Former Skyrim artist hopes Elder Scrolls 6 adopts new ideas to avoid the burnout seen in Assassin’s Creed

A dragon breathing fire onto a shielded warrior in Skyrim

“Granting developers the liberty to follow their inspiration is what prevents these games from feeling like a mere checklist of tasks,” he observed. However, he admitted that maintaining this culture of “impunity” is far more challenging today, given that Bethesda has grown into a massive corporate entity compared to its size during Skyrim’s 2011 launch.

Looking toward the future of the series, Purkeypile is eager for mechanical evolution. “I hope The Elder Scrolls VI introduces truly novel concepts—systems we haven’t encountered before. Perhaps magic is overhauled entirely, or we see a completely reimagined progression system,” he speculated.

His curiosity also extends beyond the borders of known lore. “I’ve always been fascinated by what lies beyond the continent of Tamriel. It’s a massive landmass, but there is an entire planet to discover. What secrets exist across the oceans? That’s the mystery I want to see explored.”

Purkeypile previously noted that while Night City in Cyberpunk 2077 is visually stunning, it lacks the lived-in authenticity found in GTA, stating it “doesn’t quite feel like a real place” in the same visceral way.


 

Source: gamesradar.com

Read also