With his mother and father’ assassin handled and the city of Merhojed healed, Henry units out to trace the supply of the soiled cash fuelling Kingdom Come Deliverance’s twisting central plot.
This is without doubt one of the longest quests in the entire game with effectively over 25 steps, so be ready. Here’s methods to full the All that Glisters principal quest in Kingdom Come Deliverance, with recommendations on methods to beat Ulrich and discover the mine entrance.
All that Glisters quest information
- Speak to Sir Radzig after Questions and Answers
- Travel to the coin assembly level
- Follow the path of blood to the charcoal burner camp
- Persuade the burners to inform you concerning the ambush
- Speak to the survivor
- Chase Ulrich throughout the map to Sasau
- Speak to Ulrich
- Armour up and meet Ulrich subsequent to the pond at night time
- Beat Ulrich
- Interrogate him concerning the case
- Travel to Rattay to talk to Master Feyfar
- Return to Sasau and communicate to Ulrich
- Talk to the Fresco Master
- Find the Overseer’s Hand – persuade him to inform you what’s happening
- Report again to Master Feyfar
- Speak to Blacksmith Mikesh
- Talk to Zach
- Speak to Vitus, then communicate to Zach once more
- Go to Master Jerome
- Find Florian – save Esther or persuade him to inform you
- Chase down Rapota
- Secure Ulrich’s assist and discover the mine entrance
- Find the counterfitters’ workshop and persuade Ulrich to not kill the chief
- Ride again to Rattay and communicate to Sir Radzig
- Get the keys to the cell and interrogate Jezhek
- Report again to Sir Radzig
Starting the search
All that Glisters begins after you’ve reported again to Sir Radzig on the finish of the Questions and Answers quest the place you interrogated the Merhojed bandit.
Armed with that info, Radzig will ship Henry out looking for the counterfeit Groschen hand-over level.
Ride from Rattay northeast in direction of Rovna and discover the map marker.
As you strategy, you’ll see a damaged down cart and proof of a battle. Follow the bloodstains on the highway to the charcoal burner camp alongside the highway, then ask one of many charcoal burners what occurred.
They’ll maintain schtum till you persuade them in any other case together with your speech, charisma or energy, earlier than pointing you to a shed on the sting of their camp the place they dragged a survivor.
Speak to the person concerning the assault and also you’ll be interrupted by a cutscene with a mysterious German knight.
Chase down the German Knight Ulrich:
When Henry bursts out of the shed, Ulrich will flee on horseback by way of the forest. Give chase as greatest you possibly can, it may be tough to not get caught on the surroundings and fall off your horse.
Ulrich will take a route just like the one you took within the Nest of Vipers quest, besides as an alternative of going straight on on the crossroads to Pribyslavitz, he turns southwest in direction of Sasau.
You can attempt to unseat Ulrich from his horse by stabbing at him together with your weapon. This is just not advisable nevertheless, Ulrich is an professional fighter and when he will get off his horse, can be able to battle.
The greatest technique is to comply with him all the best way to the massive principal inn between the Sasau monastery and city.
When you arrive you’ll be capable to discuss to Ulrich, who’ll ask you to satisfy him subsequent to the river after nightfall slightly means from the inn.
This means you might have time to correctly put together for what’s to return. Equip your greatest fight gear and a bow, then head to the assembly level marked in your map and swig some saviour schnapps earlier than you communicate to him.
Beat Ulrich:
Ulrich is a troublesome battle – just like Runt within the Baptism of Fire quest – so it’s greatest to try to beat him in the identical means.
When the battle begins, draw your bow and intention for Ulrich’s face. You don’t must be proficient with a bow, at shut vary it’s simpler to guage the arrow’s flight.
You will take hits, however Ulrich will go down a lot, a lot simpler this fashion.
If you’re on PC, you can also make this even simpler with the “showfirecursor” console command. Check out the linked web page should you don’t know methods to activate them.
If this technique is slightly too tacky for you, attempt getting the headcracker energy level-up perk and utilizing a mace to assault his head. Ulrich is supplied with a protect, making him more durable to hit with melee than Runt, however the Headcracker perk means you can also make extra out of blows you do handle to land.
When he’s on the ropes, Ulrich will give up. Let him yield and communicate to him. If you don’t kill him, he’s a useful ally later within the quest.
Milk Ulrich for all the things he is aware of concerning the case and he’ll provide you with some revealing paperwork.
Ride again to Rattay and present them to Master Feyfar within the decrease fort. He’ll drop some fascinating tidbits a couple of Bohemian noble household – the Rosenbergs – earlier than sending you again to talk to Ulrich and travelling to Sasau himself.
Track down the copper:
When you communicate to Ulrich again on the Sasau inn, he’ll flip you on to the Fresco Master. You can often discover the Fresco Master ingesting outdoors of the identical inn.
