Minecraft Dungeons enchantments information: all of the perks listed

Minecraft Dungeons enchantments

One of the important ideas to familiarize yourself with in Minecraft Dungeons is how enchantments work. Each piece of substances, whether or not it’s a melee weapon, ranged weapon, or the armour your hero wears has at the very least one enchantment slot.

The vital factor about enchantments is that your hero shouldn’t be locked to a alternative that you’ve made. As there isn’t a penalty for altering your hero’s gear, you could have the liberty to combine and match enchantment compositions to create deadly combos.

Minecraft Dungeons enchantments information

We will start this Minecraft Dungeons enchantments information with lists of each enchantment within the game, earlier than explaining how enchantments work, from how you can enhance enchantment tiers, to how you can get again enchantment factors.

We have up to date this information to indicate Powerful enchantments, and the enchantment level prices to required to improve them.

The enchantments listed under can seem as enchantment decisions on your gear. You have a alternative between two or three enchantments per enchantment slot. These do have their very own rarities, every tier of which has its personal enchantment level price. Here is a breakdown:

Enchantment rarity Tier 1 enchantment level price Tier 2 enchantment level price Tier Three enchantment level price
Common 1 2 3
Powerful 2 3 4

Keep in thoughts that whereas many of the enchantments have a hard and fast impact, there are a choose few which have numbers enhance as per the melee weapon’s energy degree. You can inform which of them can change as a result of they’re ones that deal set harm. To maintain this so simple as potential, I’ve labelled these as “small amount of damage”, “medium amount of damage”, and “large amount of damage”. The precise distinction between the harm values between upgraded enchantments could be very small.


Minecraft Dungeons armour enchantments checklist

Enchantment title Enchantment rarity Enchantment means Tier 1 Tier 2 Tier 3
Burning Common Every 0.5 seconds damages all enemies in melee vary. Small hearth harm. Medium hearth harm. Large hearth harm.
Cool Down Common Reduces the cool-down time between makes use of of your artefacts. -10% lowered cool-down. -19% lowered cool-down. -27% lowered cool-down.
Cowardice Common While you’re at full HP, you deal elevated vary and melee harm. +20% elevated vary and melee harm. +30% elevated vary and melee harm. +40% elevated vary and melee harm.
Deflect Common Grants a small probability to deflect incoming assaults. 20% probability to set off. 40% probability to set off. 60% probability to set off.
Electrified Common Rolling zaps three close by enemies with lightning bolts, dealing harm. Small electrical harm. Medium electrical harm. Large electrical harm.
Explorer Common For each 100 blocks explored on the map, you regain a small quantity of well being. 0.3% well being regained. 0.7% well being regained. 1.0% well being regained.
Fire Trail Common Rolling creates a path of fireplace behind you, which offers harm to mobs for 4 seconds. Small hearth harm per second. Medium hearth harm per second. Large hearth harm per second.
Food Reserves Common Whenever you employ a therapeutic potion, you additionally create random meals objects. 1 objects crafted. 2 objects crafted. Three objects crafted.
Frenzied Common While you are at lower than half well being, your assault pace is elevated. +10% melee and ranged assault pace. +20% melee and ranged assault pace. +30% melee and ranged assault pace.
Health Synergy Common When activating any artefact, you regain a small quantity of well being. 3% well being regained. 4% well being regained. 5% well being regained.
Potion Barrier Common Whenever you employ a therapeutic potion, you are taking -90% harm for a brief length. 5 seconds length. 7 seconds length. 9 seconds length.
Recycler Common Being hit by damage-inflicting projectiles will often craft a small quiver of arrows. Every 30th projectile. Every 20th projectile. Every 10th projectile.
Snowball Common Fires a snowball at a close-by enemy each few seconds, briefly gorgeous it. Triggers each 5 seconds. Triggers each Three seconds. Triggers each second.
Soul Speed Common When you collect a soul, you achieve a 1% stacking motion pace increase for a short while. 2 seconds length Three seconds length 4seconds length
Speed Synergy Common When activating any artefact, you achieve +20% motion pace for a short while. 1 second length 2 seconds length Three seconds length
Surprise Gift Common Whenever you employ a therapeutic potion, you generally create random consumables. 50% probability to set off. 100% probability to set off. 150% probability to set off.
Swiftfooted Common Rolling makes you progress quicker for 3 seconds. +30% motion pace. +40% motion pace. +50% motion pace.
Thorns Common Whenever you are taking harm, you deal harm again to the attacker. 100% harm returned. 150% harm returned. 200% harm returned.
Chilling Powerful Emits a blast each two seconds that reduces the motion and assault pace of close by enemies for one second. -20% lowered pace -40% lowered pace -60% lowered pace
Final Shout Powerful When your well being drops under 25%, all of your artefacts are used (ignoring cooldown durations). Up to each 12th second. Up to each 10th second. Up to each eighth second.
Gravity Pulse Powerful A blast happens each 5 seconds that pulls close by enemies in direction of you. 100% vary 150% vary 200% vary
Protection Powerful Reduces harm taken -6% harm taken -11% harm taken -15% harm taken


