A brand new Fallout 76 replace is dwell on PS4, Xbox One, and PC alongside official patch notes revealing every thing within the new replace, courtesy of Bethesda and Bethesda Game Studios. And it is a huge one. Not solely does Patch 22 convey a ton of bug fixes and gameplay enhancements, nevertheless it’s packing new content material as properly.
At the second of publishing, it is unclear how huge the file dimension for the obtain is, nevertheless it’s probably fairly huge given how meaty the replace is. As for the replace itself, it provides the long-awaited “One Wasteland,” kicks off Season 2, and provides legendary perks.
Below, you’ll be able to take a look at the complete patch notes:
ONE WASTELAND
- With right now’s replace, we’re excited to introduce One Wasteland to Fallout 76, which permits creatures to dynamically regulate their ranges up or down on the fly to extra carefully match every participant they encounter.
- If a number of gamers all come throughout the identical enemy on the identical time, its degree will concurrently rise for the higher-level gamers and drop for the lower-level gamers.
- In addition to their ranges, every creature’s harm, well being, and resistances, in addition to the loot they drop and the XP they award, will even higher match every participant.
- This implies that all gamers who’re adventuring collectively can have an effect on any given fight encounter, even when there’s a giant degree hole between them.
- While creatures will nonetheless have minimal and most ranges, reminiscent of a max of degree 50 in The Forest, they’re now rather more versatile total.
- One Wasteland opens up extra alternatives to journey anyplace in Appalachia, whether or not alone or with your folks. It additionally smooths out a few of the early game bumps for brand spanking new gamers, permits higher-level gamers to get max-level loot in beforehand lower-level areas, and may provide extra constant fight encounters for everybody.
NEW SEASON, BOARD, & REWARDS
- Join Armor Ace and the Power Patrol of their march towards the oppressive Subjugator and his military of Red Viper minions throughout Fallout 76 Season 2, which begins right now!
- Season 2 brings the all-new “Armor Ace” S.C.O.R.E.board to the game, that includes 100 ranks so that you can obtain throughout the subsequent 10 weeks.
- We’ve added a number of rewards that you’ll unlock as you rank up, together with new Power Armor paints, Armor and Weapon Skins, themed cosmetics, C.A.M.P. objects, in-game currencies, Perk Card Packs, and extra.
- We’ve made a number of changes this Season that you could be need to remember as you dive in:
- Rank-ups will likely be purchasable instantly, so those that want to rank up utilizing Atoms can be a part of the battle to crush the Red Vipers beginning right now.
- We’ve carried out some new Daily and Weekly Challenges, reminiscent of Daily Ops themed Challenges, to give you much more day-to-day selection as you rank up.
- We’re additionally including extra Weeklies to the Challenge lineup so you could have extra flexibility to progress in your schedule.
- Finally, we’ve made a number of of final Season’s rewards, like Lunchboxes, the Ammo Converter, accessible at Gold Bullion distributors so gamers who missed them have one other alternative to unlock them.
DAILY OPS
– Put your expertise to the take a look at by taking up instanced, randomized, and repeatable encounters referred to as “Daily Ops.” Daily Ops are pretty difficult, and so we advocate them for characters who’re degree 50+. –
- Our first Game Mode for Daily Ops known as “Uplink,” which would require you to safe a collection of Uplinks to trace down and destroy enemies which might be threats to Appalachia.
- In Daily Ops, you’ll sq. off towards enemies from a single faction who’re affected by a singular “mutation,” which can make them deadlier and more difficult to take down.
- Complete your goals, get rid of the enemy risk, and you can be rewarded on your efforts to make Appalachia a secure place for everybody.
- To be a part of a Daily Op, open the Map display and discover the brand new World Activity tracker we’ve added within the lower-left nook.
- Select a Daily Op from the checklist to be taught extra about it, together with which location, enemies, and mutations you’ll face.
- Enter Daily Ops instantly from the tracker by clicking the “Join” button.
- You can tackle Daily Ops alone or in a group of as much as 4 different gamers.
