Sharpen your Billhooks everyone, as a result of the biggest content material replace for Mordhau because the game’s launch is now out, bringing with it two solely new weapons and one solely new map alongside an enormous number of steadiness tweaks and fixes. We’ll stroll by way of all of it in our Mordhau patch notes and future content material information – and we’ll additionally provide you with a glimpse of every part that’s coming quickly to this marvellous medieval brawler.
If you’re scratching your head and asking what all this Mordhau stuff is all about, then you definitely’d higher try our Mordhau guide information, the place you’ll discover some relatively helpful newbie’s explanations alongside superior tricks to get you to the highest of the leaderboards very quickly. You’ll additionally discover hyperlinks there to each different part of our guides sequence, from stats and opinions on the varied Mordhau weapons to my in-depth exploration of the Mordhau melee combat system, and far more.
Mordhau patch notes & future content material information
Whether you’re concerned with what’s subsequent for Mordhau by way of future content material, or should you’re simply trying to check out the latest Mordhau patch notes, every part you’re after is an easy mouse-click away. Click any of the hyperlinks just under to skip forward to a selected part.
Mordhau Patch #7 – full patch notes
Okay, earlier than we dive into the principle plot factors of this huge replace, maybe you’d wish to test the total patch notes just under. Just click on on the field under to develop its contents out, like opening up a hapless enemy along with your Executioner’s Sword.
Gameplay
- Added new map: Crossroads
- Added new siege engine: Mortar – might be discovered within the fort on Crossroads
- Added new weapon: Heavy Handaxe – a sluggish, versatile and highly effective Three level one handed axe that may be flipped round to a hammer aspect, which can be utilized to restore constructions
- Added new weapon: Javelin – a Three level devoted throwable spear with 2 ammo
- Added varied painted plate chest variants
- Taiga steadiness – varied adjustments have been made as a way to steadiness the map extra
- Toolboxes can now not place constructions in spawn areas (both pleasant or enemy)
- Traps can now not be planted in spawn areas (both pleasant or enemy)
- Players that depart the game throughout votekick now trigger the vote to move and get the 5 min ban
- Capturing & neutralizing factors now provides extra factors
- Toolbox constructions now not bump the participant between constructing phases
- Funland
- Added carrot
Combat
- Holding block with protect will now robotically deliver the block again up upon getting hit as an alternative of getting to re-press the button
- Shield backpedal pace buffed barely
- Shield held block quantity now barely simpler once more
- Kick vary vs protect decreased barely
- Glancing blow injury decreased even additional – now does 10% as an alternative of 33% of the preliminary assault
- Glancing blow now simpler to set off by 5 levels
- Naked & Light armor motion pace is now sooner
- Fixed slight Horse motion desync
- Horse bumps now decelerate the horse barely extra
- Horse now takes barely much less fireplace injury
- Easy parry stamina achieve elevated by 5
Weapons & Equipment
- Longbow arrow projectile pace buffed (5300 -> 5600)
- Longbow draw barely sooner (100ms), reload barely slower (100ms)
- Crossbow injury in opposition to armored torsos buffed
- Recurve bow draw barely sooner (50ms)
- Recurve bow arrow pace elevated very barely (4900 -> 5000)
- Recurve bow can now partial dash throughout draw, reload and launch – this can buff mobility vastly
- Improved soar sway on all ranged weapons
- Huntsman perk level price decreased to 1
- Ranger perk level price decreased to 1
- Leg injury elevated throughout the board – that is slight for armored legs and important for tier 1 legs, which at the moment are just like the torso counterpart in HTK
