This replace brings Night Vision Goggles, Electric Heaters, Farming 2.zero additions and balances in addition to different enhancements and fixes.
Check out the Devblog for detailed info.
- Added farming vendor to Hapis Island outpost
- Added new Powered Water Purifier
- Added new Fluid Combiner
- Added new Water Pump
- Added Night Vision Goggles
- Added Electric Heater
- Fixed analysis desk deployment at harsh angles
- Fixed Compound "Extra1" merchandising matchine incorrectly reverting to weapons
- Fixed with the ability to loot energy plant puzzle loot by means of a niche within the window
- Fixed gamers getting caught on practice yard and water therapy plant rooftops
- Fixed massive and small candles being destroyed when positioned on prime of a deployable
- Fixed Monument SAM websites been destroyed with melee weapons & instruments
- Fixed tooltips with the ability to go off the aspect of the display (most noticeable on Respawn button)
- Fixed slight rounding error on campfire water air purifier conversion course of
- Fixed some incorrect info when mousing over IO ports on Fluid Switch
- Fixed electrical battery not draining after a server restart in some circumstances
- Fixed ch47 not dropping crates on land
- Fixed with the ability to loot airdrop crates with minicopter
- Fixed wheeled autos not with the ability to drive or fly into the Launch Site lowered space
- Fixed gamers trying to swim when mounting autos which are underwater
- Fixed minicopter utilizing the recent air balloon decay time worth as a substitute of its personal
- Fixed Gas Station fridge door being positioned incorrectly at decrease LOD, and having no collider
- Fixed edge case that brought on roadside monuments to spawn the wrong way up
- Fixed 14 exploits and vulnerabilities
- Oilrig hackable crates now inside purple keycard puzzle space
- No longer capable of bypass monument puzzles utilizing helicopters
- Updated bootstrap loading UI
- Hitting meals packing containers now not flags the participant as hostile
- Drop packing containers at the moment are destroyed appropriately when deployed close to rocks
- Solar panels now decay when positioned exterior constructing privilege
- Sprinklers now decay when positioned exterior constructing privilege
- Chairs now decay when positioned exterior constructing privilege
- Red key card can now solely be used twice
- Sprinklers will now add wetness to gamers
- Sprinklers will now put out fires
- Sprinklers can now be powered by salt water (may have identical impact as splashing salt water)
- Added fluid enter/output ports to campfire water air purifier
- Combined energy on/off electrical inputs on Fluid Switch & Pump right into a single Toggle enter
- Water Jug now holds 5000ml as a substitute of 4000ml
- Improved visible states on Fluid Switch (powered/unpowered/on/off)
- Hardiness genes now increase temperature happiness
- Removed "unknown genes" and gene show from consumable merchandise data panel
- Increased minimal temperature inside a planter field
- Increased development and yield gene effectiveness
- Lowered optimum water saturation quantity for planter packing containers
- Enabled incremental GC on Linux servers
- Smoke grenade out there at compound as soon as once more
- Changed default string dealing with to solely enable secure strings with out management characters
- Faster server entity hiding
- Faster server file storage
- Enabled Linux server incremental GC
- Projectile body charge is now unbiased from the physics body charge
- Habor monuments now have triple the barrel spawns and oil barrels.
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