Mordhau’s vibrant array of maps and environments units the stage for all of the brutal bloodshed and lack of limb that has occurred within the two and a half weeks because the game’s launch; and it appears like Triternion wish to broaden this listing of locales additional within the coming updates, with point out of two new maps showing of their first week recap publish. So I believed it could be an thought to create this Mordhau maps and areas information, which not solely goes over each map at the moment in Mordhau (with little suggestions and quirks in addition to explanations of their out there game modes and variants), but in addition the 2 upcoming maps – Castello and Feitoria – and the whole lot we all know thus far about them.
This maps information is however one small a part of our a lot bigger Mordhau guide sequence, which it is best to check out if you happen to’re after some extra basic details about this bloody and superb game. You’ll additionally discover hyperlinks in our foremost information to each different web page we’ve put up thus far, protecting the whole lot from the intricacies of Mordhau melee combat to statistical data and suggestions for each single Mordhau weapons, and way more.
Mordhau maps and areas information
With seven maps at the moment in Mordhau (every usually with a number of variants) and two extra maps in improvement, we’ve acquired a good quantity to speak about on this Mordhau maps information. Click on any of the hyperlinks under to skip forward to a bit of your selection.
Contraband | The Pit | Tourney |
Camp | Grad | Mountain Peak |
Taiga | Feitoria (upcoming) | Castello (upcoming) |
Contraband
- Game Modes: Deathmatch, TDM, Skirmish
- Variants: 1
Contraband is one among three a lot smaller maps designed purely for the extra intimate game modes – Deathmatch, Team Deathmatch, and Skirmish. As such it’s a well-liked space notably amongst duelling servers (extra data on all this may be discovered on our Mordhau game modes information), as a result of it’s such a small map that you just’re all the time mere seconds away out of your subsequent struggle.
Contraband’s steep drops on each side of the map have led to an important many kicks, plummets, and falls over time, so it’s usually a good suggestion to avoid these edges. The different two sides are dominated by every workforce’s spawn level, after which it’s essential to move by means of quite a few arches to get to the centre, the place the majority of the preventing all the time takes place. These arches are additionally the very best mates of archers and different tricksters in workforce matches, as they’re able to duck out and in of sight very simply to keep away from consideration.
The Pit
- Game Modes: Deathmatch, TDM, Skirmish
- Variants: 1
The Pit is one other small map, however definitely way more open than Contraband, with its massive sand-filled areas and wood walkways offering quite a few alternatives to flee and to provoke assaults on unsuspecting enemies. But on the flipside of this, you possibly can mainly see your entire map regardless of the place you might be in it, as a result of it’s so open – and so so long as you’re listening to your environment, you must be protected from sneaky flank assaults.
Just like Contraband, The Pit is a map the place the 2 groups’ spawn factors are in full view of each other, so that you’re actually going to have a second to breathe and calm down – which is sort of the purpose with maps comparable to these.
Tourney
- Game Modes: Deathmatch, TDM, Skirmish
- Variants: 1
Tourney rounds off the trio of smaller Mordhau maps, with this one giving gamers a correct match setting with which to duel and dismember, full with (unreachable) viewers seats and banquet tables to maintain the aristocracy entertained. It’s additionally a navy barracks of types, and by far the least open of the smaller maps, as a result of – although the precise tourney space could be very open to all – there are inside walkways that circle across the edges of the map, permitting gamers to hunt shelter and heal, or sneak round to backstab an enemy.
The two massive entrances that bridge the workforce spawn factors and the out of doors space of the map are glorious pure chokepoints for Team Deathmatch and Skirmish matches, offering additional impetus for gamers to search out different means to kill off their enemies moreover blindly pushing forwards till one workforce triumphs over the opposite.
Camp
- Game Modes: Frontline, Deathmatch, TDM, Horde, Skirmish
- Frontline Objectives:
- Iron Company: escort the wagon to the stables checkpoint/burn down the Free Guard camp.
- Free Guard: demolish the three lookout towers/escort the wagon to the Iron Company base.
- Variants: 2
Camp might be the flagship map of Mordhau. Not solely is it one of many largest maps within the game, it’s additionally simply brilliantly properly designed, with its vast open areas nonetheless forcing gamers down funnels at sure factors and making for some intriguing and strategic battles, in addition to tonnes of scope for alternate routes and ways. There are all the time quite a few methods to get from one level to a different in Camp, permitting groups to separate into smaller teams that may go on expeditions behind enemy traces to wreak havoc for a time. It’s additionally the favoured terrain of horseback riders, who can make the most of the openness of the map to go on hit-and-run assaults with ease (talking of, why not try our Mordhau horseback combat information for recommendations on tips on how to excel each with and in opposition to horses?).
That’s all speaking concerning the bigger variant of Camp, after all, which is made for Frontline and Horde. The remaining modes will usually see the smaller variant of Camp, which prevents gamers from passing a lot additional past the borders of the Free Guard encampment itself. But even right here you’re supplied with a really open area alongside moments of verticality across the edges. In reality, the camp itself performs out very very like The Pit.
Grad
- Game Modes: Frontline, Deathmatch, TDM, Horde, Skirmish
- Frontline Objectives:
- Iron Company: destroy the 2 barricades/kill the commander and warden.
- Free Guard: untie the eight peasants held hostage across the farm/destroy the three provide carts on the Iron Company base.