- Active stab releases decreased barely on the next weapons: Halberd, Spear, Billhook, Bardiche alt mode, Poleaxe, Eveningstar, Zweihander foremost mode
- Halberd alt mode stab windup elevated 25ms
- Halberd stab injury vs plate helmet decreased to 45
- Bardiche alt mode now one pictures bare legs
- Spear foremost mode stab now offers Three extra injury to plate torso, however Three much less to plate head
- Spear alt mode stab injury vs plate helmet decreased to 45, decreased vs medium helmet to 65
- Spear alt mode stamina negation elevated to 13
- Longsword foremost mode strike launch decreased 25ms
- 1H Axe combo pace buffed
- 1H Axe strike launch elevated 25ms
- Poleaxe level price decreased to six
- Rock level price decreased to 1
- Pavise level price decreased to 1
- Executioner sword strike injury vs armored helmets decreased by 5
- Executioner sword stab injury decreased throughout the board
- Zweihander halfswording buffed
- Zweihander stab injury vs plate helmet decreased to 45
- Zweihander stab stamina drain decreased by 1
- Zweihander strike miss stamina price elevated by 1
- Greatsword halfswording buffed
- Billhook strike releases decreased 25ms
- Eveningstar strike buffed injury in opposition to armored heads barely
- Eveningstar strike launched elevated 25ms
- Eveningstar foremost mode stab injury vs plate helmet decreased to 45
- Messer strike now 25ms sooner windup however extra restricted turncap
- Estoc strike launch decreased 25ms
- Estoc stab has barely extra injury vs plate torso
- Bastard sword 2H strike launch decreased 25ms
- Bastard sword strike combos 25ms sooner
- Bastard sword stab barely extra injury vs plate torso
- Warhammer strikes now 25ms sooner
- Warhammer strike stamina drain +1
- Warhammer alt mode reworked – now the identical as the principle mode however vastly elevated headshot injury and can’t combo. Straight injury improve however extra dangerous to make use of
- Arming sword stab now has 1 extra injury vs plate torso
- Arming sword strike now offers 34 vs plate head
- Dagger stab injury buffed, strike injury nerfed
- Cleaver strike injury buffed, stab injury nerfed
- Mace stab windup pace up 25ms
- Falchion strike windup pace up 25ms
- Shortspear throw injury buffed to 50 vs plate torso
- Fire injury in opposition to constructions decreased barely
Maps & Gamemodes
- Fixed Cave entrance being blocked on MountainPeak
- Fixed Icicles
- Fixed an out of bounds exploit in Grad dungeon
- Fixed an out of bounds exploit on Contraband
Visuals & Misc.
- Held protect block decreasing animations at the moment are extra snappy & responsive
- Added 11 new emblems (Kickstarter backer-submitted)
- Fixed a bug with spectating gamers in 3p which booted the digicam to a random spot on dying
- Reduced measurement of emblem on crude plate skirt
- Estoc proportions readjusted – now thicker
- Fog repair on Grad for 21:9 and different side ratios
- Adjusted collision on the buildable spike wall in order that stair is simpler to stand up in bizarre angles
Audio
- Improved longsword & bastard sword hitsounds
- Footstep sounds of enemies/allies elevated barely extra
UI
- 75 injury dealt will now be help depend as kill
- Added shopper aspect chat mutes to context menu (regular mute – utterly silences participant, motivational mute – replaces consumer’s subsequent messages with motivational quotes) – muting is finished by clicking on a consumer’s message within the chat and deciding on the choices from the context menu, votekicking can be potential from right here.
- Crosshair dot colour turns pink when taking a look at an enemy and barely clear when taking a look at an ally
- Home display screen information panel enhancements
- Moved tutorial entry to a brand new Training tab beneath Fight
- Scoreboard autoscroll now solely scrolls as a lot as wanted, ought to see the highest scorer in additional instances
Done? Cool. Let’s get into the key adjustments for this patch.
Crossroads – new Mordhau map
The new Crossroads map is…. not my favorite. It focuses closely on the issues that I contemplate to make the game rather less enjoyable – specifically, unblockable one-shots.
