Mordhau’s armoury comprises fairly the choice of weapons with which you’ll carve, stab, slice, or dismember your solution to victory. But if you happen to’ve ever clicked on the “advanced” tab for any weapon within the armoury, you’ll see simply how a lot is occurring beneath the floor. Seriously, have you ever ever seen so many injury values for a single weapon? I certain hadn’t, which is what made penning this Mordhau weapons and stats information so daunting.
Below I’ve accomplished my very, easiest to condense the large quantities of knowledge on each single weapon in Mordhau in order that it’s straightforward to grasp and establish the strengths and weaknesses of every one. I’ll stroll you thru every weapon so as of its level price, with my very own private opinions on the best way to succeed with them. So if you wish to know your Arming Swords out of your Falchions, your Bardiches out of your Halberds – effectively, you’re in the fitting place.
Oh, and whilst you’re right here, why not try our essential Mordhau guide/tips web page? It’s filled with some actually good sensible recommendations on the best way to enhance quicker than anybody else round you, and you too can discover hyperlinks to all the opposite areas of our ever-expanding Mordhau guides collection from there.
Mordhau weapons information – stats, ideas, opinions on each weapon
Right, I’ll waste no time as a result of we’ve tons to cowl; however I’ll say that if you happen to’re on the lookout for recommendations on the ins and outs of fight itself, you then’d be higher off testing our Mordhau melee fight information (or certainly our Mordhau ranged fight or Mordhau horseback fight guides relying in your choice). Once you’ve accomplished that, come on again right here, as a result of under you could find stats on each weapon at present in Mordhau, together with a number of sentences from me on each, evaluating them to 1 one other and exhibiting you the best way to succeed with that particular weapon.
Because it doesn’t actually make that a lot sense to classify these weapons every other method, I’ve break up all of the Mordhau weapons primarily based on their level price, with a separate desk for the archery and throwing weapons. Click on any of the hyperlinks slightly below to skip to a specific part.
1-3 cost weapons |
4-6 cost weapons |
7-11 cost weapons |
Ranged and Throwable weapons |
A pair extra issues earlier than we start. First: I’ve tried to condense the under stats in order to not overwhelm you with knowledge, however if you happen to’re after the total record of stats as they seem in-game, merely click on on every weapon’s title to open up a screenshot of that weapon’s full stats. Second: simply to keep away from any confusion, the weapon pace stats seem within the type of “X+Y” the place X is the wind-up and Y is the discharge of the weapon’s assault.
Mordhau weapon stats (1-Three price)
These weapons are the most cost effective that cash (or factors) should buy, so in fact you may’t count on them to be as deadly as a Zweihander or a Halberd. But they definitely have their place, both as a backup weapon or as a essential if you happen to’re placing all of your factors into armour and/or perks. Plus – a few of these are literally relatively formidable weapons. Shout out to the Falchion, Arming Sword, and Quarterstaff particularly. See for your self under.
Cleaver (One Handed) | ||||
Cost: 1 | Strike | Thrust | Throw | |
Head DMG | 35-100 | 13-19 | 30-140 | |
Body DMG | 28-60 | 8-14 | 15-40 | |
Leg DMG | 18-50 | 3-9 | 5-30 | |
Speed | 450+450ms | 500+350ms | N/A | |
Length | 45cm | 45cm | N/A | |
Details: Actually a really first rate weapon, however solely on strikes – the thrusts do subsequent to nothing. Low attain and never as quick as you assume, however nice stamina drain and strike injury. | ||||
