Glide round Dark Souls on this pleasant museum of videogame ranges

Glide round Dark Souls on this pleasant museum of videogame ranges

Welcome, traveller. Rest your boots. Fill your legs. Sit down and have a poke round No.clip.website, a digital museum of videogame ranges. Betcha by no means seen Dark Souls like this earlier than.

With assist from a small legion of contributors, Twitter consumer Jasper has constructed a library of game ranges that you could noclip round from the consolation of your browser. (“Noclip” is an previous Quake developer command that allows you to zoom round ranges as a ghost, swooping by means of partitions and into the voids behind them.) He’s principally accomplished Nintendo ranges to this point, the cur, however you’ll additionally discover each location from the unique Dark Souls.

I’ve spent extra time trying on the “Dark Souls Collision Data”, although. The web site’s FAQ talks about how the museum was constructed to assist deepen folks’s appreciation for fondly-remembered stage design, and for me that’s served higher by ogling how all the things intersects.

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There’s a thrill, too, in urgent the “click here to crash your browser” button. It you press it you’ll be handled to (I believe) the whole lot of Dark Souls, however all stitched along with weird, damaged geometry. You discover by thrusting your self by means of flooring and partitions, barging blindly into deeply acquainted territory. I went ‘ooh’ out loud once I stumbled onto this seaside.

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And once I zoomed alongside this infinite bridge.

https://www.rockpapershotgun.com/

It all feels a bit illicit, being given free roam between the forbidden locations. For Jasper, it’s a approach of studying extra about locations he loves.

“I’ve always had an appreciation for the incredible worlds that game developers make. Sometimes staring closely at levels might help you understand the challenges the designers were facing, and what problems and techniques they used to solve them. You can learn a lot about a game by looking in the places they don’t show in the game itself. It’s also a ton of fun to test your memory, seeing if you can remember how a level is laid out, or where two rooms might connect to each other.”

I’m very, very misplaced. It’s pleasant.


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