
Fans of the Forza Horizon series have been eager to see the festival—the music-and-cars spectacle—set in Japan. With the reveal of Forza Horizon 6, that long-awaited return is finally happening. Playground Games says the delay wasn’t accidental: the studio needed the right tools and experience to capture Tokyo City’s complex roadways, and one surprisingly useful source of that know‑how was their work on Hot Wheels tracks.
Playground Games art director Don Arceta told GamesRadar+ that the team has “really grown to understand” the Xbox Series X over the years, which made realizing their vision of Japan possible. Still, beyond raw hardware improvements, the real advantage came from lessons learned across past titles.
“The appeal of Horizon is that every entry teaches us something new and lets us make the next game larger and more ambitious,” he tells Xbox Wire, noting the team waited until conditions were right so they could “do the country justice” in every respect. “Alongside player feedback, we leaned into practical solutions,” he adds, specifically pointing to the Hot Wheels DLC as a stepping stone.
Forza Horizon 6’s Japan is larger than Forza Horizon 5’s map (which itself was twice the size of FH4), but the new world is also dense and packed with surprises—there’s almost always something around the next bend.
Source: gamesradar.com


