Night Vision Update

Rust
No Comments
28

This replace brings Night Vision Goggles, Electric Heaters, Farming 2.zero additions and balances in addition to different enhancements and fixes.

Check out the Devblog for detailed info.

  • Added farming vendor to Hapis Island outpost
  • Added new Powered Water Purifier
  • Added new Fluid Combiner
  • Added new Water Pump
  • Added Night Vision Goggles
  • Added Electric Heater
  • Fixed analysis desk deployment at harsh angles
  • Fixed Compound "Extra1" merchandising matchine incorrectly reverting to weapons
  • Fixed with the ability to loot energy plant puzzle loot by means of a niche within the window
  • Fixed gamers getting caught on practice yard and water therapy plant rooftops
  • Fixed massive and small candles being destroyed when positioned on prime of a deployable
  • Fixed Monument SAM websites been destroyed with melee weapons & instruments
  • Fixed tooltips with the ability to go off the aspect of the display (most noticeable on Respawn button)
  • Fixed slight rounding error on campfire water air purifier conversion course of
  • Fixed some incorrect info when mousing over IO ports on Fluid Switch
  • Fixed electrical battery not draining after a server restart in some circumstances
  • Fixed ch47 not dropping crates on land
  • Fixed with the ability to loot airdrop crates with minicopter
  • Fixed wheeled autos not with the ability to drive or fly into the Launch Site lowered space
  • Fixed gamers trying to swim when mounting autos which are underwater
  • Fixed minicopter utilizing the recent air balloon decay time worth as a substitute of its personal
  • Fixed Gas Station fridge door being positioned incorrectly at decrease LOD, and having no collider
  • Fixed edge case that brought on roadside monuments to spawn the wrong way up
  • Fixed 14 exploits and vulnerabilities
  • Oilrig hackable crates now inside purple keycard puzzle space
  • No longer capable of bypass monument puzzles utilizing helicopters
  • Updated bootstrap loading UI
  • Hitting meals packing containers now not flags the participant as hostile
  • Drop packing containers at the moment are destroyed appropriately when deployed close to rocks
  • Solar panels now decay when positioned exterior constructing privilege
  • Sprinklers now decay when positioned exterior constructing privilege
  • Chairs now decay when positioned exterior constructing privilege
  • Red key card can now solely be used twice
  • Sprinklers will now add wetness to gamers
  • Sprinklers will now put out fires
  • Sprinklers can now be powered by salt water (may have identical impact as splashing salt water)
  • Added fluid enter/output ports to campfire water air purifier
  • Combined energy on/off electrical inputs on Fluid Switch & Pump right into a single Toggle enter
  • Water Jug now holds 5000ml as a substitute of 4000ml
  • Improved visible states on Fluid Switch (powered/unpowered/on/off)
  • Hardiness genes now increase temperature happiness
  • Removed "unknown genes" and gene show from consumable merchandise data panel
  • Increased minimal temperature inside a planter field
  • Increased development and yield gene effectiveness
  • Lowered optimum water saturation quantity for planter packing containers
  • Enabled incremental GC on Linux servers
  • Smoke grenade out there at compound as soon as once more
  • Changed default string dealing with to solely enable secure strings with out management characters
  • Faster server entity hiding
  • Faster server file storage
  • Enabled Linux server incremental GC
  • Projectile body charge is now unbiased from the physics body charge
  • Habor monuments now have triple the barrel spawns and oil barrels.
 
Source

Read also

Menu