How to make an army in Dwarf Fortress

A barracks in Dwarf Fortress with a squad of dwarves military standing around doing nothing inside.

Image: Bay 12 Games/Kitfox Games through Polygon

As your Dwarf Fortress culture broadens and also creates a lot more wide range, you’ll begin to attract the focus of opponents. And there’s the ever-present risk of megabeasts. If you intend to shield your citadel, you’re mosting likely to require to develop an army.

In this Dwarf Fortress army overview, we’ll discuss every little thing you require to find out about establishing army teams, outfitting them for fight, educating them up, and also providing orders.

Before you start making a Dwarf Fortress army …

Even the aid food selection will certainly inform you that it’s essential to establish an army (fairly) early so you’re planned for whatever harmful curveballs the game tosses your means. But you can not begin one as soon as possible– you’ll need to wait till your citadel is quite well developed and also you have actually some framework accumulated.

First, you’ll require some extra dwarves that aren’t proactively joining the manpower. With some smart organizing (a lot more on organizing listed below), you can have dwarves in the armed force that execute normal work in their off months, however it’s a lot easier to maintain every person committed to something at once.

You’ll likewise require to gear up those dwarves, so establishing shield and also tools production is required (or you can trade for them, however that’s much slower and also much less trusted). Let’s talk a little bit a lot more concerning shield, tools, and also their manufacture.

Make shield and also tools (established your framework)

Technically, you can simply educate up your army with whatever the dwarves are putting on and also making use of when you hire them. You do not requirement to designate tools or shield, however, to be efficient, your armed force is mosting likely to require tools to eliminate with and also shield to shield themselves.

Like most points in Dwarf Fortress, making shield and also tools is a multi-step procedure. Let’s break them down.

Armor

Since Dwarf Fortress is everything about the information, it should not be a shock that shield (and also apparel as a whole) has a great deal of subsections. A complete collection of shield consists of equipment on the head (caps and also helms), top body (shield and also breastplates), hands (handwear covers and also onslaughts), reduced body (tights and also greaves), and also feet (footwear and also boots), together with a guard.

Broadly talking, shield is either natural leather or steel. (It’s feasible to make shield out of bone or covering at a Craftsdwarf’s Workshop, however allowed’s concentrate on natural leather and also steel considering that those quicker offered.)

Making natural leather shield

The most basic shield for your fatigue clothes (a lot more on this soon) is natural leather shield. The initially 2 actions of making natural leather shield are automated by default, so you simply need to develop the Workshops.

  • Leather originates from the hides of dead and also butchered pets, which you survive butchering your animals, searching, or eliminating points that strike you. Set up a Butcher with Build (b) > > Workshops (o) > > Farming (f) > > Butcher (b). It’s an excellent suggestion to place your Butcher behind a door considering that it occasionally creates miasma.
  • Those conceals after that need to be tanned. Set up a Tanner with Build (b) > > Workshops (o) > > Farming (f) > > Tanner (t).

Dwarf Fortress’ Standing Orders menu with “automatically butcher carcasses” and “automate tannery” highlighted.

Standing orders instantly butcher carcasses and also tan the hides.
Image: Bay 12 Games/Kitfox Games through Polygon

In the Labor (y) food selection, click the Standing Orders tab. You’ll see a listing of work that simply occur instantly. The 2 we’re discussing below are Automatically butcher carcasses and also Automate tannery They need to get on by default, however this food selection is where you’ll ensure. This implies you’ll regularly transform carcasses in to hides and also conceals right into natural leather whenever you have any kind of.

With the natural leather in your supplies, it’s time to transform it right into shield. Build a Leather Works with Build (b) > > Workshops (o) > > Clothing and also Leather (l) > > Leather (l). Click on your Leather Works to include brand-new jobs (or established job orders) for natural leather helms, shield, handwear covers, tights, footwear or boots, and also bucklers or guards. One note below: handwear covers and also boots are made one at once and also each dwarf needs 2, so get two times as several as every little thing else.

If you intend on making use of weapons (a lot more on this listed below), likewise produce some natural leather quivers.

Making steel shield

Making steel shield takes concerning the exact same variety of actions, however the products are a little more challenging to find by wholesale. You’ll require:

  • Lumber to become charcoal at a Build (b) > > Workshop (o) > > Furnaces (u) > > Wood Furnace (f) or either bituminous coal or lignite to become coke at a Build (b) > > Workshop (o) > > Furnaces (u) > > Smelter (l). This develops one bar of charcoal each of lumber, 9 bars of coke each of bituminous coal, or 5 bars of coke each of lignite.
  • Metal ores These are the by-product of mining, so you’ll possibly discover some normally as you increase your citadel. If you require a lot more, attempt excavating much deeper and also branching off from there. There are 16 type of steel ore, so we will not get involved in them all below. The most typical ones you’ll discover are tetrahedrite (silver and also copper), hematite and also magnetite (iron), and also perhaps even indigenous silver or copper (silver and also copper, specifically).