Minecraft Dungeons melee enchantments checklist

Enchantment title Enchantment rarity Enchantment means Tier 1 Tier 2 Tier 3
Anima Conduit Common Each soul you absort grants a small quantity of well being. 1% well being gained 2% well being gained 3% well being gained
Chains Common Has a 30% probability to chain a cluster of mobs collectively and maintain them certain for a short while. 1 second length. 2 seconds length. Three seconds length.
Committed Common Deal elevated harm in opposition to already wounded enemies. 0-50% bonus harm. 0-75% bonus harm. 0-100% bonus harm.
Echo Common Some of your assaults could be adopted up by one other assault in speedy succession. 5 seconds cooldown. Four seconds cooldown. Three seconds cooldown.
Fire Aspect Common Sets mobs on hearth for 3 seconds, dealing harm over time. Small quantity of fireplace harm per second. Medium quantity of fireplace harm per second. Large quantity of fireplace harm per second.
Freezing Common Slows mobs after hit for 3 seconds. -20% lowered pace. -30% lowered pace. -40% lowered pace.
Leeching Common Defeating a mob heals you a small portion of the mob’s max well being. 4% of mob max well being. 6% of mob max well being. 8% of mob max well being.
Looting Common Increases the possibility for mobs to drop consumables. +100% elevated probability. +200% elevated probability. +300% elevated probability.
Poison Cloud Common Has a 30% probability to summon a poison cloud that offers harm to enemies in an space for 3 seconds. Small quantity of poison harm per second. Medium quantity of poison harm per second. Large quantity of poison harm per second.
Prospector Common Find extra Emeralds on fallen enemies. +100% elevated probability. +200% elevated probability. +300% elevated probability.
Rampaging Common After defeating a mob, there’s a 10% probability to extend your assault pace by +50% for a short while. 5 seconds length 10 seconds length 15 seconds length
Sharpness Common Makes your weapon sharper, inflicting it to deal extra harm. +10% harm +21% harm +33% harm
Smiting Common Increases harm in opposition to the Undead. +20% elevated harm. +30% elevated harm. +40% elevated harm.
Soul Siphon Common When you hit an enemy, achieve a 10% probability to grant you a bunch of additional souls. Three souls 6 souls 9 souls
Stunning Common Chance to briefly stun enemies 5% probability to set off 10% probability to set off 15% probability to set off
Thundering Common Has 30% probability to summon a lightning strike that damages close by enemies. Deals small electrical harm. Deals medium electrical harm. Deals giant electrical harm.
Weakening Common Your assaults lower the assault harm of all close by enemies for 5 seconds. -20% lowered harm. -30% lowered harm. -40% lowered harm.
Critical Hit Powerful Gives you an opportunity to inflict crucial hits dealing triple harm. 10% probability to set off. 15% probability to set off. 20% probability to set off.
Exploding Powerful Mobs explode after they’re defeated. Deals 20% of enemy’s well being as harm. Deals 40% of enemy’s well being as harm. Deals 60% of enemy’s well being as harm.
Gravity Powerful This impact pulls mobs in vary in direction of the weapon’s affect level. 1.Zero second length 1.5 second length 2.Zero second length
Radiance Powerful Has a 20% probability to spawn a round space that heals all allies inside it. Small quantity of well being healed. Medium quantity of well being healed. Large quantity of well being healed.
Shockwave Powerful The final assault in a combo launches a shockwave, damaging enemies. Deals a small quantity of harm. Deals a medium quantity of harm. Deals a considerable amount of harm.
Swirling Powerful The final assault in a combo performs a swirling assault, damaging close by enemies. Deals a small quantity of harm. Deals a medium quantity of harm. Deals a considerable amount of harm.


