
Levine said part of his decision wasn’t about the team or the IP but a personal sense of competing with his past work. That pressure made him question whether he wants to keep doing sequels. He described sequels as both freeing and potentially confining. Ultimately, he gave his blessing and told the team, “please make something cool.”
He acknowledged that the BioShock project has “a lot of smart people,” including franchise head Rod Fergusson, who he credited with helping finish Infinite. But he reiterated, “no — I haven’t been involved.”
Judas BOMBSHELL: New Details & BioShock 4’s Future | Ken Levine Opens Up… – YouTube

Cloud Chamber — the studio handling the next BioShock — and Ghost Story Games, the team behind Judas, are both under Take-Two Interactive, but Levine said the studios operate largely independently. “We’re more like small, separate groups that help each other when needed,” he added.
He argued that inviting someone in for a quick fix isn’t how games are made. You need day-to-day involvement: an idea that seems brilliant one day can fall apart after more work. So even if there were interest in bringing him on to “punch things up,” he doesn’t think that approach would work well.
Details about BioShock 4 remain scarce — much of what circulates is speculative, and no official release window has been confirmed. Likewise, Judas was scheduled to launch in March but has been delayed; the developer hasn’t announced a new date.
Source: gamesradar.com


