It is time to Exit The Gungeon. Please kind an orderly queue, there are many bullets to go round.
Exit The Gungeon is a side-on platforming spin off from Dodge Rolls’ shootey roguelike Enter The Gungeon. A cellular model got here out on Apple Arcade again in September, however final night time it escaped to Steam, too. I’ve performed a bit of and loved destroying sentient bullets with an electrical guitar.
The Gungeon is collapsin’, and the elevator outwards is stricken by the Gungeon’s minions. You’ll be nice. There’s way more floor space to shoot at.
You’re combating most of the identical enemies as whenever you Entered, with acquainted firing patters and all. It’s a extra arcadey affair than final time, by which I imply it’s a bit much less considerate. A key distinction is the best way you solely have one gun at a time, and robotically swap everytime you stroll over a brand new one. It jogs my memory of Super Crate Box, the place a part of the problem is consistently adjusting to new weapons.
It’s not as instantly compelling as Super Crate Box. I all the time thought Enter The Gungeon’s minions may take in a couple of too many bullets, and yep, identical downside right here. But I’m an enormous fan of the hats.
There’s an enormous replace to go along with the PC launch, together with new weapons, objects, enemies, bosses and rooms. That final one appears particularly important. Dodge Roll are boasting a couple of “dramatically redesigned Gungeon with improved room variety, increased room size, and many updated and devious elevators”. It’s greater now, they are saying, with runs that “more closely match Enter the Gungeon’s playtimes”. Check out the update page for more information.
Exit The Gungeon is obtainable on Steam for £7/$9/€8.