It’s a reasonably small map constructed for Frontline in addition to the smaller modes, and it’s comprised of a central fort space after which simply tonnes of surrounding plains by way of which you’ll gallop. Yes, gallop. Have you see what number of horses spawn on this goddamn map?
I’m pretty good on horseback, however that doesn’t cease a chilly shiver working down my backbone each time I load into Crossroads. Like I mentioned, I hate unblockable one-shots in Mordhau, and which means horses in addition to siege weapons – two issues that are very a lot current in Crossroads. You see that little raised platform on the very prime of the central fort space? Yeah, that black rectangle is a Mortar – a brand new siege weapon distinctive to Crossroads, which might one-shot something with an enormous sluggish arcing shot. Thankfully it reloads extraordinarily slowly, however nonetheless. There are so many horses dashing round wherever at any given time, I’ve just about been in a position to shut my eyes and fireplace this Mortar, and it’ll kill somebody.
If you want that sort of stuff, you’ll love Crossroads. Personally, it’s not my sort of factor.
Javelin & Heavy Handaxe – new weapons added
Two new weapons! Huzzah! Patch #7 has introduced the primary additions to Mordhau’s weapons roster because the game first launched. The Javelin is a 3-cost throwable that does some stonking injury to anybody it hits, whereas the Heavy Handaxe is a 3-cost upgraded Axe with an alt-attack that can be utilized to construct and restore constructions.
Need extra data? Fine. The Javelin is certainly the strongest throwable within the game thus far: in a position to one-shot unarmoured torsos and as much as Level 2 helmets. And anything will die in two bodyshots. The kicker is that you just solely get the one Javelin, and personally I actually worth having a number of throwables over the person energy of every one. So it’s a tough promote for me – however you’d higher put together your self all the identical, as a result of everybody’s utilizing Javelins proper now.
The Heavy Handaxe is… in all probability somewhat too highly effective to be a 3-cost weapon. The alt-attack constructing/repairing is good to have for Frontline matches, however with that out of the best way, it’s a really first rate, hard-hitting weapon on strikes in addition to thrusts. It’s very sluggish – solely barely faster than the Maul – however all this implies is a good fighter could make use of drags and accels to actually punish unprepared gamers with the Heavy Handaxe. And all for simply Three factors, permitting you to spend extra on Perks or Armour or throwables… It’s an excellent weapon for what it prices, and I feel it could want a small nerf with the subsequent patch.
Shields & Archery buffed
For shield-users and archers, two minorities in terms of the battlefields of Mordhau, this patch is a cheerful patch. Archers not solely take pleasure in their two foremost Perks (Huntsman and Ranger) now costing simply 1 level every as an alternative of two, but in addition a buff to crossbow injury in opposition to armoured torsos, a sooner draw and projectile pace on the Longbow (although a barely slower reload), and – maybe most curiously – a lot higher manoeuvrability with the Recurve Bow. As effectively as having a sooner draw and projectile pace, your can now partial-sprint whereas drawing, releasing, and reloading the Recurve. Like I mentioned, blissful days for archers, who already have been thought-about by many to be the bane of your existence in Mordhau.
Plus, leg injury has been elevated throughout the board. Now that’s a biggie, and one which clearly impacts everybody, however aiming at legs was one thing of a speciality for archers, and now they’re going to be rewarded all of the extra for it.
As for shields, there aren’t any adjustments particular to particular person shields – merely gameplay-wide alterations to how blocking and shielding works. Not solely are the animations for holding and decreasing block extra responsive now, however you’ll be able to backpedal faster than earlier than, and also you now not must launch and re-press the block button after you’re hit – so long as the button is held down, your character will elevate their block again as quickly as they’re ready. Oh, and that prolonged kick vary in opposition to blocking shield-users that Patch #6 gave us has been nerfed a bit as effectively, so you could be nearer for the kick to attach.