- Each day, Daily Ops will function a recent mixture of location, enemy faction, and enemy mutations to maintain you in your toes.
- Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94
- Enemy Factions: Super Mutants, Blood Eagles, or Robots
- Enemy Mutations:
- Piercing Gaze: This mutation is all the time utilized to enemies the “Uplink” Daily Ops mode, and offers them drastically enhanced notion of gamers.
- Volatile: Enemies will explode on demise
- Active Camouflage: Enemies will likely be cloaked when not attacking
- Resilient: Enemies can solely be killed by a melee assault
- Freezing Touch: Enemy assaults will freeze gamers
- Since you can be going through fixed fight and lethal threats throughout your Operations, we’ve diminished the situation harm taken by your weapons and armor by 50% whereas in a Daily Op.
- Like the occasion “A Colossal Problem,” creatures in Daily Ops will drop ammo primarily based on the weapons you’re utilizing once you take them down. This will assist hold your ammo reserves topped off by way of plenty of fight.
- You can repeat Daily Ops as usually as you’d like every day, and you’ll obtain a base set of rewards each time you full one. However, there are three further reward tiers that you would be able to attain as soon as per day by finishing a Daily Op inside sure closing dates:
- Initiate Tier: 16 minutes or much less
- Paladin Tier: 12 minutes or much less
- Elder Tier: Eight minutes or much less
- The larger the tier you obtain, the upper your possibilities to get higher rewards, together with extra XP, bigger quantities of in-game currencies, legendary objects, and even brand-new objects just like the War Glaive, which is a customizable two-handed melee weapon.
- After ending a Daily Op, you’ll be capable to view an Operation Report, which exhibits you how briskly you managed to finish it, which reward tiers you reached, and an inventory of the rewards you earned (aside from XP and currencies).
LEGENDARY PERKS
– Legendary Perks are new high-level Perk Cards for gamers who’ve reached degree 50+, which can enable you to add much more energy and construct variety to your characters. –
- We’ve added a brand new “Legendary Perks” button to the highest of the traditional Perk Card Menu, which you should utilize to entry and modify your Legendary Perk Slots and Cards.
- You will unlock your first Legendary Perk Slot at degree 50, and as much as 6 slots in whole at sure degree milestones after that: 75, 100, 150, 200, and 300.
- If you have already got high-level characters, they’ll instantly have entry to 1 Legendary Perk Slot for every of the above milestones they’ve reached.
- For instance, a degree 250 character may have entry to five Legendary Perk slots, and can acquire a sixth slot at degree 300.
- One Legendary Perk Card will be geared up to every slot, and you may unequip them at any time in trade for 1 Perk Coin (extra on Perk Coins beneath).
- Legendary Perk Slots are account-wide, and will likely be accessible to your entire characters as quickly as you unlock them.
- Even your characters beneath degree 50 will be capable to equip Legendary Perks in these slots, which provides them entry to extra energy at an earlier stage of the game than your higher-level characters had at that degree.
- With Legendary Perks, we’re introducing “Perk Coins,” which you should utilize to extend the ability of your Legendary Perk Cards by upgrading them.
- Earn Perk Coins by scrapping your unused regular Perk Cards. Each Perk Card you scrap will grant you 2 Perk Coins per rank.
- For instance: When you scrap a rank 1 Perk Card, you’ll obtain 2 Perk Coins, and scrapping a rank 3 Perk Card will award 6 Perk Coins.
- Each Legendary Perk Card will be upgraded as much as 3 times, at a value of 50, 100, and 150 Perk Coins to achieve ranks 2, 3, and 4, respectively.
- While Legendary Perk Slots you’ve unlocked are account-wide, your Legendary Perk Selections and upgrades are separate for every of your characters.
- To assist give your Perk Coin assortment a lift, we’ve added a “Become Legendary” Challenge to the Character Challenge Menu, which awards 50 Perk Coins to characters who attain degree 50.
- Please observe: If your characters are already degree 50+, this Challenge will already be accomplished for them the following time you log in, and the 50 Perk Coin reward will likely be added to your Perk Coin whole robotically.
