God of War Ragnarok supervisor claims “sequels are not always going to be as major a step”

God of War Ragnarok
(Image credit scores: Sony)

God of War Ragnarok supervisor Eric Williams claimed in a brand-new meeting that the follow up does “a lot more refining” than developing.

Speaking to GamesRadar+, Williams described the choice to rollover aspects from 2018’s God of War, like the collectible Nornir upper bodies as well as Ravens, right into Ragnarok. Apparently, those functions will certainly have a larger effect on the tale than you may anticipate.

“The ravens, for instance, I think you’re going to be surprised when you see that that has its own story with its own culmination at the end of the game,” Williams claimed. “Even the Nornir Chests, we talk about those in a bit of a different way to think about how and why they’re placed where they are. And we try to acknowledge it all so it all makes sense within the world. But at the same time, we’ve got completely new stuff as well, so I think it works, there’s no reason to get rid of it.”

Williams takes place to recognize the possible worry that God of War Ragnarok isn’t sufficient of a development from the very first game, however he refutes the concept that a follow up need to be such a remarkable separation.

“Sequels are not always going to be as major a step. They’re going to be refined, and they’re going to be a continuation – especially in the story space. It would have taken us forever to rebuild the whole game and then take on that story. If you liked [the reboot], we’ll give you that [again, but] we’re going to do a lot more refining.”

Specifically, Williams claimed “the combat is highly refined” as well as mentioned God of War Ragnarok’s new suite of elemental powers Kratos can make use of.

“There’s a lot going on real fast, and it gives you time to start to express Kratos in a different way. Like, if I want to be a tank Kratos, or a Magic or status affect Kratos … you can make those choices now. Last game, it was there, but it wasn’t as accessible to make a whole build that goes one way or another. That’s the stuff we were more focused on.” Elsewhere, Williams spoke with us concerning just how the Dad of Boy meme is officially dead as well as just how Sony Santa Monica wants to stand toe-to-toe with Naughty Dog on accessibility.

Want to understand even more? We talk with God of War Raganrok’s game director about the importance of the opening hours – which we additionally reached see in our God of War preview.

 

Source: gamesradar.com

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