I’ve performed Receiver 2 for all of 20 minutes, and my coronary heart is able to vacate my mouth. The sequel to 2013’s tense and fiddly roguelike is out, and it’s instantly electrifying. It’s about crawling over darkish rooftops punctured by the ominous blue of homicide turrets, whereas screaming at weapons that demand you press a gazillion buttons earlier than they fireplace.
Please don’t let this one go you by.
There’s a bit in that trailer the place the participant legs it into a cabinet, solely to show round and listen to their gun click on emptily at a pursuing buzzer drone. That’s Receiver. It’s about coping with the agonising, dread-inducing foibles of realistically-modelled weaponry, the place each security and hammer and slide rail and feed ramp spells potential catastrophe. I simply needed to cope with a type of terrible listless clicks myself, due to leaving my revolver’s hammer primed and being unable to snap the chamber shut.
It’s additionally about conserving your cool by means of pressure sharp sufficient to chop your thumb off. As properly as ammo and weapons, you’re imagined to be amassing cassette tapes that unravel a mysterious psychic robo-pocalypse. Death is simply ever one tiny oversight away, and I by no means got here near amassing all these tapes within the first game.
Given how comparable Receiver 2 is, my hopes are usually not excessive about pulling that off this time both. It’s bought precisely the identical construction, however with extra weapons and concepts. There are turrets that solely activate once you stroll previous them now, and they’re the perfect worst factor. I’ll let you realize Wot I Think in full later this week, as soon as I’ve performed extra and had an opportunity to settle down a bit.
With its 25% launch low cost, you possibly can nab Receiver 2 from Steam for £12/$18/€15.