It appears a list on the Microsoft Store went up a bit sooner than meant yesterday, because it’s revealed {that a} remaster of Kingdoms Of Amalur: Reckoning is on the best way. The hack and slash RPG initially got here out in 2012, and regardless of having a reasonably adoring fanbase, it didn’t quite reach the level of success players thought it would. Perhaps it’ll perform a little higher this time round, although, when the remaster releases August 18th.
Oh, and it’s named Kingdoms Of Amalur: Re-Reckoning, due to course it’s.
The listing says the game may have “improved graphical fidelity” and “refined gameplay”, which is de facto simply a variety of fancy phrases to say “it will look and play better”. Re-Reckoning can even embrace all of the DLCs from the unique launch, so that you’ll have the ability to discover the likes of The Legend Of Dead Kel and Teeth Of Naros with all that new graphical goodness.
It’s value noting that, in the mean time, the itemizing solely mentions the game coming to Xbox One, however the unique game was a PC title, so it’d be a shock if the remaster doesn’t find yourself there, too.
Re-Reckoning is being printed by THQ Nordic, who picked up the rights to Kingdoms Of Amalur a couple of years ago. Before then, the game sat in limbo for about five years after the developer, 38 Studios, shut down, and Amalur didn’t promote at public sale.
A spokesperson for THQ Nordic informed Eurogamer that the early itemizing of the remaster is certainly “true and accurate”, saying: “The news was not supposed to go out yet, which can be summarised as ‘oopsy daisy’ on our end. We hope people are still looking forward to playing Kingdoms of Amalur Re-Reckoning in summer.”
If you’re not aware of the game, there are some fairly large names related to it – with writing by writer R.A. Salvatore, and artwork by comedian artist Todd McFarlane. It was additionally labored on by Oblivion’s lead designer, Ken Rolston.
Jim Rossingnol wrote RPS’s Kingdoms Of Amalur: Reckoning review, and he re-reckons the game is an efficient combination of all these RPGs everybody likes: “There’s chunks of Fable in here mixed with Guild Wars, and that’s been marinated in elements of various console combat games. There’s a tiny whiff of Darksiders and several Bioware games have been grated over the top. It’s even being served in the same sort of bowls that Bethesda use.”
To be sincere, that’s a combination of a lot of RPGs I like, so I assume I’ll discover out if that description holds true come August.