DESIGN UPDATES
- GENERAL
- Fast Travel: It is now free to Fast Travel to Foundation and Crater.
- COMBAT
- Bonus Damage: We’ve modified the best way that harm bonuses are calculated in order that they now apply additively as an alternative of multiplicative.
- Please Note: While stacking harm bonuses will now have a smaller total impact in your harm output than earlier than, these modifications will make the ensuing harm rather more predictable and permit for future enhancements. This is essential for the well being of the game going ahead. It will even create higher alternatives for us to make smarter and more practical steadiness modifications.
- We are nonetheless evaluating suggestions we gathered on these modifications from the PTS, however we additionally welcome your ideas on how completely different weapons and builds really feel after right now’s replace in order that we will make further changes sooner or later.
ITEMS
- Alien Blaster: Damage elevated by 30%.
- Legendary Weapons: The Assassin’s legendary attribute now applies its bonus harm to human NPCs.
- Secret Service Armor: Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they’re now purchasable from Regs in Vault 79.
- Shishkebab: Now offers Fire harm as an alternative of Energy harm.
PERKS
- Modern Renegade: Increased Modern Renegade’s probability to cripple limbs from 2%/3%/4% to 4%/8%/12%.
- Tank Killer: Pistols now profit from the Tank Killer Perk Card.
USER INTERFACE
- Public Teams: We’ve renamed the “Building” group to “Casual” and eliminated the Casual group bonus. In its place, we’ve added a “Daily Ops” group sort, which provides bonus XP for finishing Daily Ops (+25% bonus XP to begin, +100% bonus XP for a totally bonded group).
- We did this partially as a result of it’s not potential to construct in Public Teammates’ C.A.M.P.s., and partly as a result of most gamers have been utilizing the Building group the best way we had meant Casual for use anyway.
- Removing the Casual group choice, it made room for us so as to add the brand new Daily Ops group sort, which we really feel gamers will discover extra helpful following right now’s replace.
WORLD
- Vault 94: Is now accessible throughout world exploration in Adventure Mode and Private Worlds.
- Vault 51: We’ve added a brand new no-C.A.M.P. zone round Vault 51’s exterior in preparation for future content material.
BUG FIXES
- ART & GRAPHICS
- Apparel: Underarmors now not clip by way of Chally the Moo-Moo Outfits.
- Emotes: While geared up, Grognak’s Battlecry Emote now appropriately shows its icon within the Emote Wheel.
- Headwear: Extreme facial options now not clip by way of the Ghillie Suit Hood’s facemask.
- Lighting: Corrected lighting points affecting the within of the Charleston Capitol Building.
- Lighting: Corrected lighting points that have been affecting constructing interiors in Morgantown Trainyard.
- Loot Bags: Fixed a problem with the Vault-Tec Duffel Bag mannequin that made it tough to work together with.
- Weapons: Fixed further points that would trigger clipping when reloading a Handmade Rifle with the Screaming Eagle paint.
- C.A.M.P. AND WORKSHOPS
- Ammo Converter: Attempting to promote 40mm Grenade Rounds now not ends in a “Transaction Failed!” error.
- Blood Eagle Nest: Allies can now enter and exit the Blood Eagle Nest extra simply.
- Blueprints: The “Select” choice within the Blueprint menu now appropriately seems greyed out when the participant isn’t at present highlighting an object.
- C.A.M.P.: Resources generated by objects just like the Collectron, Fertilizer Producer, and and so on. at the moment are saved within the participant’s Stash or Scrapbox in the event that they transfer C.A.M.P. areas earlier than gathering them.
- C.A.M.P.: Fixed a problem that would stop Fast Travel to a different participant’s C.A.M.P. if the
- C.A.M.P. proprietor had the Future-Tec C.A.M.P. pores and skin geared up.
- Camp Fires: Objects that may solely be positioned in grime can now not be constructed on a Camp Fire.
- Communist Bunker: Objects positioned on the ground of the Communist Bunker now not seem to drift.
- Communist Bunker: The inside partitions of the Communist Bunker at the moment are hexagonal moderately than cylindrical to assist gamers extra simply place wall décor.