Making a custom Dwarf Fortress metal ores stockpile

A customized accumulation for just steel ores.
Image: Bay 12 Games/Kitfox Games through Polygon

( A fast apart: steel ore is saved inStone Stockpiles If you intend to produce a specialized accumulation simply for ores, produce a Stockpile (p) and also establish it toStone Before you shut the food selection, clickCustom In the following food selection, established Economic, Other Stone, and also Clay to none That will certainly leave just Metal Ores energetic in your accumulation.)

With charcoal or coke and also some steel ore in hand, you’ll require to scented it and after that function it.

  • At a Smelter, produce a task (or a job order) to scented [whatever metal ore you have] ore This eats one steel ore and also one bar of charcoal or coke to create 4 bars of steel.
  • At a Build (b) > > Workshops (o) > > Metalsmith’s Forge (i), click Add New Task, Armor, and after that whatever steel you simply heated. Set up whatever mix of shield you such as (see over).

Training Weapons

Before we reach the tools your team will certainly make use of in battle, allow’s discuss the tools they’ll make use of to educate up their abilities throughout arranged or bought training (listed below). Dwarves will not educate with their normal tools, just (blunt) wood ones.

At a Build (b) > > Workshops (o) > > Carpenter’s Workshop (p), order some wood training axes, spears, or swords. We’ll return to these later on.

Weapons

Melee tools are a great deal a lot more uncomplicated than shield– they’re just steel, so you simply require to comply with the procedure for steel shield over to scented your steel and after that produce them at a Metalsmith’sForge Melee tools consist of fight axes, brief swords, spears, choices, maces, and also battle hammers.

Ranged tools are a little bit a lot more challenging. The just sort of varied tool you can make are weapons (however you can trade for bows). Wooden and also bone weapons are made at a Build (b) > > Workshops (o) > > Bowyer (b). Metal weapons are made at a Metalsmith’sForge Ammunition (screws) for your weapons can be made from timber or bone at a Craftdwarf’s Workshop or steel at a Metalsmith’s Forge.

Matching tools to opponents

Each kind of tool has staminas and also weak points versus the different kinds of opponents you’ll run into.

  • Battle axes and also brief swords function best versus medium-sized, unarmored opponents.
  • Maces and also battle hammers function well versus both unarmored and also armored opponents.
  • Spears, selects, and also weapons function well versus armored opponents, however likewise function well versus pets and also megabeasts.

Beyond dimension and also shield, the different type of steel have their very own toughness positions. Weapons made from more powerful steels have a simpler time undergoing shield made from weak steels.

From weakest to greatest, the steels are: silver near the bottom, copper, iron, and after that steel on top. Making steel needs an additional action, however.

Making steel for tools and also shield

Steel is an alloy of iron and also carbon (from coke or charcoal), however it’s not rather that basic. Once you have some iron, every little thing occurs at a Smelter.

  • Make Pig Iron Bars Pig Iron is an alloy of one iron bar, one change rock (Calcite, Chalk, Dolomite, Limestone, or Marble), and also 2 bars of coke or charcoal.
  • Make Steel Bars Steel needs one iron bar, one pig iron bar, one change rock, and also 2 even more coke or charcoal bars. This generates 2 bars of steel.

Making steel is a little source extensive, so it’s quicker and also much easier to stick to iron if you have it.

Appoint a Militia Commander

Now that you have your framework developed and also you’re making shield and also tools, it’s time to (ultimately) established your armed force.

There are 2 army (or military-adjacent) duties in your Nobles and also Administrators food selection (n)– the Captain of the Guard and also theMilitia Commander The Captain of the Guard (and also his team if and also when you produce one) are committed to interior problems and also justice (and also poundings)– they’re generally the cops of your citadel. The Militia Commander and also their team are outward-facing and also manage beasts, intrusions, and also sieges.

The Dwarf Fortress Nobles and Administrators menu with the Militia Commander highlighted.

Assign a Militia Commander.
Image: Bay 12 Games/Kitfox Games through Polygon

To assign a Militia Commander, seek is a dwarf with management abilities. They do not also require a specialized workplace, eating hall, or bed room. Once you have your Militia Commander chose, a brand-new Noble and also Administrator choice will certainly show up:Militia Captain You’ll require to designate brand-new Militia Captains for every brand-new team you intend to produce past the initial one.

Pick a dwarf with the suitable abilities (or simply select somebody without specific abilities or task) and also you’re prepared to establish your initial Squad.

Create a Squad and also designate Uniforms

With your Militia Commander in position, you can establish their team. Click the the banner switch in the reduced right of the display to open up the Squad (q) food selection, and also click the Create brand-new team switch. Next, you’ll need to select whose team to produce. If you just have a Militia Commander, this’ll be a very easy option.