Dagger (One Handed) | ||||
Cost: 1 | Strike | Thrust | Throw | |
Head DMG | 25-48 | 40-66 | 30-140 | |
Body DMG | 10-33 | 25-51 | 15-40 | |
Leg DMG | 5-23 | 10-41 | 5-30 | |
Speed | 400+400ms | 425+350ms | N/A | |
Length | 45cm | 45cm | N/A | |
Details: Better thrusts than strikes, however with each you may get pleasure from some extraordinarily quick assaults, notably throughout combos. | ||||
Short Sword (One Handed) | ||||
Cost: 1 | Strike | Thrust | Throw | |
Head DMG | 33-60 | 40-70 | 30-140 | |
Body DMG | 18-45 | 25-55 | 15-40 | |
Leg DMG | 8-40 | 10-50 | 5-30 | |
Speed | 475+425ms | 475+350ms | N/A | |
Length | 60cm | 60cm | N/A | |
Details: Fairly constant injury values and a greater attain than both the Dagger or Cleaver, however slower assaults to compensate. | ||||
Wooden Mallet (One Handed) | ||||
Cost: 1 | Strike | Thrust | Throw | |
Head DMG | 25-28 | 20-26 | 25-50 | |
Body DMG | 15-18 | 10-16 | 20-30 | |
Leg DMG | 5-13 | 5-11 | 10-20 | |
Speed | 450+450ms | 550+350ms | N/A | |
Length | 32cm | 32cm | N/A | |
Details: Clearly not meant for combating, however can construct at a price of 10 HP per hit. If you win a battle with this, give your self a pat on the again. | ||||
Quarterstaff (Two Handed) | ||||
Cost: 1 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 25-29 | 25-29 | 20-24 | 25-29 |
Body DMG | 20-24 | 20-24 | 15-19 | 20-24 |
Leg DMG | 10-14 | 10-14 | 5-9 | 10-14 |
Speed | 525+425ms | 550+350ms | 500+400ms | 525+350ms |
Length | 120cm | 120cm | 90cm | 90cm |
Details: Low injury however very quick and versatile, and a genuinely first rate 1v1 weapon. Deceptive attain and fast assaults, made even faster in alt-attack mode (albeit with diminished vary and decrease strike injury). | ||||
Training Sword (Two Handed) | ||||
Cost: 1 | Strike | Thrust | ||
Head DMG | 8-11 | 8-11 | ||
Body DMG | 3-6 | 3-6 | ||
Leg DMG | 2-3 | 2-3 | ||
Speed | 550+525ms | 600+350ms | ||
Length | 105cm | 105cm | ||
Details: The lowest of the low, intentionally so. Useful for coaching and meme-ing. Will take 10-50 consecutive hits to kill a participant. | ||||
Arming Sword (One Handed) | ||||
Cost: 2 | Strike | Thrust | Throw | |
Head DMG | 30-75 | 38-85 | 40-150 | |
Body DMG | 25-60 | 33-70 | 25-50 | |
Leg DMG | 10-50 | 13-60 | 15-40 | |
Speed | 475+475ms | 500+350ms | N/A | |
Length | 75cm | 75cm | N/A | |
Details: An improve on the Short Sword, and a really good backup weapon to run. Decent strike injury, and even higher thrust injury. Nimble, forgiving, and first rate attain for a low-cost weapon. Can tear aside unarmoured opponents. | ||||
Axe (One Handed) | ||||
Cost: 2 | Strike | Thrust | Throw | |
Head DMG | 46-100 | 15-21 | 50-140 | |
Body DMG | 36-57 | 10-16 | 30-40 | |
Leg DMG | 20-47 | 5-6 | 20-30 | |
Speed | 500+475ms | 575+350ms | N/A | |
Length | 60cm | 60cm | N/A | |
Details: Much like its huge brother axes, the one-handed Axe offers tonnes of strike injury however very low thrust injury. Still a strong weapon for its value, however I’d decide the Arming Sword over the Axe for its versatility. | ||||
Blacksmith Hammer (One Handed) | ||||
Cost: 2 | Strike | Thrust | Throw | |
Head DMG | 45-48 | 35-38 | 25-50 | |
Body DMG | 30-33 | 20-23 | 20-30 | |
Leg DMG | 20-28 | 10-18 | 10-20 | |
Speed | 475+450ms | 550+350ms | N/A | |
Length | 33cm | 33cm | N/A | |
Details: Another weapon meant for constructing relatively than combating. Builds at a price of 20-30 HP per hit. Damage is definitely not too dangerous so you may battle with it, however you may be out-ranged very simply. | ||||
Warhammer (One Handed) | ||||
Cost: 2 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 50-53 | 30-34 | 70-100 | 30-34 |
