Night Vision Update

This replace brings Night Vision Goggles, Electric Heaters, Farming 2.zero additions and balances in addition to different enhancements and fixes.

Check out the Devblog for detailed info.

  • Added farming vendor to Hapis Island outpost
  • Added new Powered Water Purifier
  • Added new Fluid Combiner
  • Added new Water Pump
  • Added Night Vision Goggles
  • Added Electric Heater
  • Fixed analysis desk deployment at harsh angles
  • Fixed Compound "Extra1" merchandising matchine incorrectly reverting to weapons
  • Fixed with the ability to loot energy plant puzzle loot by means of a niche within the window
  • Fixed gamers getting caught on practice yard and water therapy plant rooftops
  • Fixed massive and small candles being destroyed when positioned on prime of a deployable
  • Fixed Monument SAM websites been destroyed with melee weapons & instruments
  • Fixed tooltips with the ability to go off the aspect of the display (most noticeable on Respawn button)
  • Fixed slight rounding error on campfire water air purifier conversion course of
  • Fixed some incorrect info when mousing over IO ports on Fluid Switch
  • Fixed electrical battery not draining after a server restart in some circumstances
  • Fixed ch47 not dropping crates on land
  • Fixed with the ability to loot airdrop crates with minicopter
  • Fixed wheeled autos not with the ability to drive or fly into the Launch Site lowered space
  • Fixed gamers trying to swim when mounting autos which are underwater
  • Fixed minicopter utilizing the recent air balloon decay time worth as a substitute of its personal
  • Fixed Gas Station fridge door being positioned incorrectly at decrease LOD, and having no collider
  • Fixed edge case that brought on roadside monuments to spawn the wrong way up
  • Fixed 14 exploits and vulnerabilities
  • Oilrig hackable crates now inside purple keycard puzzle space
  • No longer capable of bypass monument puzzles utilizing helicopters
  • Updated bootstrap loading UI
  • Hitting meals packing containers now not flags the participant as hostile
  • Drop packing containers at the moment are destroyed appropriately when deployed close to rocks
  • Solar panels now decay when positioned exterior constructing privilege
  • Sprinklers now decay when positioned exterior constructing privilege
  • Chairs now decay when positioned exterior constructing privilege
  • Red key card can now solely be used twice
  • Sprinklers will now add wetness to gamers
  • Sprinklers will now put out fires
  • Sprinklers can now be powered by salt water (may have identical impact as splashing salt water)
  • Added fluid enter/output ports to campfire water air purifier
  • Combined energy on/off electrical inputs on Fluid Switch & Pump right into a single Toggle enter
  • Water Jug now holds 5000ml as a substitute of 4000ml
  • Improved visible states on Fluid Switch (powered/unpowered/on/off)
  • Hardiness genes now increase temperature happiness
  • Removed "unknown genes" and gene show from consumable merchandise data panel
  • Increased minimal temperature inside a planter field
  • Increased development and yield gene effectiveness
  • Lowered optimum water saturation quantity for planter packing containers
  • Enabled incremental GC on Linux servers
  • Smoke grenade out there at compound as soon as once more
  • Changed default string dealing with to solely enable secure strings with out management characters
  • Faster server entity hiding
  • Faster server file storage
  • Enabled Linux server incremental GC
  • Projectile body charge is now unbiased from the physics body charge
  • Habor monuments now have triple the barrel spawns and oil barrels.
 
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