The following option you’ll obtain is to designate a Uniform with selections for natural leather, steel, and also archer (or none). Leather and also steel attires are for melee, and also archer is natural leather shield plus a varied tool.

With the consistent selected, you can even more personalize the team’s equipment by picking the team out of the food selection, clicking Equip at the end of the food selection, and after that clicking Details.

Your team of dwarves will certainly avoid to grab as much shield and also any kind of tools they require to match the attire you designated.

Determine Positions

In the Squad food selection, there are a collection of symbols and also switches for every team. From delegated right, these are: the team’s symbol (which you can modify), the team’s leader’s details, the placements switch, and also a switch to modify the team’s name. Click the common dwarf head switch to open Positions.

The Dwarf Fortress Squad Positions menu

Assigning team placements.
Image: Bay 12 Games/Kitfox Games through Polygon

Here, you can designate the staying 9 placements in the team. Positions does not describe physical areas, simply ports in the team.

Click on a setting, and also you’ll see a listing of all the dwarves in your citadel. Look for employees without task and also some army ability initially, however, actually, any person will certainly do. Every overshadow you include acquires the attire you picked.

Create a Barracks

Next, you require an area for your team to hang around. Create a Barracks by opening up the Zone (z) food selection and also choose Barracks.

Once you attract your area and also approve it, click the banner and also plus switch to designate a team to that barracks. In the following food selection, you’ll have the ability to select if this barracks is for resting, training, or storage space (or every one of the above).

The Dwarf Fortress Zone menu to create a Barracks with the Training button highlighted.

Creating a Barracks Zone and also selecting Training.
Image: Bay 12 Games/Kitfox Games through Polygon

The essential one below is training — they can rest and also save their things anywhere.

Come up with Orders and also a Schedule

There are 2 methods for you to manage what your team does on any kind of provided day: Schedule and alsoOrders Schedule is a schedule of what they need to carry out in the lack of any kind of straight orders (from you); Orders are those straight orders.

Orders

Orders are much easier to comprehend than Schedule, so allow’s break that down initially. When you click the checkmark alongside a team in the Squad food selection, 6 switches show up throughout all-time low of the food selection. These enable you to (instantly) order a team to:

  • Attempt to eliminate a target you assign.
  • Station themselves at a setting you select, where they’ll wait and also strike any kind of opponents that obtain also close.
  • Patrol a course you set out.
  • Defend a Burrow you designate them to. Burrows (U) resemble an unique sort of area. Normally, a Burrow is a location your dwarves will certainly try to remain within the Burrow they’re designated to. You can turn on and also deactivate them, however, so it’s a great way to make a panic area that your team will certainly safeguard.
  • Train in their Barracks (with the training choice picked). Training raises their abilities with their (attire’s) shield and also tools.
  • Cancel an order and also go back to their Schedule.

Schedule

Scheduling (by clicking the Schedule switch) opens a brand-new food selection that allows you routine (certainly) what your dwarves need to be doing at any time you have not provided a straight Order (over). This is a, truthfully, puzzling food selection.

The 4 default Scheduled regimens are below, however these are simply the default instances. In reality, confusingly, clicking any one of them does not really designate your dwarves to do anything– they’re simply names. You’re cost-free to erase them and also include even more as required.

Click on a Routine and also you’ll see it upgrade in the Squad food selection underRoutine From there, click the Edit switch. At the top of the Edit food selection, there are 2 switches that determine when your team uses their tools (constantly or while on orders) and also where they rest (their area or the barracks). Below that, points obtain even more fascinating.

First is the minimal variety of soldiers to comply with brand-new order that defaults to 10. What this controls is the amount of dwarves require to appear in the barracks prior to the order enters into impact. Since it’s extremely uncommon that all 10 dwarves in a team remain in there at the exact same time, established it to something a lot more sensible (like 3 or 4).

Below that is a listing of all the dwarves in your team with a checkbox alongside their names so you can pick them separately for orders (or simply click the checkbox on top to cover every person).

And, near the bottom, you’ll see the controls for providing the real scheduled orders.

Editing Dwarf Fortress Scheduled Squad Orders.

A listing of Scheduled Orders for a Squad.
Image: Bay 12 Games/Kitfox Games through Polygon

In the screenshot over, we’ve produced a timetable regular called “Train/stations.” Under that regimen are 6 orders. (Below the orders you can see the checklist of dwarves in the team claiming they have “no orders”– this does not imply they’re not obtaining the orders, it simply implies they do not have any kind of specific orders especially for them.) There are 2 orders to Train whenever a minimum of 4 dwarves appear in the barracks, and also 4 Station orders that activate when a minimum of 2 dwarves are about.

If you intend to get back at a lot more granular concerning it– and also do points like provide your dwarves pause– click the sight regular monthly routine switch in the Schedule food selection. This allows you designate Scheduled orders on a month-by-month basis. And, if you intend to obtain actually granular concerning it, you might also designate each specific dwarf orders for every month.

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Source: Polygon

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