He’ll inform you to talk to the Overseer’s hand on the Monastery.
Ride to the monastery and go up the steps to the south of the infirmary that you just visited throughout the Pestilence side quest. In the workplace on the prime, it’s best to discover the Overseer’s hand sat on the desk.
As with seemingly everybody on this game, they received’t inform you what you’ll want to know right away, so attempt some gentle persuasion utilizing your speech, charisma or energy. The hand scares simply, so it’s best to’ve constructed up your stats sufficient by this level.
Once he’s spilt the beans, return to Master Feyfar. He’ll be in plain garments in the primary Sasau city.
While you’re over on this facet of the river, it’s a good suggestion to get the following a part of the search going. Go and communicate to Blacksmith Mikesh on the northern finish of Sasau and ask him about copper. He’ll inform you that the Monastery blacksmith, Zach, purchased all of it.
Ride over to the courtyard simply southeast of the monastery and discuss to Zach the blacksmith on the northern finish. He’ll stonewall you, however communicate to his son, Vitus, and use your persuasion expertise to persuade him to speak.
Once the son’s confessed, communicate to Zach once more, and use the knowledge his son gave you in opposition to him.
He’ll inform you that he’s working for a thug named Rapota.
Track down the minting plates:
While you’re within the courtyard, head to the southern finish and go into the constructing. Upstairs is the place it’s best to discover Master Jerome the engraver.
Ask if he works alone, then the place Florian is. Say that you’ve got a message for him and Jerome will inform you that he lives within the Baker’s cellar.
Head again to Sasau city and the baker’s store. There’s a door at entrance of the store accessible from the primary avenue. Florian ought to be sat at his desk in right here.
Tell him you already know what’s happening and he’ll come clear about Rapota and the way his girlfriend Esther has been kidnapped.
You can both select to save lots of Esther or use your persuasion expertise to make Florian provide the particulars right away. The latter is faster and has no bearing on the search final result. When he agrees to assist, Florian will depart his home as bait to attract Rapota out.
Follow him for a bit as he leaves and be careful for an additional man tailing behind. That’s Rapota, so run up and communicate to him.
When he know’s the game’s up, he’ll attempt to run. Sprint after him and deal with him with the left set off.
Rapota will then inform you that the faux Groschen workshop is within the Skallitz mine. He then asks you to kill him, however you possibly can select to ship him to jail if you want.
Storming the mine workshop:
The upcoming quest markers can provide you a completely huge space to go looking, together with a ton of enemies to battle, so remember to gear up.
Here’s the place Ulrich turns into an extremely highly effective ally should you didn’t kill him earlier within the quest. Not solely is he a beast in a battle, however he’ll routinely run to the following set of enemies, so simply comply with him to the place you’ll want to go. Let him take in the aggro and land hits with the enemies unaware, or use a protect to fend off a number of enemies and let him clear up.
When Rapota has advised you the place the mine is, go and see Ulrich on the Sasau inn and also you’ll routinely journey to close the mines.
If you’re not travelling with Ulrich, or don’t wish to take him with you, the camp you’ll want to discover is west of Merhojed, throughout the river and up the hill. It’s virtually precisely parallel with Sir Radzig’s camp on the outskirts of Merhojed.
Follow Ulrich to the primary camp and take care of the enemies. Sometimes bandits on the periphery can run away with Ulrich giving chase, be affected person, assist him catch them and he’ll give attention to the duty at hand once more.
If you lose observe of Ulrich, the doorway you’ll want to go into is true subsequent to the primary camp you attacked – a doorway constructed into the hillside. It ought to be seen in your right-hand facet should you face west.
Make your means with Ulrich into the mine till you’re interrupted by a cutscene.
Here you’ll discover Sir Jezhek, who’s operating the operation.
In preserving with how the mission’s gone thus far, Ulrich will immediately attempt to kill him. Protest, and say that you just wish to take Jezhek in for questioning. Ulrich will refuse, however follow your weapons and refuse to let him kill the counterfeiter. As quickly as you get the chance once you’re making an attempt to persuade Ulrich, point out the Rosenberg household – the Bohemian nobles Feyfar advised you about earlier than.
Ulrich’s mission was presupposed to secret, so now that you already know concerning the Rosenbergs, he’s now not sure to do their bidding.
He’ll depart you to take Jezhek again to Rattay.
Finishing up
With the counterfeiters behind bars, report again to Sir Radzig, who’ll ask you to interrogate the prisoner.
Ride to the opposite facet of Rattay to gather the keys to the cell from Captain Bernard, then head to the Rathaus basement. It’s the primary door on the fitting as you come by way of the archway. Turn left once you stroll in, previous the steps, and undergo the door down the steps.
Unlock the cell door and discuss to Jezhek. He’ll really comply with inform you what he is aware of in change for his life. Listen to what he has to say, then head again to Sir Radzig.
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