The final solution proved to be remarkably “obvious” and yielded impressive results.
Tyler Glaiel, a developer for Mewgenics, recently shed light on a specific hurdle the team encountered while designing the game’s introductory tutorial:
Ultimately, they found a resolution by scaling the damage output exponentially. Once the value was cranked up to “999,” the confusion vanished entirely.
While Tyler now views this fix as common sense, the process during the development of Mewgenics was far more iterative. The developers spent considerable time experimenting with variables, attempting to “find the lowest possible number that still guaranteed a kill” before realizing the psychological impact of the change.
Following the radical spike in damage, playtesters immediately recognized that the encounter wasn’t a balancing flaw or a technical bug, but a deliberate, “scripted death.”
Source: iXBT.games

