell of a drain in your energy at this level, so I might hold them disabled for now.

[Cycle 12] The Problem of Transportation – Oxygen Not Included information

  • Priorities: Fire Poles, Tiles

Fire Poles are nice, and you must plan from Cycle 1 to include them into your base. They value a good quantity of Copper Ore, however they drastically improve the effectivity of your base and the transportation of your dupes. Refined Renovations is the tech you want, so make a begin in the direction of that for those who haven’t already, after which put some Fire Poles down beside your predominant ladders.

If you could have some spare dupe-power, you may also need to take this time to interchange any pure flooring, partitions, and ceilings to your base with Tiles, as a result of not solely do they enhance decor and morale, however additionally they enable dupes to run quicker by way of your base.

Oxygen Not Included guide - Cycle 15 start

By the beginning of Cycle 15, I’ve two Fire Poles subsequent to my predominant ladders. You can even discover my makes an attempt to maneuver the broad flat expanse of water that used to exist under my lavatory into a pleasant neat reservoir.

[Cycle 15] The Problem of Water – Oxygen Not Included information

  • Priorities: Top up water reserves if wanted

You could not want to do that for those who received fortunate together with your world seed, however I wanted to at round this level, so I’ll embrace it. Our subsequent huge challenge would require us to have a substantial amount of readily accessible water, and whereas I’ve a pleasant quantity already, it might positively be improved.

If you’re taking part in together with the identical seed, you might have seen an unlimited provide of water above the bottom, which might be excellent if not for its terrible positioning. So I made a decision to create a single-block tunnel by way of my base (walling it off so I don’t drown all the pieces in water), and drilled into the underside of the water reservoir above so it relocates to a extra accessible place.

As I mentioned, you might not want to do that, however for those who do, then that is the way it’s finished!

Oxygen Not Included guide - Cycle 15 mid

The breakthrough second as my dupes drill into the underside of the big water reservoir above my base, and all of it deluges down by way of the fastidiously crafted tunnel in my base to high up my current reservoir. Feels good man.

[Cycle 18] The Problem of Urine, Part 2 – Oxygen Not Included information

  • Priorities: Replace Latrine with Washroom

Your first huge challenge, and your first foray into the great world of plumbing, would be the creation of a fully-functional Washroom, containing Lavatories, Sinks and Showers. You’ll additionally want a Water Sieve in your Polluted space, some Liquid Reservoirs under your Washroom, and a Liquid Pump on the backside of your water reservoir. Oh, and a tonne of Liquid Pipes and Wires connecting all of it correctly.

Sounds like quite a bit, and it’ll take you a number of cycles, but it surely’s not that dangerous actually. Check the under picture as a information on how you can hook all of it up. Remember that you just’ll have to feed water into the system from the Liquid Pump to start with, however after you have sufficient for the Washroom to operate, disconnect the Liquid Pump and let the system run by itself. Washrooms output extra liquid than they enter, so finally your Liquid Reservoirs shall be stuffed up and also you’ll have to take care of that, however this received’t occur for an additional 80-100 Cycles, so it’s nothing to fret about proper now.

Congrats – that was the largest challenge you wanted to finish inside your first 30 cycles!

Oxygen Not Included guide - plumbing

Make positive you don’t confuse your inputs and outputs! The water ought to head from Washroom to Water Sieve to Liquid Reservoirs and again to Washroom.

[Cycle 23] The Problem of Oxygen, Part 2 – Oxygen Not Included information

  • Priorities: Add one other Oxygen Diffuser if wanted

This is an effective time to revisit your Oxygen scenario and see in case your dupes are getting all of the life-giving gases they want. If not, then merely add one other Oxygen Diffuser. It’ll burn up extra Power and Algae, however your scenario with each must be high quality, and apart from, they solely run when the ambient gasoline strain is under most, so it’s not like they’ll each be operating 24/7.

Oxygen Not Included guide - Cycle 23

I made a decision to deconstruct one of many two Massage Tables that I wasn’t utilizing anyway, so I might add one other Oxygen Diffuser greater up in my base.

[Cycle 25] The Problem of Food, Part 3 – Oxygen Not Included information

  • Priorities: Greenhouse, Mess Hall

At round this level, I’d look in the direction of making use of your newfound plumbing data to transition your Mealwood Farm over to Hydroponics Farm Tiles so your dupes now not have to water them manually. They’ll nonetheless have to fertilise them manually, but it surely simply helps to make your base just a little extra environment friendly.

Hook them up as I’ve finished within the under picture, and place down a Farm Station too so you’ll be able to profit from the Greenhouse room morale bonus. Now’s additionally a very good time to search out a great place for a Mess Hall/Great Hall for those who haven’t already. All you want for now could be a room with a door and eight or so Mess Tables inside.

Oxygen Not Included guide - Cycle 25

My accomplished Greenhouse, with 30 Mealwood vegetation producing sufficient Meal Lice to feed eight dupes every day. You also can see the beginning of my Mess Hall to the left.

[Cycle 30] The Problem of What To Do Next – Oxygen Not Included information

  • Priorities: Power, Oxygen, Exploration, Expansion

Congratulations! No doubt you’ve reached Cycle 30 with relative ease for those who adopted this Oxygen Not Included information. Here’s my base at across the Cycle 30 mark, for reference:

But what’s subsequent for you and your dupes?

Now you’re getting into what I might name the mid-game. Here the issues that want fixing are additional aside, however require rather more time to unravel. Things like placing collectively a correct Power Station full of Coal Generators and Hydrogen Generators (ideally inside an Ice Biome full of Wheezeworts in order that nothing overheats). Things like constructing a self-powered Electrolyzer System (generally known as a “SPOM” – Self-Powered Oxygen Module) that makes use of water as an alternative of Algae to pump Oxygen by way of your base. Things like exploring into different biomes in your seek for Cool Steam Vents and Natural Gas Geysers so your base can attain the subsequent stage when it comes to energy era and self-sufficiency.

But as for how you can clear up these issues… Well, in the interim no less than, that’s so that you can discover out for your self.


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