Body DMG | 35-38 | 20-24 | 20-49 | 20-24 |
Leg DMG | 23-33 | 10-19 | 10-39 | 10-19 |
Speed | 500+475ms | 500+350ms | 500+475ms | 500+350ms |
Length | 60cm | 60cm | 60cm | 60cm |
Details: A mediocre weapon that can almost certainly take Three hits to kill somebody. One factor I do like is you should use the alt-mode, which does nothing for thrusts, however which supplies you elevated injury vs unarmoured and headshots, and (crucially) means that you can move via opponents so you may carry out higher in a 1vX state of affairs. | ||||
Falchion (One Handed) | ||||
Cost: 3 | Strike | Thrust | Throw | |
Head DMG | 49-100 | 35-70 | 40-150 | |
Body DMG | 38-70 | 25-55 | 25-50 | |
Leg DMG | 18-60 | 10-45 | 15-40 | |
Speed | 525+500ms | 550+350ms | N/A | |
Length | 75cm | 75cm | N/A | |
Details: The Falchion is nice sufficient to be a essential weapon, not only a backup weapon. Versatile, first rate attain for its value vary, and nice injury that may kill even a closely armoured foe in Three hits. Possibly my favorite 1-Three price weapon, however the Arming Sword does the identical factor almost as effectively. |
Mordhau weapon stats (4-6 price)
Now we’re stepping into the mid-range tier of weapons – not essentially the most damaging and never the quickest, however presumably essentially the most versatile, and positively the place a few of my absolute favorite weapons reside – particularly, the Estoc, Short Spear, Longsword, and Billhook. Many of those are really wonderful for his or her value, and mean you can unfold your factors equally between weapons, armour, and perks.
Mace (One Handed) | ||||
Cost: 4 | Strike | Thrust | Throw | |
Head DMG | 60-63 | 30-35 | 55-75 | |
Body DMG | 50-53 | 20-25 | 40-50 | |
Leg DMG | 35-43 | 10-20 | 30-40 | |
Speed | 625+475ms | 500+350ms | N/A | |
Length | 60cm | 60cm | N/A | |
Details: Extremely constant injury no matter armour sort. Strikes are twice as robust as thrusts. Rather gradual, so drags work effectively with this weapon. | ||||
Rapier (One Handed) | ||||
Cost: 4 | Strike | Thrust | Throw | |
Head DMG | 30-64 | 45-100 | 40-150 | |
Body DMG | 15-49 | 30-60 | 25-50 | |
Leg DMG | 5-44 | 15-50 | 15-40 | |
Speed | 450+475ms | 475+350ms | N/A | |
Length | 89cm | 89cm | N/A | |
Details: Stab, stab, stab. Extremely quick with excessive thrust injury. Just do not get caught up doing nothing however thrusts, you may get punished through chambers and morphs. | ||||
Short Spear (One Handed) | ||||
Cost: 4 | Strike | Thrust | Throw | |
Head DMG | 25-75 | 45-100 | 60-110 | |
Body DMG | 15-40 | 35-65 | 45-100 | |
Leg DMG | 5-35 | 25-55 | 30-80 | |
Speed | 550+500ms | 575+350ms | N/A | |
Length | 120cm | 120cm | N/A | |
Details: An inexpensive solution to get some phenomenal vary in your weapon. Very damaging thrusts, and notably good vs gentle/no armour. Throws are inspired, however be bloody certain you hit with it. | ||||
Bastard Sword (One/Two Handed) | ||||
Cost: 4 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 37-90 | 44-85 | 37-90 | 44-85 |
Body DMG | 27-75 | 34-70 | 27-75 | 34-70 |
Leg DMG | 17-60 | 19-60 | 17-60 | 19-60 |
Speed | 525+475ms | 550+325ms | 525+525ms | 550+350ms |
Length | 90cm | 90cm | 90cm | 90cm |
Details: A robust, dependable one-handed sword, will kill weakly armoured foes in 2 hits and closely armoured foes in 3-4. Alt-attack is fairly ineffective, so persist with one-handed. | ||||
Messer (One/Two Handed) | ||||
Cost: 5 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 52-100 | 30-60 | 52-100 | 30-60 |
Body DMG | 40-70 | 20-50 | 40-70 | 20-50 |
Leg DMG | 34-60 | 15-45 | 34-60 | 15-45 |
Speed | 550+525ms | 575+350ms | 550+500ms | 575+325ms |
Length | 98cm | 98cm | 98cm | 98cm |