- Communist Bunker: The constructing necessities for the Communist Bunker now appropriately name for Concrete as an alternative of Asbestos.
- Communist Fence: Added an alternate model of the Communist Fence that may be freely positioned while not having to snap to different objects.
- Displays: Wall Weapon Racks can now be appropriately snapped to Walls.
- Exploit: Items can now not be stacked on objects which might be in disrepair.
- Exploit: Fixed an exploit permitting gamers to construct Workshop Ammunition Factories of their C.A.M.P.s.
- Please observe: As a results of this repair, C.A.M.P.s and Blueprints that comprise a Workshop Ammo Factory at the moment are invalid and might now not be positioned.
- Players will even obtain a notification that their C.A.M.P. or Blueprint can’t be positioned if it comprises a Workshop Ammo Factory.
- Exploit: Addressed a C.A.M.P. price range exploit associated to Generators.
- Floors: Farmable Dirt Tiles can now not get replaced by different flooring varieties.
- Floor Décor: The Standing Taxidermy Gorilla Plan now appropriately unlocks the Standing Gorilla as an alternative of the sitting model, and vice versa.
- Floor Décor: The Standing and Sitting Taxidermy Gorillas now appropriately show their destroyed states when they’re in disrepair.
- Fusion Generator: When scrapped, Fusion Generators now appropriately return Aluminum, Copper, and Rubber.
- Log Cabin: Players can now appropriately place objects within the window of the Log Cabin.
- Rain Water Collector: No longer turns into invisible when destroyed.
CHALLENGES
- Daily: Scrapping Fertilizer now appropriately progresses the “Collect Fertilizer” subchallenge for the “Gather Building Supplies” Daily Challenge.
DEATH & RESPAWN
- Ash & Goo Piles: Players now die instantly when became an Ash or Goo Pile, moderately than coming into the “down but not out” state.
- Respawn: Implemented a repair to cut back circumstances the place gamers may change into unable to respawn after being killed throughout an occasion or in an inside.
- Please Note: This repair might not deal with all conditions that may trigger this problem to happen, nevertheless it ought to assist, and we’re persevering with to work on a extra full repair.
ENEMIES
- Scorchbeast Queen: The Scorchbeast Queen’s wings can now be crippled to trigger her to land, and her legs will be crippled to barely cut back her rotation pace.
ITEMS
- Aid: Fixed a problem by which gamers have been unable to die from Radiation harm whereas affected by +Max Health buffs, like these supplied by Buffout, Bufftats, and Psychobuff.
- Aid: Mud Cookie, Swamp Tofu, and all Omelette Recipes now not incorrectly seem within the Cooking Station’s Meat class.
- Aid: Seared Venison with Berries and Cranberry Meatball Grinder now appropriately seem within the Cooking Station’s Meat class, and can now progress the “Cook a Meat-Based Meal” Daily Challenge.
- Alien Blaster: Players can now appropriately swap again to the Standard Grip mod after making use of the Sharpshooter Grip.
- Armor: The Pocketed Mod for the Raider Chest Piece now not incorrectly grants extra carry capability than the Deep Pocketed Mod.
- Exploit: Addressed an exploit by which gamers may deliberately double the stat bonus supplied by Unyielding Armors.
- Fireworks: Equipping Fireworks now not causes gamers to reload a lot sooner than meant.
- Gatling Gun: Erroneous “Crafting item unlocked” notifications now not seem when scrapping Gatling Guns.
- Loot: Enemies that drop contextual ammo can now appropriately drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges as an alternative of random ammo when gamers kill them with the suitable weapons.
- Power Armor: Fixed a problem by which Power Armor with the Junkyard Paint was not offering the right amount of Radiation Resistance.
- Shotguns: Fixed a problem affecting Suppressor Shotgun Mods that would trigger the weapon’s vary worth to be damaging.
- Underarmor: Secret Service Underarmor Lining Mods can now be appropriately utilized to Camo Secret Service Underarmor.
- Underarmor: Fixed a problem that allowed gamers to craft the Camo Secret Service Underarmor with out realizing the Secret Service Underarmor Recipe.
