It is summer and there is not much time left for the football simulations before their release scheduled for the next school year. If Konami surprised its world by rethinking the business model of PES, which is now called eFootball, Electronic Arts offers to discover a little more about how the next FIFA 22 was conceived. If it is true that the series has tendency to repeat from episode to episode, this year, the developers have implemented a new technology, HyperMotion, which aims to make matches more natural, especially when traveling. It is indeed a question of capturing the movement of the players in a more realistic way and henceforth as a whole.
Gone are the days when each animation was recorded individually, the 22 players on the field see their animations recorded at the same time during the same match. Control of the ball, aerial duels, dribbling and physics of the ball, everything must give the impression of a real match, especially as the machine learning system is also there to make things evolve in the middle of the game. Electronic Arts speaks of more than 4,000 animations in total, knowing that this technology is only valid for the next gen ‘version, PS5 and Xbox Series, but also Stadia. Of course, we will wait to judge from play once the game is in hand before shouting genius. The release of FIFA 22 is scheduled for October 1.