Overwatch: Lucio modifications, mitigating attracts in Competitive Play – every part from the PTR patch notes

The newest patch has been utilized to Overwatch’s Public Test Realm, and together with the same old bug fixes and have updates, Lucio has undergone some modifications.

Arekkz provides you a take a look at Lucio’s modifications in Overwatch above, however we’ve additionally posted the PTR patch notes for you under.

One of the extra attention-grabbing additions famous within the patch is a change to the Eichenwalde map. Blizzard has added a brand new route which connects the attacking staff’s spawn space to the seize level. This ought to please some of us.

In Competitive Play, a monitoring system has been added to Assault and Assault/Escort Maps. This will permit the sport to interrupt ties primarily based on progress made towards capturing the target.

To mitigate attracts in Competitive Play, which Blizzard touched upon yesterday, a system which tracks every staff’s progress on the target has been applied. This works just like the system already in place for Escort and Assault/Escort maps, which grants a win to the staff that “pushes the payload the furthest.”

Even if neither staff efficiently captures the target, a winner will no be decided primarily based on which staff captured the most important portion. For testing functions, the Competitive Play map rotation will likely be restricted to Eichenwalde and Hanamura.

Custom Game settings can now be saved as a preset from the sport’s particulars web page. This is completed by right-clicking on the brand new map from the Create Game web page or, alternatively, right-clicking a recreation title from contained in the Game Browser.

Details about every hero’s backstory have additionally been added, together with data on a few of their “lore-inspired skins” which have been added to the Hero Gallery.

The remainder of the patch notes, the modifications to Lucio and bug fixes, are posted under.

Overwatch: Lucio modifications, mitigating attracts in Competitive Play – every part from the PTR patch notes

Overwatch March 17 PTR Patch Notes

Lucio Nerfs, Buffs and Changes

Sonic Amplifier

  • Projectile velocity elevated from 40 to 50
  • Alternate fireplace now considers vertical orientation when knocking targets again

Crossfade

  • Song’s area-of-effect radius decreased from 30 meters to 10 meters
  • A short lived in-game visible has been added for instance this radius (it’s only seen to Lúcio and his teammates)

Heal Song: Healing-per-second has been elevated by 50% (additionally applies to Lúcio’s Amp It Up skill)

Sound Barrier: Radius decreased from 30 meters to 20 meters

Wall Ride

  • Movement velocity elevated by 30% when wall driving
  • Lúcio now receives a burst of velocity when leaping off a wall

Developer Comments: Lucio has typically felt like a must-pick on account of his uncooked therapeutic output and the flexibility of offering a velocity bonus to your total staff. The purpose of those modifications is to maintain these parts feeling robust, however making them tougher to use to everybody in your staff always. The finish result’s that he ought to really feel stronger with groups that he can keep near however not as robust when on groups with heroes which can be typically unfold out (comparable to Pharah, Widow, Genji, and so forth).

Much of Lucio’s character energy was tied up in his massive passive auras, which precipitated different parts of his equipment to be weakened over time in an try and steadiness him. Now that his auras are extra centered it’s going to permit them to be a lot stronger and permit Lucio to be extra lively in his position.

Bug Fixes

General

  • Fixed a bug stopping achievements from being unlocked throughout low season aggressive matches
  • Fixed a difficulty that prevented voice strains from being heard throughout the Play of the Game
  • Fixed a difficulty that prevented voice strains from enjoying on Control maps

Custom Games and Game Browser

  • Fixed a difficulty that allowed empty participant slots to be displayed even when disabled (e.g. in 6v1 video games)
  • Fixed a bug stopping the pause characteristic from working correctly after the unique host has left the match
  • Fixed a bug that allowed extraordinarily lengthy staff names

Heroes

  • Ana not cocks her rifle after throwing a grenade
  • The brightness on Bastion’s Golden gun has been toned down when the BlizzCon pores and skin is provided
  • Fixed a bug inflicting Mei’s pinky to bend awkwardly in some poses along with her Chang’e and Luna skins geared up

Maps

  • Fixed a bug on Eichenwalde that allowed enemy participant outlines to be seen by way of a pile of dust on the citadel gate
  • Fixed a difficulty on Eichenwalde that allowed gamers to change into trapped within the damaged citadel doorways
  • Fixed a bug that allowed Sombra to succeed in unintended areas on King’s Row
  • Fixed a bug that allowed gamers to succeed in unintended areas on the Capture the Flag model of Lijiang Tower
  • Fixed a bug that allowed Symmetra to cover turrets in unintended areas on Oasis



Source

Read also