Details: Again, negligible distinction between one- and two-handed, however nonetheless a powerful weapon. Very just like the Bastard Sword, however barely slower and longer with barely higher strikes and worse thrusts. | ||||
Billhook (Two Handed) | ||||
Cost: 5 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 35-100 | 43-100 | 35-100 | 43-100 |
Body DMG | 25-65 | 35-75 | 25-65 | 35-75 |
Leg DMG | 25-65 | 25-60 | 25-65 | 25-60 |
Speed | 600+525ms | 625+350ms | 600+525ms | 625+350ms |
Length | 130cm | 130cm | 130cm | 130cm |
Details: Fascinating two-handed weapon. Slow however long-ranged and powerful at thrusts and strikes. Has the distinctive capability to tug hit enemies nearer and/or disarm them. With regular assault mode, solely strikes can do that. In alt-attack mode, solely thrusts can do that. Amazing vs horseback enemies. | ||||
Longsword (Two Handed) | ||||
Cost: 5 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 42-100 | 43-80 | 60-74 | 40-44 |
Body DMG | 34-72 | 34-65 | 40-44 | 25-29 |
Leg DMG | 19-62 | 24-55 | 30-39 | 15-24 |
Speed | 550+525ms | 600+350ms | 575+525ms | 550+350ms |
Length | 105cm | 105cm | 60cm | 60cm |
Details: For its value, a superb and versatile weapon. Favours strikes, however robust thrusts additionally. Alt-attack offers you a mordhau grip so you may deal excessive injury to heavy armour along with your strikes (however not your thrusts). Be conscious that this dramatically decreases your vary. | ||||
War Axe (Two Handed) | ||||
Cost: 5 | Strike | Thrust | ||
Head DMG | 70-130 | 20-23 | ||
Body DMG | 55-100 | 10-13 | ||
Leg DMG | 45-80 | 5-13 | ||
Speed | 625+500ms | 575+350ms | ||
Length | 65cm | 65cm | ||
Details: A curious axe with the strikes of a Zweihander however the thrusts of a moist towel. Slow however hard-hitting and excessive stamina drain. Don’t be tempted to solely strike, since you’ll change into predictable and simple to counter. | ||||
Battle Axe (Two Handed) | ||||
Cost: 6 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 60-100 | 20-23 | 60-100 | 20-23 |
Body DMG | 45-75 | 10-13 | 45-75 | 10-13 |
Leg DMG | 30-65 | 5-13 | 30-65 | 5-13 |
Speed | 625+500ms | 550+350ms | 525+500ms | 550+350ms |
Length | 90cm | 90cm | 70cm | 70cm |
Details: Much like a War Axe, however trades a little bit of strike injury for a higher vary and an alt-attack that reduces vary with the intention to land your strikes 0.1s faster. | ||||
Estoc (Two Handed) | ||||
Cost: 6 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 30-60 | 51-100 | 60-74 | 40-44 |
Body DMG | 20-45 | 36-70 | 40-44 | 25-29 |
Leg DMG | 10-40 | 21-60 | 30-39 | 15-24 |
Speed | 525+525ms | 600+375ms | 600+525ms | 575+350ms |
Length | 120cm | 120cm | 68cm | 68cm |
Details: My favorite weapon for a time. Great vary and first rate injury. For evenly armoured foes, use thrusts. For closely armoured foes, flip your sword round and use strikes. Very versatile, and nice for each drags and accels. |
Mordhau weapon stats (7-11 price)
Oh, you lot. All you care about is injury. Well, to be honest, injury is fairly dang vital, notably in giant staff fights. And the 7-11 value vary is dwelling to a really numerous array of lethal implements – however right here greater than anyplace else you might want to study the strengths and weaknesses of your weapon. Because if you happen to’ve chosen one in every of these, chances are high you’re relying in your weapon relatively than armour or perks to get you out of hassle.
Favourites out of this class? Probably the Spear above all else, as a result of that vary is simply stupidly good. Shout out additionally to the Zweihander, Bardiche, Executioner’s Sword… You know what? You can take any of those and also you’ll slaughter everybody if you happen to follow sufficient. Just study the weapon, and revel in.