MUTATIONS
- General: Players can now appropriately purchase multiple Mutation in a given play session.
- Speed Demon: Fixed a problem that diminished Stimpak therapeutic whereas below the results of the Speed Demon Mutation.
NPCS
- Critters: Now cap at degree 5 and might now not spawn as legendary.
- Fishbones: No longer flees from close by hostiles at Ohio River Adventures.
PERFORMANCE AND STABILITY
- Client Stability: Fixed a crash that would happen when utilizing the Pip-Boy.
- Client Stability: Improved consumer stability on Xbox One when gamers signal out of their profiles throughout lively gameplay.
- Performance: Fixed a problem with the Tesla Rifle that would end in poor framerates for close by gamers.
- Server Stability: Addressed a number of points that would end in a server crash throughout regular gameplay.
- Server Stability: Addressed a server crash that would happen throughout Nuclear Winter matches.
- Server Stability: Addressed a server crash associated to participant Vending Machines.
- Server Performance: Addressed a problem that would trigger a “Waiting for response from server” message to look after utilizing a nuke keypad.
PERKS
- Class Freak: Fixed a problem that brought on some Mutations to not work together appropriately with the Class Freak Perk Card.
- Concentrated Fire: Rank Three of the Concentrated Fire Perk now not causes the chance-to-hit in V.A.T.S. to out of the blue leap to 95% when utilizing an computerized weapon.
QUESTS AND EVENTS
- A Colossal Problem: Players will now not obtain the MIRV Frag Grenade Plan a number of instances after finishing the occasion.
- A Colossal Problem: Fixed a problem the place equipping sure kinds of thrown explosives brought on Wendigo spawns to drop random ammo on demise.
- An Ounce of Prevention: Further addressed a problem that would block quest development when making an attempt to investigate the Ghoul Blood Sample.
- Primal Cuts: Quest targets will now seem on all Prime Beasts, as an alternative of solely on the previous couple of, which can assist gamers observe down any wayward Beasts.
- Primal Cuts: During the ultimate wave of Prime Beasts, gamers at the moment are solely required to kill the boss to finish the occasion.
- Vital Equipment: Fixed a problem by which a participant may full Vital Equipment a number of instances per day in the event that they already had one of many quest objects of their stock.
SOUND
- C.A.M.P.: Sound results now play after use the “Repair All Items” choice in C.A.M.P.
- Music: The music quantity within the Atomic Shop now not reverts to its default setting when the primary track finishes enjoying.
USER INTERFACE
- Controls: Fixed a problem that would stop the quick-heal button from working correctly after switching game modes.
- Controls: Fixed a problem that would trigger the controls to change into unresponsive when opening the Social Menu below sure situations.
- Damage Numbers: Grenades and Mines now appropriately show harm numbers once they hit enemies.
- Item Transfer: Fixed a problem that would trigger objects to be transferred from unintended stock classes when spamming the switch button.
- Notifications: Reduced the scale of Season rank progress bars and rank-up notifications in order that they take up much less area on the display.
- Notifications: The “Challenge Complete” flyout notification is now appropriately translated in non-English variations of the game.
- Notifications: S.C.O.R.E. rank-up progress and reward notifications now appropriately seem to gamers who’re carrying Power Armor.
- Notifications: Purchasing a number of rank-ups utilizing Atoms after which leaving the Season board now not causes the S.C.O.R.E. meter to progress very slowly or rank-up sound results to loop repeatedly.
WORLD
- General: The following areas can now be accessed always, and making an attempt to enter them now not typically shows a “Location available at a later date” error.
- Arktos Pharma Biome Lab
- Eta Psi House
- Pi House
- The Burrows
- The Nukashine
- Van Lowe Taxidermy
- Fort Defiance: The No C.A.M.P. zone at Fort Defiance has been expanded to incorporate the street in entrance of Allegheny Asylum to resolve an exploit affecting enemy spawns throughout the Line within the Sand occasion.
Fallout 76 is on the market by way of the PS4, Xbox One, and PC.