- Variants: 3
Grad is, to my data, the one map in Mordhau with three totally different variants. For Skirmish, Deathmatch, and TDM, you mainly simply have the fort itself and the rapid surrounding space within the courtyard in which you’ll wage battle. Frontline unlocks a small village outdoors the fort partitions together with the stables, the farm, and the Iron Company base of operations; and the Horde Mode variant unlocks much more surrounding space each throughout the river and down the hill in the direction of the graveyard.
Grad might be extra numerous than any of the opposite Frontline maps when it comes to playstyle, with its interspersing of very tight and remoted areas such because the fort partitions and the village homes in amongst all of the openness of the courtyard and farmlands. There’s definitely so much to find right here, notably within the Horde Mode variant of the map; and, as with all the opposite maps, there are all the time loads of methods out and in of various conditions that reward gamers with the very best map data. So greatest spend a while exploring the whole lot right here, from the underground passages beneath the Free Guard fort to the totally different homes and buildings within the village.
Mountain Peak
- Game Modes: Frontline, Deathmatch, TDM, Horde, Skirmish
- Frontline Objectives:
- Iron Company: burn the tents on the Free Guard base.
- Free Guard: push the ram to the Iron Company fort gate.
- Variants: 1
Mountain Peak is considerably of an oddity in that it’s by far the smallest of the Frontline-ready maps in Mordhau. The flags and aims additionally mirror this, with simply two checkpoints (as a substitute of three) moreover the spawn areas, and one goal per workforce – and by the way, only one horse per workforce as properly, as a substitute of two. This after all usually makes for shorter games. But not all the time, as a result of the game can stalemate like no one’s enterprise if each groups are pretty evenly matched (or equally tired of fulfilling the aims, which does occur now and again).
The emphasis with Mountain Peak is on verticality and chokepoints, because the devs have expressed beforehand. The whole map could be very neatly divided into three pathways: the central valley, the place the checkpoints will be discovered; and two raised pathways related by a rickety bridge that varieties the centrepiece of the entire map. You’ll usually come throughout an important many extra archers than traditional on Mountain Peak, as a result of these raised edges mixed with quite a few different vantage factors such because the lookout tower beside the Iron Company fort means that only a few locations are protected from enemy fireplace right here.
Taiga
- Game Modes: Frontline, Deathmatch, TDM, Horde, Skirmish
- Frontline Objectives:
- Iron Company: destroy the 6 provide areas/push the minecart into the Free Guard cave.
- Free Guard: destroy the two barricades/burn the 5 log piles.
- Variants: 2
Taiga is without doubt one of the newest maps to have been added to Mordhau, and revolves round a big central encampment which is the centre checkpoint in Frontline (and your entire map within the smaller variant reserved for Deathmatch, TDM, and Skirmish). The Free Guard emerge from a mine separated from the remainder of the map by a river, whereas the Iron Company should strategy from the alternative aspect.
The river itself might be an important a part of this map, with simply 4 potential bridges from one aspect to the opposite making for some intense skirmishes and chokepoint battles all through every match. I’ve usually discovered that whomsoever holds the central checkpoint first, so long as they will maintain onto it after the enemy workforce’s preliminary counterattack, will usually emerge the victor. But that is definitely not all the time the case, and the very slim pathways that dominate this map make for some precarious fights the place something can occur.
Feitoria (upcoming map)
We’re unsure how lengthy Feitoria has been within the works, but it surely’s wanting fairly good from the snippets we’ve been given by Triternion. A big Italian-inspired city map dominated by vast roads and what look to be some properly detailed homes and buildings, we additionally know from the screenshots that the city is dwelling to a fort (after all) you can see one among two glances of here if you happen to so need.
We’re clearly not but positive what to anticipate when it comes to what playstyles will emerge with the discharge of Feitoria, however we do know that the map is meant to be a Frontline map in addition to the opposite common map sorts (if it’s something like the opposite maps, it’s possible we’ll additionally see a smaller variant for Deathmatch, TDM, and Skirmish, both in a cordoned off space of the city or the fort itself). It’s definitely wanting impressively completed from the screenshots, so hopefully we gained’t have lengthy to attend earlier than we will check out this vibrant new location.
Castello (upcoming map)
We know even much less about Castello than we do about Feitoria, having been provided with no screenshots (therefore my fast doodle above), nor information of any form apart from the truth that it’s in improvement. “Castello” after all being Italian and Latin for “castle” or “fort” (and given Triternion’s monitor document with regards to Mordhau maps), we will count on this map to be dominated by some kind of fort or redoubt – hopefully one which’s even bigger and extra intricately detailed than any we’ve seen thus far on this game with a purpose to earn it the title of “Castello”. It could also be that the identify additionally signifies Italian influences very like Feitoria, as Castello is the identify of a district of Venice.
But actually we don’t know a lot about this new map, nor even whether or not it’s meant as a bigger Frontline-ready map or one of many smaller maps like Tourney or Contraband. We’ll have to attend for additional data to be launched in future weblog posts and bulletins by Triternion.
And that’s roughly the whole lot we all know concerning the maps of Mordhau, each current and future – in the interim. Keep checking again as additional data (and maps themselves) are launched, as a result of we’ll remember to maintain this web page up to date with all the most recent particulars and suggestions.