Executioner’s Sword (Two Handed) | ||||
Cost: 7 | Strike | Thrust | ||
Head DMG | 70-120 | 25-50 | ||
Body DMG | 50-100 | 15-35 | ||
Leg DMG | 35-100 | 10-25 | ||
Speed | 650+500ms | 625+350ms | ||
Length | 110cm | 110cm | ||
Details: Very in style and highly effective weapon with phenomenal hanging injury. Really must price extra to make use of. Use its low pace to your benefit by dragging your assault. | ||||
Greatsword (Two Handed) | ||||
Cost: 7 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 50-100 | 48-100 | 45-75 | 49-100 |
Body DMG | 38-75 | 35-70 | 30-60 | 40-75 |
Leg DMG | 34-65 | 25-60 | 20-55 | 25-65 |
Speed | 575+525ms | 650+350ms | 575+525ms | 600+350ms |
Length | 120cm | 120cm | 90cm | 90cm |
Details: Another robust sword with very balanced strike and thrust injury, will typically killl in two hits. Not a lot purpose to make use of its alt mode because it shortens the attain with out offering any substantial advantages resembling pace or injury. | ||||
Maul (Two Handed) | ||||
Cost: 7 | Strike | Thrust | Throw | |
Head DMG | 100 | 45-49 | 65-115 | |
Body DMG | 75-85 | 35-40 | 50-65 | |
Leg DMG | 60-75 | 25-35 | 20-35 | |
Speed | 725+475ms | 650+350ms | N/A | |
Length | 60cm | 60cm | N/A | |
Details: The quintessential head-crusher. While its throw isn’t nice (too quick and never sufficient injury), it offers tonnes of injury and drains tonnes of stamina. Aim for the pinnacle, and drag your strikes. | ||||
Pole Axe (Two Handed) | ||||
Cost: 7 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 49-100 | 50-100 | 60-100 | 50-100 |
Body DMG | 34-70 | 35-75 | 45-49 | 35-75 |
Leg DMG | 24-65 | 20-65 | 35-44 | 20-65 |
Speed | 600+500ms | 625+350ms | 625+525ms | 600+350ms |
Length | 105cm | 105cm | 90cm | 90cm |
Details: Comparable to the Greatsword in injury, pace, and attain. Slightly extra forgiving in my expertise. Use alt-attack to deal barely extra injury to heavy armour. | ||||
Bardiche (Two Handed) | ||||
Cost: 8 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 60-115 | 35-55 | 70-140 | 35-55 |
Body DMG | 40-100 | 20-40 | 40-100 | 20-40 |
Leg DMG | 25-90 | 15-35 | 25-90 | 15-35 |
Speed | 625+500ms | 575+350ms | 675+475ms | 625+350ms |
Length | 105cm | 105cm | 140cm | 140cm |
Details: Much like a Pole Axe, however whereas Pole Axe has balanced injury between strikes and thrusts, with the Bardiche you do way more injury with strikes. Alt-attack offers you a far higher attain. | ||||
Eveningstar (Two Handed) | ||||
Cost: 8 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 70-102 | 50-60 | 66-100 | 49-100 |
Body DMG | 55-62 | 35-45 | 51-60 | 50-65 |
Leg DMG | 40-57 | 25-40 | 36-50 | 30-45 |
Speed | 675+475ms | 625+350ms | 650+450ms | 675+350ms |
Length | 90cm | 90cm | 60cm | 60cm |
Details: A extra forgiving, much less damaging Maul. Less liekly to kill in a single hit, however extra prone to kill in two because of its very constant physique injury. But personally would decide the Maul over the Eveningstar each time. | ||||
Spear (Two Handed) | ||||
Cost: 10 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 27.5-45 | 45-100 | 35-75 | 50-100 |
Body DMG | 12.5-30 | 35-75 | 20-60 | 35-70 |
Leg DMG | 7.5-30 | 20-70 | 10-55 | 20-65 |
Speed | 625+500ms | 650+350ms | 575+450ms | 575+350ms |
Length | 180cm | 180cm | 135cm | 135cm |
Details: An exceptional weapon. Tremendous attain, robust thrust injury, low strike injury. Peerless on horseback. Switch to alt-attack mid-fight to shock your opponent with quicker assaults. | ||||
Zweihander (Two Handed) | ||||
Cost: 10 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 55-115 | 55-100 | 48-100 | 55-100 |
Body DMG | 40-100 | 40-75 | 33-60 | 40-75 |
Leg DMG | 34-70 | 30-65 | 18-50 | 30-65 |
Speed | 650+525ms | 650+350ms | 600+525ms | 625+350ms |