I really feel just like the shields particularly didn’t actually want these adjustments, as a result of should you have been adequate with a protect you might already tangle with most of the greatest gamers on the market. But if it will get extra gamers utilizing shields, then the meta will undoubtedly develop even faster than earlier than, which might solely be a very good factor.
For detailed guides on making probably the most out of each units of instruments, try our Mordhau ranged combat and Mordhau shields guides.
A tonne of minor weapon stat adjustments
Jeez, so many little stat tweaks and weapon adjustments. There’s no level in making an attempt to speak in-depth about every one, however I can level out a few adjustments that caught my eye.
First: Zweihander and Greatsword halfswording (alt-mode) has been buffed. Now I at all times liked halfswording with the Zweihander anyway, as a result of folks don’t anticipate you to have that degree of pace with a Zweihander. Same with the Greatsword. But now we’re in all probability going to see lots of people coming spherical to this mind-set, significantly in 1v1 conditions.
Second: the Billhook and Messer, two of probably the most highly effective weapons within the game in my view, now each have a 25ms sooner strike. That’s fairly scary – however excellent news for I, who’ve used the Billhook as my foremost weapon for a very good lengthy whereas now.
Third: the Poleaxe, which was already a wonderful weapon for 7 factors, now solely prices 6. I imply, wow. I can solely think about that this determination was made not as a result of the weapon was underpowered for a 7-coster (it isn’t) however as a result of not sufficient gamers have been utilizing it. I hope they’ll begin now, as a result of the Poleaxe is a really wonderful weapon. And now it prices only one level greater than a Messer.
For full particulars and stats on each weapon post-Patch 7, try our Mordhau weapons information.
Future content material for Mordhau – Duel Mode, Feitoria & Castello maps, modding instruments
That’s all of the essential stuff from this most up-to-date patch out of the best way, however Triternion have promised us far more to return in the way forward for Mordhau. Perhaps most fun for all those that frequent the varied unofficial duelling servers in Mordhau’s server checklist: there’s an official 1v1 Duel Mode within the works, which is able to hopefully streamline the method significantly so there’s much less downtime between chopping up your contenders like sashimi.
To sit comfortably alongside the brand new Crossroads map, we’ll be getting two extra new maps, known as Feitoria and Castello, sooner or later sooner or later. We’re not but positive on a timescale for these maps, however for every part we all know thus far concerning the maps make sure to try our Mordhau maps & locations information.
As for different upcoming additions: it’s protected to anticipate quite a lot of new weapons and kit, and presumably perks, to bulk out the already sizeable arsenal of decisions gamers have within the game – however that’s not all. Triternion have additionally confirmed the longer-term objective of releasing devoted modding instruments to the neighborhood so we are able to begin busying ourselves with creating our personal content material. We’re not solely positive but how a lot freedom these instruments will give, whether or not we are able to create solely new weapons and perks and maps, or simply reskins of present creations. But I’m optimistic, and excited, and you need to be too.
Mordhau patch notes archive – full patch notes since launch
That’s all we all know thus far concerning future updates for Mordhau; however just under you’ll additionally discover a full checklist of all patch notes since Mordhau’s launch. Simply click on on any of the containers to develop them and think about the small print of no matter replace you select.
Note: tiny hotfixes that don’t introduce new options and important adjustments have been omitted.
Gameplay
- Spectators can now not provoke or take part in vote kicks
- Starting votekicks and casting votes in opposition to enemies is now not potential in workforce modes
- Avoiding votekicks by leaving the server is now not potential
- Votekicks now want extra vote majority to succeed
- Fixed unlocking getting caught
- Fixed excessive degree unlocks staying locked regardless of reaching the extent
- Added Gothic buckler pores and skin
- Added Kleines Messer (Cleaver pores and skin)
- Added Baron’s Cutter (Cleaver pores and skin)
Combat
- Kicks now have extra vary in opposition to lively held blocks and restoration. This will considerably improve vary of kicks in opposition to shields and fist block solely (Doesn’t have an effect on parries/timed blocks)
- Increased kick tracer width barely (making it extra dependable in facehug vary)
- Nerfed chase mechanic barely – now has a bit much less activation vary & motion pace bonus upon activation. This will make it weaker principally in opposition to unarmored builds.
