Peter Molyneux’s Masters Of Albion Set for April Release

Masters of Albion Fire Power

Peter Molyneux, the visionary architect behind legendary titles like Fable, Populous, and Black & White, has officially pulled back the curtain on his final project. During a presentation at Gamescom, it was confirmed that Masters of Albion will make its debut on PC this coming April 22.

Developed by Molyneux’s studio, 22 Cans, the game is described as a seamless blend of real-time strategy, intricate town management, and deep simulation. In a recent press release, Molyneux characterized the title as the “culmination of my life’s work.” Players are granted the “god hand”—a divine interface that allows them to design, construct, and oversee sprawling villages with unfettered creative freedom.

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The game offers extensive customization, enabling players to merge different architectural styles to create unique structures. As a deity, your influence over the citizenry is absolute; you can inspire them through miraculous acts, manipulate their behavior via possession, or exact punishment through elemental forces like weather control. Notably, Masters of Albion moves away from the restrictive timers found in many modern simulators, allowing players to rule their domain at their own preferred pace. Whether observing the world from a celestial perspective or possessing a stray dog to see the streets at eye level, the sense of scale is entirely in the player’s hands.

The peaceful management of the day gives way to high-stakes defense when the sun sets. As darkness falls, the gameplay pivots toward a tactical RTS. Players must safeguard their hamlets against waves of malevolent creatures by strategically placing turrets, erecting defensive fortifications, and enlisting powerful heroes. For those who prefer a more direct approach, you can possess these heroes to lead the charge in real-time combat.

Masters of Albion represents 22 Cans’ most significant release since 2017. Molyneux has been open about the game’s role in his legacy, viewing it as a “redemption” for previous projects like Godus and Curiosity, where he admits to overpromising. After more than four decades in the industry, he has declared this will be his final swan song.

“I admit now that I did overpromise on things, and said things that I shouldn’t have said in the past,” Molyneux reflected. “But I only ever did that because I thought it was the right thing to do at the time. And so, Masters of Albion is a redemption title for me. It is my last game. It just is.”

By synthesizing the best elements of his historical portfolio—from Dungeon Keeper to Fable—Molyneux aims to restore the “God Game” genre to its former glory. “It’s a totally unique experience that we hope will delight players and put the genre firmly back on the map,” he stated.

The game is currently slated for an exclusive launch on PC via Steam.

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