Final Fantasy XIV: Stormblood is having some Early Access teething issues

Final Fantasy XIV Stormblood problems

On Friday, Final Fantasy XIV: Stormblood’s Early Access part kicked off, with the primary gamers piling in. But as is par for the course with MMO growth launches, issues haven’t been going very easily.

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The primary points appear to stem from the sudden improve in participant numbers. Specific quests that toss gamers into instanced dungeons and battles have been hit the toughest, and in some instances quests can’t be accomplished, locking individuals out of the remainder of the growth. This is occurring loads with a primary quest the place gamers should chat to an NPC earlier than being flung into a brand new single-player occasion. 

Kotaku experiences that gamers are even queuing as much as communicate to this NPC to attempt to alleviate a number of the stress on the servers as an alternative of simply charging, forcing the sport to create numerous single-player situations all on the similar time. 

This isn’t the one quest that’s struggling due to the stress on the servers. USGamer notes that one other quest afterward has the identical points, and that it’s even affecting the Duty Finder, which places gamers in a brand new occasion. 

Producer Naoki Yoshida responded to the issues with a put up on Lodestone. “As announced earlier, there are a huge number of players currently playing Stormblood, and as a result, the servers continue to experience a large amount of stress. For this reason, we are currently limiting the number of players that can enter instanced content so that it does not lead to major server crashes.”

He goes on to clarify that this restrict is inflicting a substantial amount of congestion as gamers try and get into the instanced quest. 

A second drawback has reared its head, too. Players leaving or disconnecting throughout the Susano Primal combat weren’t in a position to log again into their characters. This explicit challenge appears to have been brought on by gamers utilizing an emote earlier than the combat. “Our investigation thus far has revealed that this issue occurs when entering ‘The Pool of Tribute’ while performing an emote action,” a community representative defined. “Due to this, we ask that users please finish their emote actions before entering ‘The Pool of Tribute’.”

Players who’ve fallen foul of this explicit drawback will must be sorted out individually, however it does appear to be working, and people complaining of the difficulty are actually saying that they will log in again.

If you’ve been taking part in, have you ever skilled any bugs or issues?

 
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