- Increased stab early launch by 25ms (this can make all stabs hit very barely slower)
Weapons & Equipment
- Heater and Kite protect block adjusted, it’s now barely simpler to hit round these shields
- Fixed parry backpedal pace being decrease on targe/buckler than common parry
- Fixed eveningstar having 5 stamina on hit as an alternative of 10 on stabs
- Mallet and Blacksmith hammer now have extra vary
- Mallet restore potential buffed
- Deployable ballista can now flip extra, has sooner ammo replenish and has barely extra well being
- Deployable spikes now have barely extra width, overlaying extra space
- Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo containers as an alternative of three
- Smokes now disable chase mechanic
Maps & Gamemodes
- Frontline capturing & neutralizing is now sooner
- Fixed straw shack roof having no collision on MountainPeak
- Fixed some icicles
- Fixed try for bug in BR the place should you die at warmup 1 second you may get the defeat display screen regardless of respawning
Networking
- Potential repair for slots not being reserved for present gamers on map change
- Potential repair for server browser not working for some folks / not seeing any servers
- Server browser and matchmaking filters now save correctly
Visuals & Misc.
- Shortspear holster is just on the again
- Fixed floating weapons in demos
Audio
- Lowered quantity of ballista hit sound
AI
- Fixed bots being given too many turds up-front in sure instances, which might trigger them to unload the volleys of turd reserves even lengthy after the participant leaves the caught spot
- Horde bots turds now have AOE injury, nerfing the flexibility to keep away from the horde by tenting towers and different locations the place the horde can’t attain the participant
UI
- Scoreboard now robotically scrolls to at all times present the participant’s entry
With this patch, we’re rolling out the gold compensation for our rocky launch. It comes within the type of 10Ok gold, and you may select to just accept or decline it while you launch the game. We haven’t any technique to know who was affected, so it’s prolonged to all present gamers. This is a one time factor. If you decline it, it’s gone. You will be capable to declare this compensation till (together with) Sunday UTC.
Networking
- Matchmaking enhancements
- Joining a server will now reserve a slot upfront, fixing the problem of being booted after loading.
Server homeowners should ensure that the beacon port (15000) is reachable; it may be overridden on the command line with BeaconPort=
Maps & Gamemodes
- Fixed gamers with the ability to get out of bounds on Mountain Peak
- Fixed some icicles not dropping on Mountain Peak
- Weapons/projectiles now not collide with bounds on sure maps
Visuals & Misc.
- Fixed spectators being kicked for AFK even when transferring
- Fixed fireplace kills not being tracked
- Fixed pyromaniac achievement not working
- Fixed Whack A Mole achievement
- Fixed couched head kills not being tracked
- Potential repair for a uncommon(?) crash (might additionally crash the server)
- Added m.ThirdPersonDeathCamera by default it’s disabled, added it to settings as effectively. Does what it says, forces 3p digicam on dying. Can assist for individuals who get movement sick.
Audio
- Increased quantity of human footsteps and horse galloping, growing sound consciousness
- Catapult & Ballista firing sounds can now be heard from additional away, growing consciousness
- Fixed horn on camp being too loud at sure instances
- Increased quantity of low stamina respiratory and made it extra even throughout voice units, making it simpler to note in fights
- Lute is now louder
UI
- Added pal UI marker – might be toggled with H, within the choices or m.friendlymarker console command. Has Three states (pals & celebration, all teammates and off).
- Frontline spawn display screen now reveals pals and celebration members as orange dots
- Added “Show Killed By” toggle within the choices or m.ShowKilledBy, can be utilized to show off the killed by panel
- Tutorial reward message on foremost menu now hidden when it’s accomplished