Minecraft Dungeons ranged enchantments checklist

Enchantment title Enchantment rarity Enchantment means Tier 1 Tier 2 Tier 3
Accelerate Common Increases assault pace for every consecutive shot. Resets one second after the assault. 8% enhance per shot 10% enhance per shot 12% enhance per shot
Bonus Shot Common Firing a brief additionally fires a second shot at a close-by enemy. The second shot has lowered harm. 10% harm per shot. 17% harm per shot. 24% harm per shot.
Enigma Resonator Common Give an opportunity to triple harm based mostly on the variety of souls you could have. 0-15% probability to set off. 0-20% probability to set off. 0-25% probability to set off.
Fuse Shot Common Every few pictures has a timed cost that explodes one second after affect, dealing 100% harm to close by mobs. Every fifth shot. Every 4th shot. Every third shot.
Growing Common The fired shot grows within the air, dealing further harm to distant targets. 25% max harm. 50% max harm. 75% max harm.
Infinity Common Chance to instantly replenish an arrow after taking pictures 16% probability to set off 32% probability to set off 48% probability to set off
Multishot Common Grants the possibility to fireside 5 arrows directly. 20% change to set off 30% change to set off 40% change to set off
Piercing Common Fired arrows generally achieve the piercing impact, which permits them to fly by a number of mobs. Every third arrow. Every 2nd arrow. Every arrow.
Poison Cloud Common Has a 30% probability to summon a poison cloud that offers harm to enemies in an space for 3 seconds. Small poison harm per second. Medium poison harm per second. Large poison harm per second.
Power Common Boosts arrow harm. +10% harm. +21% harm. +33% harm.
Punch Common Boosts arrow pushback +200% pushback +300% pushback +400% pushback
Radiance Shot Common Has a 20% probability to spawn a round space that heals all allies inside it. Small quantity of well being healed. Medium quantity of well being healed. Large quantity of well being healed.
Rapid Fire Common Increases your assault pace. +10% assault pace. +15% assault pace. +20% assault pace.
Ricochet Common Small probability for arrows to ricochet off mobs. 20% probability to set off. 40% probability to set off. 60% probability to set off.
Supercharge Common Charged pictures deal extra harm and have extra pushback. +20% elevated harm +30% elevated harm +40% elevated harm
Unchanting Common Projectiles deal extra harm to enchanted enemies. +50% bonus harm. +75% bonus harm. +100% bonus harm.
Wild Rage Common Hitting an enemy has an opportunity to ship it right into a rage, making it hostile in direction of everybody. 20% probability to set off. 30% probability to set off. 40% probability to set off.
Chain Reaction Powerful Has an opportunity to fireside 5 arrows in all instructions on affect. 10% probability to set off. 20% probability to set off. 30% probability to set off.
Gravity Powerful This impact pulls mobs in vary in direction of the weapon’s affect level. 1.Zero second length 1.5 second length 2.Zero second length
Tempo Theft Powerful Steals a small quantity of a mob’s motion pace and offers it to you for 4 seconds. 17% stolen pace. 33% stolen pace. 50% stolen pace.


Minecraft Dungeons enchantments defined

Weapons and armour present in every Minecraft Dungeons degree have as much as three enchantment slots. As far as we’re conscious, there isn’t a strategy to manually add further enchantment slots onto a bit of substances.

Each enchantment will give your hero a perk, the vary of enchantments that you could find are cut up by gear sorts: melee, ranged, or armour. Abilities from enchantments do all types of issues, so do try the tables above for the complete checklist. These enchantments can be utilized in tandem with artefacts, so take a look at our Minecraft Dungeons artefacts information to see which of them you possibly can mix them with.

Whenever you degree up, you’re going to get an enchantment level to spend on upgrading your gear. For every enchantment slot, you’re given a alternative of 1 enchantment to spend factors on, out of a potential three enchantment decisions. Doing so will give your hero a singular perk that stays with them till you alter the gear you could have outfitted.

Once you’ve spent an enchantment level on one in all these decisions, you possibly can enhance it additional by spending two enchantment factors to improve to tier two, then three extra factors to succeed in tier three.

You can get again any enchantment factors you could have spent on any piece of substances by salvaging them. This does completely eliminate that piece of substances, however you possibly can then spend any enchantment factors in upgrading newer, and extra highly effective weapons and armour.

Minecraft Dungeons enchantments

Minecraft Dungeons information sequence

Thanks for studying our Minecraft Dungeons enchantments information. You’ll discover a lot extra guides for the game within the part under, so do examine them out.


Source

double eleven, Feature, guides, Minecraft: Dungeons, mojang, Xbox Game Studios

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