The trendy turn-based tactical motion of Othercide is approaching July 28th, publishers Focus Home Interactive have introduced. That’s the post-Apocalyptic one about preventing demon-y beasties with a military of ‘Daughters’, feminine warriors who put on flowing scarves and strike cool poses. Lots of speak about struggling. Bit of blood magic, perhaps. And sacrifice, undoubtedly. It’s a hearty slap of temper, although I’ve not but seen a lot of the way it performs.
The finish occasions have come as soon as extra, and all we’ve left are Daughters (cloned? cloned-but-with-magic?) from a mighty warrior. With the three courses of Daughter–gun, spear, and protect–we’ll battle again the nightmares, levelling up our women, unlocking new talents, and perhaps shedding just a few. Daughters have (or so the plan as soon as was, I don’t understand how a lot it’s modified over time) permadeath and no therapeutic, however you possibly can sacrifice different Daughters to heal your wounded, greedy crimson fingers clawing up at them on that menu display screen. Which is a moody solution to painting a shifting of sources.
Othercide’s turns run on a per-character timeline, with Daughters and enemies getting bumped up and down by totally different talents and strikes affecting initiative. The most I’ve seen of how every little thing works is on this video from the Ian Games Network in February:
Othercide is coming to Steam on July 28th. It’ll be on PS4 and Xbone at launch too, with a Switch model following later this summer season. For now, see its website for extra.