Length | 135cm | 135cm | 105cm | 105cm |
Details: Probably the two-handed sword I see used most frequently. Like a Greatsword, however higher. Slow windup, huge injury. | ||||
Halberd (Two Handed) | ||||
Cost: 11 | Strike | Thrust | Alt Strike | Alt Thrust |
Head DMG | 52-115 | 55-100 | 67-160 | 55-100 |
Body DMG | 37-100 | 40-70 | 37-100 | 40-70 |
Leg DMG | 27-85 | 25-65 | 22-95 | 25-65 |
Speed | 625+500ms | 650+350ms | 675+500ms | 650+350ms |
Length | 135cm | 135cm | 165cm | 165cm |
Details: The Halberd is to the Pole Axe what the Zweihander is to the Greatsword. Stupidly gradual, however unbelievable injury and a really lengthy attain, particularly in alt-attack mode. |
Mordhau ranged weapon stats (archery and throwables)
And lastly we get to the bows and throwing weapons (and by throwing weapons I imply the weapons the place all you are able to do is throw, relatively than the varied melee weapons which may also be thrown, such because the Dagger or the Maul). The throwables are pretty straightforward to grasp and never an excessive amount of differentiates them, however the bows are much more intricate and, as with ranged fight typically, you’ll have to put some severe time and thought into the way you method your use of those harmful instruments.
Crossbow | ||||
Cost: 7 | Shot | |||
Head DMG | 58-110 | |||
Body DMG | 38-60 | |||
Leg DMG | 29-50 | |||
Speed (Draw/Reload) |
300/2300ms | |||
Max Ammo | 12 | |||
Details: The quickest firing bow with the fastest-moving projectiles, however a very long time between pictures, and no “candy spot” so you may at all times should cope with purpose drift. | ||||
Recurve Bow | ||||
Cost: 7 | Shot | |||
Head DMG | 40-100 | |||
Body DMG | 20-50 | |||
Leg DMG | 15-40 | |||
Speed (Draw/Reload) |
750/800ms | |||
Max Ammo | 24 | |||
Details: The most forgiving bow, with quicker reloads and fewer pronounced sway than the others and fewer “bullet drop”, however not as a lot injury. | ||||
Longbow | ||||
Cost: 11 | Shot | |||
Head DMG | 50-100 | |||
Body DMG | 34-70 | |||
Leg DMG | 25-50 | |||
Speed (Draw/Reload) |
1200/1000ms | |||
Max Ammo | 16 | |||
Details: Extremely pricey, slow-firing, and tough to make use of correctly. But the Longbow offers wonderful injury over any vary, and is due to this fact the most well-liked bow in Mordhau. | ||||
Throwing Axe | ||||
Cost: 2 | Throw | |||
Head DMG | 43-100 | |||
Body DMG | 35-60 | |||
Leg DMG | 15-40 | |||
Speed (Draw/Reload) |
600/400ms | |||
Max Ammo | 2 | |||
Details: The finest throwable impression weapon to make use of towards extremely armoured opponents. Great injury, however you may solely maintain 2 per slot. | ||||
Throwing Knife | ||||
Cost: 2 | Throw | |||
Head DMG | 30-95 | |||
Body DMG | 15-55 | |||
Leg DMG | 5-40 | |||
Speed (Draw/Reload) |
400/400ms | |||
Max Ammo | 4 | |||
Details: Nearly as damaging because the Thowing Axe towards evenly armoured opponents, however a lot worse towards heavy armour. To compensate, they’re quicker to “draw”, and you may maintain twice as many. | ||||
Rock | ||||
Cost: 2 | Throw | |||
Head DMG | 30-43 | |||
Body DMG | 15-23 | |||
Leg DMG | 5-13 | |||
Speed (Draw/Reload) |
600/400ms | |||
Max Ammo | 5 | |||
Details: More for enjoyable and games, as a result of other than the truth that you may carry 5 per slot, the injury is nothing like nearly as good because the Throwing Knife or Throwing Axe. |
And that’s kind of the whole lot, I believe. Let me know if there’s something I’ve missed or misinterpret down within the feedback, however hopefully this could have given you an honest grasp of each weapon in Mordhau and the best way to use them to the perfect of their – and your – skills. And do try our different guides you probably have the time!