Hotfix #27 Now Available!

Hotfix #27 Now Available!

Greetings everyone,

In conjunction with the launch of Patch 7 for console and Mac users today, we are also deploying an additional hotfix across all platforms to address various issues and enhance your modding experience!

Console and Mac players, today’s update includes the following:

We appreciate you sharing your experiences with Patch 7! We’re actively working on the issues you’ve reported, including the “Connection Failed—Error” encountered when joining a multiplayer game via Steam. For this specific problem, our support team has devised a workaround to help you avoid this issue as we continue to investigate.

If you’ve experienced any issues while playing Patch 7 and confirmed through troubleshooting that the problem persists without mods installed, please follow the steps here to contact our support team.

Patch 7 & Modding Insights

Need to revisit the latest patch notes or eager to delve into modding?
Explore the links below!

MODDING

Mod Manager
  • The ‘Trending’ filter now accurately displays trending mods.
  • Resolved an issue preventing the immediate start of a modded multiplayer game after installing essential mods via the Mod Issues window.
  • Fixed an issue on controllers that prevented modded game loading after disabling a mod in the Mod Issues window.
  • Corrected the Load Game interface from registering arrow key and enter key inputs in the background while the Mod Issues window is open.
  • Fixed a crash occurring when disabling a mod that adds a weapon with an OnEquip passive.
  • Ensured ‘Uninstall’/’Unsubscribe’ options display correctly on the Mod Details page and the Installed tab, and added a label for mods you’re subscribed to on the Browser tab on the controller.
  • Enhanced messaging for multiple mod download failures through the Mod Manager.
  • Widened the Mod Issues window.
  • Updated the mod.io login screen to improve spacing across different languages.
  • Fixed alignment of warnings in the Mod Issues window when accessed via the Load Game button, adding confirmation for installed and subscribed mods on the controller.
  • Corrected the position of the download bar and the button prompt order on the Mod Details page on controllers.
  • Improved alignment and spacing on the Mod Manager’s account creation and login screens.
  • Corrected overlapping UI elements on the Report button when not logged into mod.io.
  • Fixed the Memory Used display in the Mod Manager sometimes showing the size of a mod instead of actual memory used.
  • Added a third-party mods warning to the Main Menu on consoles, improving its appearance, especially on split screens.
  • Closing the Mod Details page to return to the browser will now keep the selection on the mod last viewed.
  • Prevented the scroll bar in the Installed Mods list from jumping to the top after uninstalling a mod.
  • Hid the Memory Used text when viewing an image on the Mod Details page.
  • Fixed the Memory Used text showing incorrect values in certain situations.
  • Removed an unnecessary vertical scrollbar when there were more than four images on the Mod Details page.
  • Returning to the main menu and reopening the Mod Manager while a mod is downloading will now correctly indicate it is still downloading instead of displaying the ‘Download’ button again.
  • The scrollbar in the mod browser will now reset to the top when switching to a new page.
  • Fixed instances of the ‘Uninstall’ button not functioning on the Mod Details page.
  • Fixed authentication issues causing password errors when logging into the Mod Manager with an incorrect email address, eliminating the need to retype the correct password.
  • Resolved an issue with the Mod Manager’s page selector, preventing navigation to pages beyond Page 9.
  • The Mod Issues window will no longer alert about unresolved issues for mods in the New Mods Detected section.
  • Successfully creating or logging into a Larian Account via the Mod Manager will now immediately redirect you to the mod.io splash screen.
  • Enhanced thumbnail loading speed in the Mod Manager.
  • Enabled the tab key for navigation on the account creation and login screens.
  • Returning to the Installed tab from the Mod Details page will now keep the selection on the last viewed mod.
  • Report reasons for mods are now radio buttons rather than checkboxes.
  • Enabled search filters by default in the Mod Manager when using keyboard and mouse.
  • Fixed the ‘Update’ button continuing to appear after updating to the latest mod version.
  • Corrected two sound effects playing instead of one when navigating pages in the Mod Manager on a controller.
  • Fixed a button being cut off in the Japanese localization of the Mod Manager’s splash screen.
  • Fixed misleading warnings in the Mod Issues window for mods that have not fully loaded.
  • Added a scrollbar to the Mod Details page on controllers for long descriptions and corrected certain UI elements cut off at specific aspect ratios on keyboard and mouse.
  • Corrected aspect ratios of mod images in the Mod Manager.
  • The Mod Issues window now displays a spinning wheel while mod information is loading.
  • Corrected the mod loading order when enabling/disabling mods or loading unordered modsettings files.
  • Fixed incorrect mod names appearing in the Mod Issues window when loading a savegame with additional third-party mods enabled.
  • Corrected incorrect button prompts on the controller on the Mod Details page.

Toolkit
  • In the UUID Object Editor, corrected the formula bar to properly update based on the text selected in the SpellList column.
  • Fixed a crash when deleting a visual texture sharing a GTex with another visual texture, and subsequently trying to preview the remaining texture without a GTex.
  • Prevented modding of the splash screen to ensure terms and conditions acceptance.
  • Fixed a crash when opening the Project Settings window if a mod resides in the downloaded folder.
  • Corrected the Root Template Manager from selecting multiple items when changing folders, which could result in unintended deletions when clicking ‘Delete Selected’.

GAME
Gameplay
  • Reminded characters about proper ladder usage.
  • Fixed items disappearing when a container with a stackable item inside is sent to a companion who already has the same stackable item in their main inventory.
  • Ensured items inside a container scatter upon the container’s destruction.
  • Fixed BOOOAL being invisible at the start of combat.
  • Resolved horizontal lines appearing when Ambient Occlusion is enabled.
  • Ruleset options are now available in Custom Mode settings if the mode is selected via the multiplayer lobby.

Crashes and Blockers
  • Fixed a crash pertaining to missing equipment for new modded classes.
  • Addressed an occasional crash when returning to the main menu from the multiplayer lobby.
  • Fixed a potential soft block caused by falling beneath an elevator in the Mind Flayer Colony and getting stuck. Characters will now die and become Soul Echoes if they fall through.
  • Resolved a crash when attempting to load a playthrough instead of a specific savegame within that playthrough.

Cinematics
  • Prevented Wyll from appearing to squat over an invisible throne during his evil ending cinematic.
  • Fixed an NPC abruptly appearing on-screen before meeting a grizzly fate in the Dark Urge’s evil ending cinematic.
  • Addressed camera issues during a conversation with His Majesty, and corrected instances where His Majesty appeared headless, revealing glowing, hollow insides.
  • Fixed camera glitches and freeze-frames during Karlach’s evil ending cinematic.
  • Resolved minor visual bugs during the Dark Urge evil cinematic atop the Netherbrain, including Karlach’s prolonged baring of her bottom teeth.

Writing
  • Updated the Shattered Flail’s description to indicate it doesn’t trigger other passive abilities that react to healing.
  • Corrected several typos and minor text issues throughout the game.

Source