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“We have never viewed DRM as a viable deterrent to piracy, especially since titles are often cracked within hours of release,” Kiciński noted. “Instead, DRM serves primarily to complicate the lives of paying customers. Frequently, the only reason it persists is to satisfy the demands of corporate IP owners.”
Kiciński is no stranger to the friction caused by DRM mandates, having faced significant pushback during his time at CD Projekt Red. Shortly after *The Witcher 2* debuted in 2011, the studio released a patch that eliminated DRM entirely. At the time, the studio stated that while DRM was initially intended to protect the launch window, they were eager to grant users the freedom they deserved once that period had passed.
“Corporate leadership often makes remarkably shortsighted decisions. I saw this firsthand when our own publisher sued us over *The Witcher 2*,” Kiciński recalled. Bandai Namco, the game’s distributor at the time, took legal action against CDPR for removing the digital protection.
“They failed to grasp that the move didn’t hurt their bottom line—the game had already been pirated,” he added. “They were completely indifferent to the community’s complaints about DRM causing performance issues and technical glitches.”
Source: gamesradar.com

